Really? Bollywood movies and cellphone knockoffs are your support for the elimination of intellectual property? The poor quality Indian copies of American movies (search "Indian Star Wars" on Youtube) and the knockoff phones (search "KIRF" on Engadget) are literally jokes.
I believe that a person should have a right to own the software that they create, and the right to limit distribution of that software. I believe that there should be legal protections for that person. I understand that there is debate on the effects of patents and copyrights, but I do not see success in the software market if there are no protections on software.
Like I said, I can only provide the data that has been reported. The 90% figure was reported by Arstechnica, Joystiq, and countless other reputable sources. If you choose not to believe those sources, then by all means ignore them. However, if you only choose to believe data that supports your viewpoint, while refuting all other data, then you're never going to advance your understanding of this topic.
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I'm saying the output of Bollywood is much higher than Hollywood. Just because some are poor copies doesn't make it all worthless. I've seen some very good Bollywood movies that I enjoy a lot, that are different than anything I've seen coming out of Hollywood.
Just because some crap is developed doesn't mean it's all crap. That's how innovation happens... sometimes there are mistakes and bad products. But they can lead to great products.
Oh, and just because everyone reports it doesn't make it true. Most of those figures are taken at face value. I mean, their methodology doesn't stand up to any kind of analysis. I may as well say that 50% of pirates go on to buy the legitimate product, because I knew one guy who did and one who didn't. It's just as legitimate as their methodology.Last edited by a moderator: Feb 2, 2015 -
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Intrusive DRM is one of the most stupid things in the video game industry. It is reminiscent of Atari's actions that led to the video game crash in the 80's. I don't see how treating your customers like dumb animals is ever going to contribute to your profit. Maybe it will, but not for long. I expect casual buyers to eventually develop a distrust for companies that implement intrusive DRM if this keeps going on, or maybe even against PC games in general.
The worst is when developers attribute piracy to low sales. I find it absolutely revolting - specially if its coming from console or handheld developers, where piracy is considerably smaller. I ask, since when a pirated game equals a sale loss? Plus, if there really is a 90% piracy rate (something I doubt, as I believe 2D Boy's conclusion to their "analysis" was taken off their arse for reasons stated above), I would urge publishers to maybe, just maybe, consider factual research on reasons behind this high piracy rate; it would perhaps enlighten them a little. -
It also means that any software can be had without benefits. No support from the manufacturers, no access to various servers or updates, or whatever. Not to mention most people tend to want to do the right thing, and would prefer paying more for a legitimate product than downloading a copy. Most people are not criminals. We just have a very strong inbuilt sense of fairness, and when we feel ripped off, people will use it as justification for their actions. It's up to game publishers to make their customers not feel ripped off.
Try reading this: Developer Stardock Says Piracy Isn't Killing PC Gaming - PC News at IGN
DRM is creating a crippled product, and changing the benefit for the consumer to get the cracked version. If companies would focus on providing good value instead of adding a "you must be a criminal!" half-working, crippled DRM to all their software and not try to point the fingers at red herrings like copyright infringement, they would make more money. -
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As an aside, anybody seen any reports on pirating of the new Starcraft game? Needless to say that game is really selling like hotcakes but the multiplayer experience apparently needs a properly registered genuine copy to work. Since half of the game experience or more is based on the multiplayer, would it make sense to assert that piracy rates for that particular game aren't very high?
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I'd be more curious if there is a workaround for LAN on Starcraft 2. Again, another total FAIL due to stringent DRM.
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I recall reading that you can use LAN as long as you're signed into battle.net, which of course assumes that you actually own the game.
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"For example, if I had to do it over again, I would be inclined to require a valid user account to play LAN even if it only has to be validated one time. That way, we could also make it a lot easier for a legal user to have a LAN party with a single license,"
Key-based protection systems is basically DRM in it's infancy. Basically, you have to realize that the thought process behind all of this leads companies to DRM-like devices. -
Currently for me the most acceptable DRM is the one Eagle Dynamics use which is you enter your serial number and validate and activate it via the Star-Force website. You have a certain number of activations and deactivations. When you run out you email them and they give you another refill.
Yes it's a pain to even have to do that but it's no where as bad as the 1st generation Star-Force DRM. I lost a CDROM and HDD drive to that malware.
DRMs
Discussion in 'Gaming (Software and Graphics Cards)' started by JarlaxleMD, Sep 3, 2010.