Chaos Units
Tier 1
Chaos Heretics
Although they are lightly armed, Heretics are incredibly useful unit for the Chaos player. These melee units have a number of key abilities that will support your main force. Shrines and worshipping Heretics are a mainstay for Chaos players and can often be found near parts of the map that are highly contentious.
Availability: Tier 1
Abilities:
Doom Blast – Make a Heretic explode with chaos energy, damaging nearby enemies.
Worship – This ability is toggled on and off. It sends the Heretics into an unholy veneration of a Dark God, immobilizing the squad but granting nearby Chaos allies benefits such as increased hitpoint regeneration or infiltrating them so they are not visible to the enemy. The exact benefits are determined by the hero that you have chosen.
Chaos Shrine – Construct a shrine to one of the Dark Gods. Shrines can damage enemies, heal your units, infiltrate nearby units, or summon units from the Warp to fight for you. Each of the three gods provides different benefits through the shrine and these are enhanced by ordering your Heretic squad to worship at the shrine. Requires Tier 2.
Upgrades:
Aspiring Champion – An Aspiring Champion is added as a leader to the squad. The Champion increases the durability of the squad, and detects infiltrated units.
Grenade Launchers – Equips four squad members with grenade launchers that are effective against groups of enemies and enemies in buildings. Replaces the Doom Blast ability with Grenade Barrage.
Chaos Space Marines
The backbone of the army, Chaos Space Marines are tactically adaptable infantry that can be equipped with multiple weapon upgrades. Their versatility is enhanced by their ability to absorb a great deal of damage.
Availability: Tier 1
Upgrades:
Eternal War – Permanently increases the melee and ranged damage of the squad.
Mark of Khorne – Dedicating your Chaos Space Marines to the god Khorne changes the squad’s weaponry to mighty chainaxes and plasma pistols, which are effective against all targets. Requires Tier 2.
Mark of Tzeentch – Dedicating your Chaos Space Marines to the god Tzeentch allows them to wield bolters equipped with Inferno Bolts, which are effective against heavy armor and vehicles. Requires Tier 2.
Aspiring Champion – An Aspiring Champion is added as a leader to the squad. The Champion increases the durability of the squad, and detects infiltrated units. Requires Tier 2.
Havocs
Havocs are the heavy weapons teams for the forces of Chaos and come equipped with a Heavy Bolter that is capable of slaughtering and suppressing infantry. They are best used to kill at long range and can lay waste to vehicles or infantry, depending on their loadout.
Availability: Tier 1
Upgrades:
Mark of Tzeentch – Dedicate your Havocs to Tzeentch and gain powerful lascannons, effective against vehicles. Requires Tier 2.
Mark of Khorne – Dedicate your Havocs to Khorne to wield autocannons. This upgrade also increases their rate of fire with each kill. Requires Tier 2.
Tier 2
Bloodletters
Chaos Bloodletters
Bloodletters are fearsome daemons with an intense killing instinct and are immune to the effects of suppression. They have a powerful melee attack, allowing them to slaughter enemy units and can use the powers of the Warp to quickly close with the enemy. Using the Warp to appear on top of vulnerable squads is just one of the ways Bloodletters deliver blood for the blood god.
Availability: Tier 2
Abilities:
Warp – Teleport through the Warp to the target location. Whether that’s on top of a squad of Devastator Space Marines or away from an overwhelming force, this ability grants Bloodletters increased mobility.
Warp Shift – Shift Bloodletters partly into the Warp, making them immune to damage but unable to attack. This may allow you to make a graceful exit with your squad, or get through enemy fire that would normally decimate other melee squads.
Chaos Dreadnought
The Chaos Dreadnought comes equipped with an autocannon, allowing it to pour powerful ranged fire on enemy units. The default starting equipment for this unit also includes a power claw, allowing it to damage vehicles that get to close.
Availability: Tier 2
Abilities:
Frenzied Barrage – Unleash a barrage of missiles at the target area that will deal damage over time and suppress infantry. Requires the Mark of Tzeentch.
Blood Rage – Send the Chaos Dreadnought into an uncontrolled rage, attacking any nearby unit – friend or foe – with increased strength and speed. Requires the Mark of Khorne.
Upgrades:
Mark of Tzeentch – Tzeentch’s Mark grants a missile launcher, increasing the Dreadnought’s ranged effectiveness and granting the Frenzied Barrage ability. The Chaos Dreadnought is immobile while upgrading.
Mark of Khorne – The Blood God’s Mark grants a second close-combat claw, turning the Dreadnought into a dedicated melee unit, and gives you the Blood Rage ability.
Chaos Bloodcrusher
Comprised of a Bloodletter riding a bull-headed Juggernaut, Bloodcrushers are shock units that storm into combat, and regain energy by being near melee combat and through Worship. Their speed and lethal attacks, along with their abilities, make them potent infantry killers.
Availability: Tier 2
Abilities:
Furious Charge – Charge at a targeted location, knocking over everything in the Bloodcrusher’s path.
Daemonic Roar – Emit a terrible howl, forcing nearby enemy infantry to flee momentarily in abject terror.
Chaos Plague Marines
Don’t let their slow uneasy gate or corroded armor fool you, Plague Marines can take a beating and are skilled warriors. Their rotted bodies are immune to pain or discomfort, allowing them to fire their weapons normally even while suppressed. These ranged heavy infantry units are armed with bolters and a rocket launcher, allowing them to deal with vehicle armor as well as infantry units.
Just being near a Plague Marine slows enemy units, and when a Plague Marine does succumb to enemy fire, the fallen will explode in a cloud of noxious disease that damages enemies and heals friendly units.
Availability: Tier 2
Tier 3
Chaos Predator
Chaos Space Marines field vehicles that are a legacy of their past, now adorned in dark icons and daemonic imagery. The Predator is not just impressive to look at, it is a heavy battle tank that can absorb hits and deliver some serious firepower. Players can dedicate their Predator to one of three gods, each bestowing their own unique benefits on the vehicle, customizing it to your play style or the state of the game.
Availability: Tier 3
Upgrades:
Mark of Tzeentch – Dedicating your Predator to Tzeentch upgrades the vehicle’s weapon to twin-linked lascannons, making it very effective at destroying other vehicles.
Mark of Khorne – The Blood God’s mark increases the Predator’s damage output and movement speed.
Mark of Nurgle – The Plague God grants vastly increased Health at the cost of reduced Movement speed.
Great Unclean One
We first teased you with this guy in our Developer Diary video, ending it on his jiggling belly of innards and jolly laugh. Our holiday greeting message revealed the Great Unclean One in his full glory, and now we look at how this monstrous daemon translates into the game.
As a mass of flesh, the Great Unclean One can absorb a metric ton of damage and laugh it off. This great durability comes at a cost though, he’s expensive to field and not very quick to get around the battlefield.
The Great Unclean One’s massive sword is just one of his many vile weapons that he can bring to bear. Whether it is a swarm of flies or putrid vomit, any enemy will have their hands full when this unit hits the field.
Availability: Tier 3
Abilities:
Vomit – Spew forth the foul contents of the Great Unclean One’s stomach, damaging and debilitating all enemies caught in the foul stream.
Foul Snare – His innards are not there for just looks, they actually serve a valuable purpose. You can use this ability to project the writhing intestines of the Great Unclean One, snaring any enemies near the target and pull them to their doom.
Consume – Low on Energy? Not a problem. Consume the life force of an allied unit to regain Energy. This is yet another reason to keep some expendable Heretics around.
Swarm of Flies – The Great Unclean One stomps the ground, projecting a caustic cloud of flies that damages all nearby enemy units.
Heroes
Chaos Lord
The Chaos Lord has the genetic advantages of a Space Marine and the blessings of the Dark Gods, making him incredibly powerful. The Chaos Lord is one of three heroes that you can choose when playing as Chaos in Chaos Rising. Here is a closer look at the gear and abilities this warrior has.
The Chaos Lord hero is a melee specialist that uses brute force and health draining attacks to crush enemies. By choosing the Chaos Lord, you gain the blessings of the Blood God, Khorne, granting you Bloodletters that spawn at the shrines constructed by your Heretics. These daemons will remain for as long as they have Energy, which drains over time, after which they vanish back into the Warp. If you command Heretics to worship at your shrine, Bloodletters will spawn more frequently.
Gear & Abilities
Kill the Weak! is the Chaos Lord’s innate ability and allows him to strike out at all nearby enemies, draining their life to restore his own.
Tier 1
Combi-Flamer – A bolter with an underslung flamer. This weapon grants the Immolate ability which ignites an area in flames, dealing damage over time.
Harness of Rage – Armor that grants energy with every strike the Chaos Lord lands in close-combat.
Dark Halo – Accessory that allows the unit to raise a shield of unholy energy that causes damage to reduce your Energy instead of your health.
Tier 2
Blood Maul – A huge two-handed weapon that deals heavy damage to infantry units and grants the Sweeping Doom ability, which knocks back all enemies surrounding the Chaos Lord.
Armor of the Inferno – Increases the health and health regeneration of the Chaos Lord, and grants the Let the Galaxy Burn! ability which fires orbs of empyreal flame at the target. They detonate on impact and leave smoldering residue that continues to burn and cause damage over time.
Daemonic Visage – Accessory that causes all nearby enemies to lose combat power whenever the Chaos Lord kills an enemy.
Tier 3
Lightning Claws – Paired claws capable of heavily damaging all targets and also grants the Destructive Strike ability, a channeled strike that deals massive damage to nearby units.
Mantle of Hate – Foul armor that increases the Chaos Lord’s health and health regeneration. It also grants the Drain Life ability during which the Chaos Lord grips an enemy with invisible force, draining life from them to replenish the Chaos Lord’s health.
Icon of Khorne - Grants the Chaos Lord health for every melee attack made against an enemy.
Global Abilities
Malignant Blindness – Temporarily reduce all enemy units’ sight range to almost nil.
Bloodlust – For a period of time, your infantry will increase the damage of nearby allies whenever they attack in melee.
Blood Sacrifice – Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time.
Empyreal Abyss – Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect.