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    DayZ mod (Arma2) post your graphics settings & fps

    Discussion in 'Gaming (Software and Graphics Cards)' started by paul2110, Aug 3, 2012.

  1. paul2110

    paul2110 Notebook Guru

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    As in the thread title. This game is giving a lot of people trouble, so I thought it cold be useful to get a comparison of people's graphics settings and frame rate.

    First, a few observations I made :
    • DayZ performance is much worse than Arma 2 (and OA) performance
    • In game antialiasing takes a huge chunk out of your fps
    • HDR on anything above normal takes a huge chunk out of your fps
    • Having Throttlestop set to your max CPU multiplier helps a bit

    Ok, here is my proposed format : (and my settings as an example)

    CPU : i7-3610QM
    GPU : GTX 680M 4GB (stock clocks)
    GPU Driver : 302.77

    AMD/NVIDIA Control panel settings : Max pre-rendered frames = 1

    Interface Resolution : 1920x1080
    3D Resolution : 1920x1080
    Visibility : 3000
    Texture detail : Very High
    Video Memory : Default
    Anisotropic Filtering : Very High
    Antialiasing : Low
    Terrain Detail : Normal
    Objects Detail : High
    Shadow Detail : Very High
    HDR Quality : Normal
    Postprocess effects : Low
    Vsync : Disabled

    FPS : 28-45 avg 34
     
  2. masterchef341

    masterchef341 The guy from The Notebook

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    setting the draw distance really high can also affect performance. disabling vsync is always a good idea if you aren't experiencing bothersome screen tearing.

    I find all the post processing annoying in Arma 2, it just turns everything blurry. I actually sort of like the radial motion blur, but it's not active in third person, the effect is too strong in general, and it comes with a slew of other post processing effects I really don't like.

    Shadow quality: just don't set it to normal, it switches shadow processing to your CPU and destroys performance on higher end setups.

    Always leave video memory on default, that setting shouldn't even be there. If you set it to very high, it will cap out at 512MB iirc.

    Ideally, keep your 3D res and interface resolution the same. If you need to run the game in lower than native res, I'm not sure about the performance implication of having the interface in native res and the 3D in whatever lower resolution you want. Conceptually this should be OK, but I hear horror stories and people say to keep these locked together.
     
  3. moviemarketing

    moviemarketing Milk Drinker

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    @paul2110 - what kind of frame rate do you get if you turn off antialiasing completely?
     
  4. paul2110

    paul2110 Notebook Guru

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    Disabling AA adds 10fps, which is a huge gain but I really like the look of the trees with ATOC enabled, and it doesn't work without AA.

    It's also worth pointing out that my GPU usage sits around 60-70% while playing and CPU usage isn't anywhere near maxed out either. So there really isn't a bottleneck anywhere in hardware (I even tried playing from RAMDisk to rule out HDD speed)

    The startup parameters (cpuCount, exThreads, maxMem, maxVRAM) really don't make any difference. I think recent patches made some of them redundant.
     
  5. hfm

    hfm Notebook Prophet

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    Sounds like they need to do the "remove the sleep()" optimization. :p
     
  6. masterchef341

    masterchef341 The guy from The Notebook

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    I agree that ATOC looks really good. If you have some performance to spare, you should turn on ATOC for at least the trees, if not everything. It does require standard AA to be set to at least "low" (fxaa / smaa doesn't count)
     
  7. paul2110

    paul2110 Notebook Guru

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    If you do enable AA + ATOC, try not to run through too many forests - AA'ing all those trees & grass murders my frame rates! :(
     
  8. masterchef341

    masterchef341 The guy from The Notebook

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    yeah... just buy insane hardware, overclock it, and maybe only turn AA on low and ATOC for trees only
     
  9. hfm

    hfm Notebook Prophet

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    Its pretty bad when recommending huge hardware expenditure for a poorly optimized game with limited appeal to get one graphic feature working well. :)