The Notebook Review forums were hosted by TechTarget, who shut down them down on January 31, 2022. This static read-only archive was pulled by NBR forum users between January 20 and January 31, 2022, in an effort to make sure that the valuable technical information that had been posted on the forums is preserved. For current discussions, many NBR forum users moved over to NotebookTalk.net after the shutdown.
Problems? See this thread at archive.org.

    Demos That Become Less Fun When Played

    Discussion in 'Gaming (Software and Graphics Cards)' started by Galdere, Mar 6, 2010.

  1. Galdere

    Galdere Notebook Consultant

    Reputations:
    39
    Messages:
    120
    Likes Received:
    0
    Trophy Points:
    30
    "When a game developer releases a demo, it's typically intended to entice players into first trying and then purchasing the full version. In keeping with that goal, demo versions of a game are (usually) designed to be fun. This is the stuff of Game Design 101 for most of us, but a crack team of cutting-edge gaming researchers at Sony have applied for a patent based on a novel concept—game demos that become progressively less fun the more you play. Sony refers to this as "feature erosion""


    http://hothardware.com/News/Sonys-Great-Idea-Demos-That-Become-Less-Fun-When-Played/

    Will this be more enticing than annoying? Tbh I haven't even bothered with demos in a long time, but this is an interesting change.
     
  2. ArmageddonAsh

    ArmageddonAsh Mangekyo Sharingan

    Reputations:
    428
    Messages:
    3,993
    Likes Received:
    0
    Trophy Points:
    105
    thats really sad - seems people are trying to Patent everything
    i dont use demos so it wont effect me, reviews game videos and screens are enough for me
     
  3. Lostinlaptopland

    Lostinlaptopland Notebook Consultant

    Reputations:
    18
    Messages:
    168
    Likes Received:
    0
    Trophy Points:
    30
    You know, this is a terrible idea.

    I like demo's which let you play about. Mount and blade which many may know allows the full game up to level 7 I think it was. Whilst this limits you it does not stop you experiencing the game itself.

    I can see from an accountants view how this would seem a good idea but not the actual consumer.
     
  4. osomphane

    osomphane Notebook Evangelist

    Reputations:
    81
    Messages:
    426
    Likes Received:
    0
    Trophy Points:
    30
    As a colleague said, I want to patent the word 'hello.' Everyone that says it will be required to pay a licensing fee...
     
  5. booboox

    booboox Notebook Consultant

    Reputations:
    0
    Messages:
    127
    Likes Received:
    0
    Trophy Points:
    30
    yeah but sony have actual intellectual property to patent. Patents for words like hello, and numbers don't get approved
     
  6. masterchef341

    masterchef341 The guy from The Notebook

    Reputations:
    3,047
    Messages:
    8,636
    Likes Received:
    4
    Trophy Points:
    206
    this is not patentable. i would not be surprised if they implemented this sort of thing in their demos, i guess... but to *patent* this is just nonsense.
     
  7. HTWingNut

    HTWingNut Potato

    Reputations:
    21,580
    Messages:
    35,370
    Likes Received:
    9,878
    Trophy Points:
    931
    So, what, you actually get the full game, but they quickly diminish what you can do in the game until you pony up the coin to unlock everything?

    Go ahead Sony, go for it. The crackers are waiting.
     
  8. Peon

    Peon Notebook Virtuoso

    Reputations:
    406
    Messages:
    2,007
    Likes Received:
    128
    Trophy Points:
    81
    With a demo like this, by the time you'd normally buy it, you'd be sick of it already.

    I thought the whole point to a demo was to end it right when the game starts getting good so people will want to buy the full game to see more?
     
  9. HTWingNut

    HTWingNut Potato

    Reputations:
    21,580
    Messages:
    35,370
    Likes Received:
    9,878
    Trophy Points:
    931
    Yeah, seems like a lot more work than just offering a short demo.
     
  10. key001

    key001 Notebook Evangelist

    Reputations:
    776
    Messages:
    657
    Likes Received:
    7
    Trophy Points:
    31
    When that happens, don't play sony games and you won't be bored.
     
  11. Thund3rball

    Thund3rball I dont know, I'm guessing

    Reputations:
    523
    Messages:
    1,777
    Likes Received:
    0
    Trophy Points:
    55
    That's the point... most demos DON'T let you "play about". They are highly restricted to one certain area or a small collage of areas with limitations and do not give you a full sense of the game at all.

    Sony wants to give you everything in the demo so you do get the whole picture, and after sometime they start chipping away at your experience to entice you to buy the full game.

    I like the idea myself.

    How does that make any sense at all? Usig that logic you must get sick of your full games pretty quick. :rolleyes:

    Yes that is the point but that old dangling carrot model isn't working anymore. Why do you think we are starting to see new ways to present demos.

    Darksiders - ~90 minutes of gameplay (an entire level in the game)
    Just Cause 2 - 35 sq. miles and 30 minutes to wreak havoc in it any way you want.

    Edit:

    Oh and I should add that although I support this kind of demo model I am not sure it something I would consider "patentable". Then every tom, & harry is going to "patent" how they offer trial software (shareware etc...) and lawyers will have a hay-day with it.