Whose excited?!?!?!?!![]()
I am!!! But I'm unsure if my computer with the specs in my sig will run it.![]()
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none can surpass the original.
i want this to be good. but it will probably be another generic shooter with regenerating health. -
silentnite2608 Notebook Evangelist
If its anything like invisiable war i will be happy.
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I hope it follows the spirit and the 1st one.
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Who's excited?
After the debacle that was Deus Ex 2?
I'm not. -
Deus Ex 1 i simply an excellent game, I doubt that even Deus Ex 3 will manage to get on par with it.
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As is the case with most sequels.................especially if they've been "Consolized" TM !
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If it is similar to DE1, I will be happy.
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Kade Storm The Devil's Advocate
Deus Ex 1 is another league, but part 2 is still a hell of a lot better than some of the other crap on the market.
I also sometimes wonder whether the cult-success of part 1 might have been a case of 'fresh new game-angle at the right time'. -
That might very well be Kade Storm, but if they just took the mechanics from DE1 and went from there it would already be awesome.
What they did with DE2 was straying too far from the original concept and dumbing things down so much that any of the serious fans didn't care much about it. All it was was an ok shooter with implants tacked on.
I really hope this is gonna be some kind of back to the roots revival thing, but if it comes out for consoles I'm very pessimistic - usually consoles mean dumbing down controls and game mechanics so that the greater public can play the game without, and since the greater public wants easily accesible games .... they'll have to make it so the player doesn't need to be thinking too much. -
Don't expect much, Warren Spector has nothing to do with this. Hopefully it'll gravitate towards being a Fallout 3 instead of a FarCry 2.
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electrosoft Perpetualist Matrixist
While I LOVED the first one I actually liked the second one too *shrug*
If it falls somewhere between the 1 and 2, I'll be more than happy. -
The first had an engaging story line. Half way through the game you get that oh crap moment "i been slaughtering my friends" .... the second just didnt have that connection to the player. It was a good game but it just wasn't the same. i dont expect much out of 3 but when it comes out i'll definately have a copy if only to see how it'll tie into the other two games. lets cross our fingers folks
side note another of my favorites Thief went the same route when it ported to console with Theif 3Thank the Trickster that Thief 1 & 2 has a good fan based modding community.
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Kade Storm The Devil's Advocate
But this is what I mean. Consider us the cult audience. We liked the original concept. Now while I didn't hate the second game, I wasn't getting the same depth from the game or the story. However, it is still part of my collection - above other games.
Now imagine if Deus Ex 1 actually came out in this day and age--by present graphical standards--rather than the actual U.E. engine concept back in Y2K. Do you think it would've had the same impact on the community? Granted that quite a few hot titles would've never quite been around since they derive inspiration from Deus Ex, but just as a hypothetical example, imagine if part 1 was released today. I sometimes think that the contemporary (jaded) gaming community wouldn't be as warm with its reception as it was some ten-years-ago. -
mario? pong? pacman? tetris? doom? quake? tes? i could go on, these games would be absolutely atrocious if you subject them to your hypothesis. can you imagine how mario HD would have sold?
de1 is still the best fps rpg hybrid imo, stalker comes close. -
I still have the first one, but never passed it
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Kade Storm The Devil's Advocate
Yes, games haven't existed that long. However, as you have stated, they are changing very fast, including trends in design and demand, which means this brief ten-year-period has brought with it many revolutions (good and bad) to the culture. Based on that change, a product and attitude from just ten-years-ago, could be considered drastically different from the here and now. Deus Ex 1 was a critical spark in its time. Now people want Deus Ex 3 to be like Deus Ex 1, which carries serious implications about the same concept succeeding in the same critical manner as the original Deus Ex.
You also brought in a larger list of games that wouldn't stand too well by today's standards, even if they were given an HD makeover. But it was that same tone and simplicity of the older games that made Deus Ex 1 stand out from the rest of the crowd back when it was released. All I askeded was whether it would do the same this time around, since everyone wants a 'back to the original concept' approach. What if the reinvention of that very wheel doesn't pack the same punch this time?
Anyway, from how I read it, you admit that unlike [hypothesised]Mario HD[/hypothesised], DE1 would've still been a unique gem. You did call it the best FPS RPG hybrid, after all.
Now this was my actual point:
People--loyal fans of the first title--are saying we need something that goes back to the DE1 approach. What exactly are they asking for? Because while for some of us that might be great, will it be the same for the rest of your mainstream audience who can't quite appreciate the same concept. Right time. . . right place.
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it's still the best because the genre isn't popular. the only game that could match it is bioshock without the game breaking vitachambers. -
I hope they don't do te same as the creators did from C&C 4 did with the original concept...
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Kade Storm The Devil's Advocate
Now the genre itself isn't popular, and I'd agree. It has certainly not been exploited enough, and yes, very few come close to the idea (BioShock, S.T.A.L.K.E.R. series).
Perhaps it won't be a let down, even if it is going to be ported to consoles, or vice-versa. BioShock turned out pretty good. As mentioned by another member, earlier on, it would still be a great game if it even fell--in quality--somewhere between Deus Ex 1 and Deus Ex 2. -
it's just sad to know you're unlikely to experience the same from a game again. -
yeah, unfortunately i worry that its going to proceed on the dumbed down route in order to attmpt to cash in on the console playing casual majority of people out there. Its far to prevalent nowadays.
I recently picked up Risen and it unlike its Gothic 1 & 2 predecessors had suffered the said fate. I remember in Gothic 1, I turned the corner with a new character killing wolves while they slept and ran into a huge troll far beyond my chars abilites even to hurt even with the shrink scroll and eventually led to a noobish one hit death. Risen once i managed a 50 damage (120 largest I found) weapon I was pretty much unstopable.
The challenge of games is bieng simplified too much for my taste. Games themselves are becoming way too simple. most fps are hardly more than hallway shooters (Halo,Call of duty,Bioshock yes i said it) where you roam down a narrow path and shoot anything that moves and offering few to no alternative solutions (stalker,fallout 3, in some respects operation flashpoint and few other exceptions).
I do hope its like the origional i'll even be happy with the origional's graphics if need be. Im starting the new fad that blocky is betterstory and challenging gameplay are essential and even among todays games i STILL go back and play the origionals contently. Lets hope that 3 is something to keep us hooked on it.
Fingers Crossed X X -
Kade Storm The Devil's Advocate
Compared to the other games of its time, I even thought part 2 was quite good. Maybe not Deus Ex 1 calibre, but better than the others.
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The recipie for a good Deus Ex 3 game is to make a huge emphasis on the dialogue, plot, RPG elements and ambient music like in the first one, and only after these features get polished and budget allows it, developer should consider making the graphics "top-notch" in today's standards.
Damn, Deus Ex 1 has ancient graphics, but even today that does not bother me when I pop into that game once in a while (and eventually end up passing it to the very end once again hehe).
The only danger to this game comes from consoles and game market rules is establishes (or rather enforces) today, not from the lack of the game developers imagination. -
Its the usual conflict of the hardcore or cult gamers wanting the game they liked so much being recreated as close to the original as possible and at the same time wanting something new in that beloved universe.
The hardcore gamers are a very tough crowd to please - deviate to far from their loved original and they'll scream bloody hell and murder for ruining their game. Stay *too* true to its roots and they'll also complain because there is nothing new and "There's no way I'm gonna pay full price for the same game again".
What I would like from DX3 is a compromise. I think we can agree that DX2 was simplified too much story and mechanics wise to be appealing to a crowd with higher standards for these types of games. It aimed more at being a good shooter with bonuses than a true FPS/RPG.
If they looked at DX1 and took all the core elements that made it so good, like:
-a great variety of well thought out implants (I'm not even gonna go into Bioshock and the likes, none of that action-only oriented crap). Oh and scrap the good/evil implant crap, all are useful and I don't want a world painted in black and white.
-deep, likeable and memorable characters (anybody remember Gunter?)
-actual character progress in proficiencies (for example, actually feeling that your accuracy improves with the points you put into a certain gun category) as well as in personality
- upgradeable weapons, with few and hard to get, but useful upgrades
- a plot that offers choices with consequences that are not always immediate, but make you remember the choice you made (The Witcher and Dragon Age come to mind, although Dragon Age's felt a bit tacked on). Again for heavens sake leave out the alignment of good/evil. Relations to different factions (not measurable by a status bar, preferably) based on your actions and so on.
If they took all these core elements, and constructed dx3 around those, while improving things where its needed, leaving out things where its sensible and adding things where it makes sense I would probably be very happy with the outcome, even if it wasn't that close to DX1. DX2 deviated from the original, and that in itself is nothing bad - its just the direction it took I didn't
like so much. Think of the new Sherlock Holmes for example. It's a good enough action movie in itself, but as a Sherlock Holmes type of movie it fails miserably.
Well that was a long writeup, hope I made it clear what I expect from DX3 - your thoughts are welcome guys -
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Heh I like jacobson better. That cat bailed you out of so much crap. Gunter was merely fun to kill and torment.
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masterchef341 The guy from The Notebook
Deus Ex 1 Remake, anyone?
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Kade Storm The Devil's Advocate
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New Gameplay Game Mechanic Video released.
Although the stealth combat seems contradictory. Stealth combat is supposed to be about silencing your enemy without making any noise. Loud hand to hand combat moves with your enemy screaming OW? Shouldn't it be first sneak, cover enemies mouth and then put some type of hold to make him unconscious? Not fancy wild movements that will catch enemie's attention plus a loud cry? Yeah, pretty dumb.
I guess it is more fun to watch even if it doens't make any sense.
But we do know now the fancy hand to hand combat moves are not like Batman AA in real time, but the sequences are pre-rendered cut scenes, essentially. That's very disappointing.
Hopefully the graphics are also improved upon at release in August since in it's current state, it looks awful. But then this is Ubisoft so I wouldn't hold my breath (The Latest Splineter Cell, terrible). There is little doubt this game is made to be played on console, at least to me. I don't think anyone should be expecting a good PC port of this.
Also in the intro to the video I would disagree. I thought the Deus Ex pillars were the social and the modifications, that's what set Deus Ex apart from other shooters. Stealth and combat are not anything particularly unique or interesting.
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Last edited by a moderator: May 6, 2015
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I really find the yellow outline irritating. Two things are implied to me.
1). Ubisoft thinks I'm a moron and I need a yellow outline indication to know that ladder is meant to be climbed and that a door is a point of entry. Thanks Ubisoft, thanks for treating me like a moron.
2). The commentator claims this game is of exploration and various ways to do something. But that's not true. With the yellow outline system, the developers would then only develop the game based around that. So the game then becomes extremely linear and closed. I suppose a sandbox game like Crysis is no longer something game developers are interested in anymore. Even in BC2 you have constant reminders of invisible walls and constraints of what you can and cannot do that seem ludicrous to me, so all players are funneled into just one path...
Both disappointing and iriitating. -
the graphics arent that great.they are cell-shaded?
Deus Ex 3
Discussion in 'Gaming (Software and Graphics Cards)' started by TSE, Mar 30, 2010.