D2 Said this game is super AMD biased even a 980M class level of AMD card can run it at 80+ FPS while the Nvidia counterparts or the upper bracket cards can't even maintain basic 60FPS. What an unexpected move there....No idea on DX12 vs DX11 since DX12 is super immature and doesn't offer significant edge over DX11 to make the switch worthy, Let's save that ASync compute / Reducing CPU overhead for later, Since iirc both AMD / Nvidia drivers are babies in DX12/Vulkan dept, AMD being still rubbish with DX11..
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HaloGod2012 Notebook Virtuoso
hmscott likes this. -
Wanna bet that this game would play fine on Quadros?
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The deeper run-down of the differences - this game uses tech that AMD had, have and will have, just like everything else that makes a modern (AMD) GPU. GameSux on the other hand relies heavily on Tessellation... for now... and so are Maxwell and Paxwell optimized for. What about next gen? Who knows what the next gen would be "optimized" for? Would there be another significant performance difference in GameSux titles between generations next time around? Would the unfair game get even more severe, essentially getting into the console separation I mentioned? Time will tell. But again, this game is not fine with GeForce, but it doesn't mean that it would run just as bad on a Quadro. Why one GPU (GeForce) is significantly crippled compared to another (Quadro) in certain aspects? ^Shouldn't they just be GPUs and only the optimization for the work-load (drivers and/or ECC RAM) make the difference? In the end, who's the one to be blamed?
*OK, FirePros (Radeon Pros) do certain things better than comparable Radeons, but the difference is not as severe as with GeForce/Quadro (because drivers (FirePro), not hardware (chip) and drivers (Quadro))^.Ashtrix likes this. -
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Yes, that's how nGREEDIA makes GeForce and Quadros - gimps the GeForce. If you recall there were quite a handful of people (Professionals)* that would rather spend $1000 on top-of-the-line consumer GPU (and mod it, sometimes it was a matter of drivers, but these days are LONG gone), than the same amount on an anemic entry level pro GPU. Make a guess which one performed better.
* Well, at least around where I live. Money are not growing on trees even for Professionals, let alone around my part of the world. I actually know a person that worked for CAD firm, that ran entirely on modified Radeons and GeForces. Don't know how things are now, since he quit a few years ago.
About the FP64, again that's the impression I got reading about the game, the engine and etc. It involved so many articles that for love nor money I can't find and quote. Anyway, there's always the possibility of optimization, like I first mentioned - that's how AMDs should perform in first place. It's funny how people claim that AMDs have a TON of locked potential (because DX11 overhead), but fail to see this game as AMD optimized, instead of biased.hmscott likes this. -
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http://www.notebookcheck.com/Deus-Ex-Mankind-Divided-Notebook-und-Desktop-Benchmarks.173958.0.html -
killkenny1 Too weird to live, too rare to die.
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At maxed settings you'll have a slideshow. -
I wouldn't even dream of running Mankind Divided maxed out on everything, and my GPU is a 1060, which performs 60% better than a 970M.
Speaking of performance, here are some results I've had playing this game on my MSI GS43VR (14" with GTX 1060 GPU (6GB VRAM) and i7-6700HQ CPU) for 4.5 hours. (I've posted this elsewere, but thought I'd share it here too in case anyone is interested.)
Caveats:
- The ambient temperature is ~25.5 C
- IC Diamond Thermal Compound has been applied to the CPU + GPU
- The laptop is elevated on a metal mesh laptop stand
- The GPU core has been overclocked +100 MHz, and the GPU memory has been overclocked +200 MHz
- The CPU core and CPU cache have both been undervolted by -170.9 mV
- There is no set FPS limit.
- I play using DX11 (not DX12)
- I play Deus Ex: Mankind Divided at 1080p with all the settings set to max, except:
- Depth of Field is set to "on"
- The following settings are turned "off":
- MSAA
- Vsync
- Stereoscopic 3D
- Contact Hardening Shadows
- Cloth Physics
- Subsurface Scattering
- FPS
- Average: 66.4 FPS
- GPU temperature
- Average: 74.1 C
- Maximum: 76 C
- GPU Core Usage
- Average: 93.7% (it usually stayed at or near 99%, but there are a few statistical outliers when it dropped significantly that appear to drag down the average)
- GPU Memory Usage
- Average: 82.4% (it usually stayed in the mid-to-high 80s)
- CPU Temperature
- Average: 65.5 C
- Maximum: 71 C
- CPU Usage
- Average: 42.9%
- Maximum: 87.8%
CaerCadarn likes this. - The ambient temperature is ~25.5 C
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I wont expect to max out that game and I have a Titan XP. The game is not well optimized imo.hmscott, killkenny1 and Prototime like this. -
The detective skills of the forums are amazing.
But it can be helpful if you let us know soonerI had to find out from different methods...
killkenny1 likes this. -
killkenny1 Too weird to live, too rare to die.
The more I read about MD the more I think I might pass it and wait until 7,5 Euro sale, or maybe even 4,99 Definite Edition sale.
I mean, sure, gameplay looks awesome, but it only can get you that far...
Then again, MGS V had a good gameplay and everything else subpar, but somehow I ended up sinking 100 hours into it... -
Since I have little time right now, I haven't bought it. I enjoyed human revolution a good deal, despite the bad ending, so I am interested in playing mankind divided. I just need some vacations.
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full price AAA game with microtransaction in SP......
Need I say more?Arondel, Ashtrix and killkenny1 like this. -
saturnotaku Notebook Nobel Laureate
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killkenny1 Too weird to live, too rare to die.
Same thing will happen with microtransaction. You just wait. Devs will begin rebalancing the games so that players would buy experience points/materials/etc.Last edited: Sep 21, 2016 -
electrosoft Perpetualist Matrixist
I've loved the Deux Ex series since the original many moons ago and I really enjoyed HR, but after reading the horror stories and issues, I'll hold off a few months (Playing WoW anyhow) while they work out the kinks.
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I preordered Mankind Divided (I apologize) and stop playing after 7h (encountering many bugs/glitches), still waiting for more patches (looks like is gonna take a while) and I could forgive that, but adding micro-transactions and one time use bonuses, make me place Sqaure Enix, on do not preorder list.
I hope this franchise don't end-up like this:
Last edited: Sep 21, 2016 -
What the hell ?!! Microtransactions ? really cheap move.
Arondel likes this. -
saturnotaku Notebook Nobel Laureate
Latest patch that was released to coincide with the first major DLC seems to have fixed the crash that was preventing me from advancing the story as well as massively improve DX12 performance.
Last edited: Sep 24, 2016Atma likes this. -
They should learn from "CD Projekt Red", how major DLC looks.TBoneSan, hfm and killkenny1 like this. -
killkenny1 Too weird to live, too rare to die.
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Just finished the base game (haven't gotten any DLC yet) on a pacifist run. It was fun, and some of the gameplay mechanics definitely exceed HR's. But the story is not as good as HR's - it just wasn't as intricate, the main villain too underdeveloped, and the setting much too focused on a single hub world (Prague). And the ending is much too abrupt and left too many story threads unresolved. Obvious setup an eventual sequel, which is exciting, but that's not an excuse to not give this part of the story a proper ending. The microtransactions also suck, but I never used them and I did a pacifist run-through just fine. I also was fortunate not to experience any game-destroying glitches, and got decent enough performance out of my laptop's GTX 1060, though that's after considering how poorly optimized for PC that this game is (no excuse for that). Overall, I greatly enjoyed the game, and I plan to get the first round of DLC content soon.
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Guys, I just saw a review and I saw that graphics options contain MSSA instead of MSAA (Mult Sampling Anti Aliasing). Could you check if it is still true? And if so contact those devs to open their eyes, lol. Maybe that is why people complain it is so underoptimized? Because such people made it who also miss such mistakes.
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James D likes this.
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Have you tried DX12 yet? It's out of beta and officially released now. -
quite similar to yours, but not exact -
Yeah I'm definitely underperforming for some reason. CHS is one of the most demanding settings in the game. You have it on Ultra and get 49 FPS, I have it off and only get 45 FPS. Must be running a high GPU overclock or something. -
saturnotaku Notebook Nobel Laureate
Finally finished the main campaign, which resulted in the mother of all non-endings. Hopefully this gets fleshed out a bit more with DLC, rather than waiting another 4-5 years for the next sequel. Speaking of DLC, I played and completed System Rift, which although not very lengthy, was highly enjoyable. The infiltration missions in this game are far more fun than faffing about with sidequests in the over world.
Prototime likes this. -
Good news for SLI users: recent dx12 patch (still beta on steam, but works fine for me) provided a solid boost to fps. Before I played on high preset with 40-60 fps (default Nvidia bits) or 50-70 fps (custom bits with a bit of flickering). Now it's 70+(solid 75 most of the time, up to 100 w/o vsync) with default bits on very high preset (basically ultra with shadows turned down one step). Also default bits now give the best performance (dx12, from what I've tested).
Last edited: Oct 18, 2016 -
Need help with setting this game up. When I have vsync (double or triple buffering) turned on in the game, the input lag is terrible. Runs smoothly with all vsync turned off in-game.
Now when I try to force vsync through the Nvidia control panel, there's still screen tearing. Is there a way around this? I want to not have screen tearing, but it looks like I can't use the in-game settings.
970m Optimus system if that makes a difference. -
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Deus Ex: Mankind divided
Discussion in 'Gaming (Software and Graphics Cards)' started by mtness, Aug 25, 2016.