Hi all,
V much enjoying sneaking around in this, but still find it a bit jerky in places (esp around the various hubs).
Ive switched off SSAO and V-sync on the suggested settings for my card (460M), but does anyone have any other good tweaks/adjustments that wont make it look tooo awful?
Thanks in advance
Arabella
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ViciousXUSMC Master Viking NBR Reviewer
I am not sure all options you have present in that game but the big ones usually are.
AA - Turn it down to only 2x and even see how the game looks with it off. I find in todays 3d games that AA is not nearly as important as it was back in the day where everything was jaggie.
Textures - Usually one of the #1 resource hogs is the texture quality setting. Depending on how well the game engine is it can scale down well so lighten the load on the computer without sacrificing too much in the way of visuals.
Shadows - If you see something called soft shadows turn it off! for some reason always a big hog and its not even that great of an effect.
You may have to sacrifice more than you want since the 460M is not really a high end GPU so you cant expect to play a brand new game on High/Very High settings with good frame rates.
Be sure you have the newest gpu drivers as well, with new games often very quickly new drivers are released that can optimize a game by 5-20% -
Upade the Nvidia driver to the most current release, use Dx 11 (Dx9 if you get problems.) and ditch AA since you most likely tried to play at native resolution.
The resource hog in Deus Ex is SSAO and Soft Shadows, so turn that off.
Tesselation has a minor decrease but its so low you dont really need to disable it.
I also use VSync on my HD6970m because of tearing. -
Thanks to you both - will try all those suggestions tonight
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SomeRandomDude Notebook Evangelist
The game is known for some stuttering issues with all kinds of setups. Check the Eidos technical forums.
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Ahhhh so I see!
Thanks, was wondering why none of the suggestions had made much diff
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DEHR runs very well in the 30+range @ 1200p max settings with normal ssao and 8x anisotropic. The 9800m Gts, with some pro overclocking and tweaking has been an epic card in dealing with the latest games.
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I also have Dead Island and I have it set to 720p and maxed settings except normal shadows. It runs at an amazing constant 60 fps.
If you don't believe me I'll post a video to prove it on Youtube. -
Turn SSAO to High, Shadows to Soft, turn off Tesselation, turn on DirectX11, set AA to FXAA High, turn Anisotropic to 4x or 8x...
The reason it's 'jerky' is because of a cache buffering issue that the devs are going to release a patch for. -
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Hmm the GTX 460 should run DE:HR fine on high settings shouldn't it?
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New patch downloading on steam now with various stutter fixes.
Fixes:
- We have addressed various issues that can occur for players that would result in ‘stuttering’.
o Stutters that are the result of graphics driver shader processing are now removed or significantly reduced.
o Stutters that are the result of data streaming have been removed or significantly reduced.
o Performance has been improved and made more stable on dual-core systems. This could previously also result in stuttering.
- Fixed issue where some players couldn’t complete the Motherly Ties side quest.
- Fixed an issue where doors in Omega Ranch sometimes wouldn’t open.
- The TYM medical card should no longer fall through the table if an NPC’s body comes into contact with the card. Players already stuck in this area will need to revert to a previous save before the card fell through.
- Occasional hangs for some players during video-playback have been fixed.
- A crash on startup when running DX11 on a single-core CPU has been fixed.
- An issue causing Eyefinity setups to not be correctly detected for some players has been fixed.
- Fixed an issue where the HUD would get permanently disabled for some players.
- Fixed certain issues that caused the mouse cursor to be able to leave the game-screen on multi-monitor setups.
- Fixed an issue that caused the mouse cursor to not be visible in-game when the user has mouse trails enabled in Windows. We still recommend disabling mouse trails for a smoother in-game mouse cursor.
- Fixed issue where ammo count for collected guns is incorrect when Adams weapon is augmented.
- In DX9 mode:
o Fixed error message for some users when trying to use FXAA Medium or FXAA Low anti aliasing modes.
o Fixed shadow-mapping ‘lines’ on some graphics hardware when using anisotropic filtering.
Feature Additions:
- The Enter and Numpad-Enter keys can now be bound to game actions in the keyboard control menu.
- Intro logos can now be skipped on all but the first run of the game.
- Added windowed mode.
o Selectable in the menu, and can be toggled between windowed, fullscreen, and fullscreen windowed using ALT-ENTER.
- Added an option to change the text language of the game. This setting only changes the text language, the audio is controlled by the language option in Steam.
On top of this we are continuing to monitor for any issues that may need to be addressed in a future patch. One extra feature we can already confirm for a future patch is support for Nvidia 3DVision and Nvidia Surround.
We hope this patch will allow players to further enjoy Deus Ex: Human Revolution.
Window mode and stutter fixes -
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I was testing some settings and the new patch. Stuttering has greatly decreased though it is still there in a couple of areas.
As for settings, I was testing mainly with tessalation, and I realized the character models do use it because without it, they do become blocky. Other than that, the game still looks good without it.
the 9800m is an awesome GPU but sadly, at stock, it has rather poor performance now. -
Deux Ex: HR - Some help on graphics settings please
Discussion in 'Gaming (Software and Graphics Cards)' started by ArabellaUK, Sep 1, 2011.