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    Direct X 12 will allow multirender of GPU and IGP

    Discussion in 'Gaming (Software and Graphics Cards)' started by chrusti, May 4, 2015.

  1. chrusti

    chrusti Notebook Evangelist

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    Source: www.computerbase.de/2015-05/directx-12-mit-multiadapter-rendern-grafikkarte-und-igp-zusammen/


    So apparently Direct X 12 will allow for your discrete videocard to work together with the integrated graphics.
    Kind of an SLI / Crossfire of a discrete card with the onboard card.
    According to tests in the unreal engine they got frame boosts from up to 11%
    35,9 FPS vs 39,7 FPS.

    So does means that Direct X 12 will bring us a performance boost, but its yet unknown which graphics cards this will support and if this will support SLI/Crossfire.


    cheers
     
    karasahin and TomJGX like this.
  2. Pitabred

    Pitabred Linux geek con rat flail!

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    In theory, it shouldn't matter what cards. It's OS and game/application level, not driver or vendor dependent. So we could get patches for all kinds of games. It'd be slick if an iGPU, say, physics library started to get popular.
     
  3. raphaell666

    raphaell666 Notebook Guru

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    This is very interesting news, but I wonder how our laptops would cope with the combined heat from the CPU + iGPU + dGPU, especially those with a single cooler. Although perhaps the iGPU would barely produce any heat at all, compared to the others.

    I have my doubts if we will actually see this implemented, but one can dream. :D
     
  4. baii

    baii Sone

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    Asymmetric xfire :p
     
  5. J.Dre

    J.Dre Notebook Nobel Laureate

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  6. karasahin

    karasahin Notebook Consultant

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    Is it gonna cure cancer too?
     
  7. TomJGX

    TomJGX I HATE BGA!

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  8. Ethrem

    Ethrem Notebook Prophet

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    nVidia needs to find themselves on the wrong end of an antitrust lawsuit.
     
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  9. Splintah

    Splintah Notebook Deity

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    I would hate to deprive their CEO of his Ferrari allowance.
     
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  10. Meaker@Sager

    Meaker@Sager Company Representative

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    To remain DX12 compliant they have no choice, the software is splitting up the rendering. As for how good it is we will have to wait for real world numbers.
     
  11. Mr.Koala

    Mr.Koala Notebook Virtuoso

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    Well, it's not like they can't cripple this to "ensure the best user experience for their customers".

    And how exactly does this work? Split frame? Alternate frame? Different passes on different hardware?


    Edit: looks like different passes on different hardware, such as post processing on the weaker one.
     
    Last edited: May 6, 2015
  12. octiceps

    octiceps Nimrod

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    AFR would be a nightmare
     
  13. Splintah

    Splintah Notebook Deity

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    Afr would be the only way I think
     
  14. octiceps

    octiceps Nimrod

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    No it isn't
     
  15. Splintah

    Splintah Notebook Deity

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    Unless the scenes are intelligently rendered at a software level to support this
     
  16. Mr.Koala

    Mr.Koala Notebook Virtuoso

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    With such unbalanced throughput, AFR would be totally unusable.

    The source seems to indicate post processing passes on the weaker GPU, assuming Google translate gets it right.
     
  17. octiceps

    octiceps Nimrod

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    Which it has to be. Obviously it can't be done at driver level like AFR currently is.
     
  18. Mr.Koala

    Mr.Koala Notebook Virtuoso

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    Even AFR is not purely driver level without considerations on the application. What if the rendering code wants to access data generated from last frame?
     
  19. octiceps

    octiceps Nimrod

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    Then Nvidia marks the game as not AFR friendly and doesn't release an SLI profile for it
     
  20. octiceps

    octiceps Nimrod

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    DX12 in a nutshell:



    Nice to know that some things in Redmond never change...
     
  21. HTWingNut

    HTWingNut Potato

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    It won't be any hotter than it already is. CPU pushing peak or CPU + iGPU won't matter really since it's under the same TDP.

    This has been done before, just it had limited support. AMD had been doing this for years with their asymmetrical crossfire, and there was some driver as well that would artificially boost 3Dmark scores but using a tech similar to this. It would be good to see it in reality, but if all you get is 11% boost, I don't see the point. I just see it as more issues and potential for increased frametimes and latency. SLI suffered and still suffers some issues to this day. This would have years of growing pains I believe before it would be of any real use.
     
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  22. Galm

    Galm "Stand By, We're Analyzing The Situation!"

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    An 11% boost isn't huge, but it is noticeable! Not too bad to gain 5 frames or so.
     
  23. octiceps

    octiceps Nimrod

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    5 FPS gain for 50ms additional frame time variance :3
     
  24. Galm

    Galm "Stand By, We're Analyzing The Situation!"

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    Ok true, I guess there is a downside
     
  25. Ethrem

    Ethrem Notebook Prophet

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    This reminds me of the hybrid SLI my M17xR1 had... It didn't work well at all and nVidia killed it.
     
  26. octiceps

    octiceps Nimrod

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    Hybrid SLI?
     
  27. Ethrem

    Ethrem Notebook Prophet

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    Yeah. R1 had GeForce 9400M G onboard and 2x260M and it could use all three for SLI. It was not a smooth experience and nVidia killed support for hybrid SLI in their Verde drivers.
     
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  28. TomJGX

    TomJGX I HATE BGA!

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    Yeah I remember that... It wasn't very popular lol due to driver problems etc :)
     
  29. Ethrem

    Ethrem Notebook Prophet

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    It just didn't make sense to combine such a weak GPU with two powerful GPUs. I didn't use it much because the 9400M was just too weak to bother. It only went unstable when pcie gen2 was enabled in the BIOS. The R1 was plagued with issues when it came out... Took Dell forever to fix them.
     
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  30. Phase

    Phase Notebook Evangelist

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    will there be much of an fps boost difference between say a typical intel hd 4000 vs an iris pro igpu? or because they are so low end, it won't matter?
     
  31. thegh0sts

    thegh0sts Notebook Nobel Laureate

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    this would probably mean higher CPU temps.
     
  32. Ethrem

    Ethrem Notebook Prophet

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    No, it would just mean more TDP throttle.
     
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  33. HTWingNut

    HTWingNut Potato

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    Iris Pro will smoke HD 4000. Iris Pro is about on par with a low end dedicated GPU, like a GT 640m/650m. Granted it will also consume more power and generate more heat and fan noise.
     
  34. TomJGX

    TomJGX I HATE BGA!

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    Yeah, not too interested in the "feature".. I don't have an unlocked BIOS for my AW so the 67W limit means every Watt I can squeeze out of my CPU will be used for CPU power and not iGPU..
     
  35. Galm

    Galm "Stand By, We're Analyzing The Situation!"

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    Which one? Aren't there a couple that count as Iris pro?
     
  36. HTWingNut

    HTWingNut Potato

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    Iris pro is just the top notch IGP with each respective iteration of CPU and includes eDRAM. 5200 is for Haswell, 6200 is for Broadwell, 7200 will probably be for Skylake, etc. There's also "Iris" graphics (non Pro) that don't include eDRAM, but same thing applies. 5100 for Haswell, 6100 for Broadwell, etc.
     
  37. nipsen

    nipsen Notebook Ditty

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    So basically - a bad version of the amd apu+crossfire setup. Brilliant.