hey guys!
I hope this hasn't been discussed here before...
My interest in DX10 came up while tweaking Flight Simulator X. After all the hype, simmers discovered that there really wasn't any substantial improvement in DX10 over DX 9 and I've had the same experience. There is a slight performance boost but nothing spectacular.
I was wondering if people here had noticed a difference. I saw some Age of Conan screenshots and the DX10 ones looked a lot better than the DX9 ones. I think Bioshock had minor improvements but I forgot to check![]()
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Right now it's only dynamic shadows that are apparents. Age of Conan still doesn't have DX10, they it's because they really want to make DX10 like it's supposed to be.
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Realistically, DirectX 10 doesn't introduce fundamentally new capabilities, but brings many new features that will enable developers to optimize games more thoroughly and thus deliver incrementally better visuals and better frame rates.
If you look at the long-term graphics roadmap, there have only been a few points where we've gained fundamentally new capabilities. The most visible was the move from DirectX 6, 7 and 8, which in practice were fixed-function, 8-bit rendering APIs, to DirectX 9 with programmable shaders and support for high-precision arithmetic. Most of the in-between steps have brought welcome but incremental improvements, and DirectX 10 falls into that category. -
Ryan, when you post something from another source, make sure you give credit to that source. I knew something was off, so I did a quick Google search of your first line, and found the whole paragraph you typed, word for word. -
lol yea but it was just a glance post...yea ill try next time..on my other post i mentioned the source
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Yeah. It offers lots of new things in the background for developpers but for the image itself, the only new capabilities are 8192x8192 textures as DX9 "only" had 4096x4096 (I'm not too sure many games support 4096x4096 yet...) and the dynamic __________
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ViciousXUSMC Master Viking NBR Reviewer
DX 10.1 has been prooven in the real world to run better. Games like Assasins Creed ran much faster in DX10.1 than in DX9 or DX10 but it was later removed from a patch.
My guess on that one is that only ATI cards had 10.1 support and the game was endorsed by Nvidia "The way its meant to be played"
DX10 on its own was originally suposed to be a way to keep current game content looking the same and lower the amount of power/resources needed to run it. That was the idea, but instead game devolopers have gone the other way with it using DX10 to add new effects and features into the games and making them actually harder to run in DX10 instead of easier.
At some point it may become a reality where DX10 > DX9 but for now thats not quite how it is, DX10 for now is for high end enthusiast computers that want all the special effects that most people wont even notice unless they are looking for them. -
There is the capability to run games better, Assassins Creed and Lost Planet are the only two I can think of that it helped out. If the developers were not so focused on the best graphics possible and would make an extremely well optimised game using DX10, this would be a reality.
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Since ive got my laptop, ive never ever ran a game in DX10, and that include Mass Effect, Gears of War, World in Conflict, and Assassin's Creed.
Thats whats wierd about it b/c of the supposed increase in fps Assassin's creed received using DX10 rendering, but all it does in mine is cut fps by 5. And the only noticeable difference is shadow quality and motion blur effects.
Overall I think DX10 fails.. -
I have no problem running games in DX10. -
ViciousXUSMC Master Viking NBR Reviewer
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I know, I was saying that DX10 fails on mid-range cards. He was saying DX10 in general fails.
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Unless of course there are examples of DX10 looking spectacularly better than DX9, then I would be wrong. But to my knowledge, there arent any games that can do this.
DirectX 10: Improved Performance?
Discussion in 'Gaming (Software and Graphics Cards)' started by a42abid, Aug 25, 2008.