OK, so I have an ATI Mobility 5830 (laptop in my sig) and I am getting crashes (kicked to desktop) at every scene transition load screen in Dishonored. I had similar issues with Spec Ops: The Line. This seems like an Unreal Engine problem, but I certainly could be wrong. Any help would be greatly appreciated as my frustration is causing me to lose interest in this game.
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moviemarketing Milk Drinker
I have the exact same card and I have never crashed at all with Dishonored.
I've used Catalyst 12.8 and 12.11 Beta11. Had no problems with either of these, other than a short delay lag the first time I load a savegame, it's like the game is in slow motion for a split second after the loading screen, then everything is normal. -
I'll try beta11 and/or last official CCC and see if it helps.
Sent from my Nexus One using Tapatalk -
Prostar Computer Company Representative
With the WHQL release of the 12.11 BETA being released, downloading and installing that could resolve it. If you think there is something wrong with the card itself, try running some benchmarks:
oZone3D.Net - Free Softwares: graphics card utilities, system utilities, GPU stress test, benchmarks
Heaven DX11 Benchmark | Unigine: real-time 3D engine (game, simulation, visualization and VR) -
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moviemarketing Milk Drinker
Really beautiful game IMO, the best visuals of any game I've ever played, even using FXAA. -
Forgive me my ignorance on this matter; What is this WHQL? sounds important and I'll stick with only WHQL drivers then
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All drivers crash, some work better than others, usually with drivers, one would go with the second newest one (unless the newest one has some crucial fixes).
Dishonored w/ ATI Mobility GPU crashes to desktop
Discussion in 'Gaming (Software and Graphics Cards)' started by bubzers, Jan 16, 2013.