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    Do you think discrete graphics cards will become obsolete....soon

    Discussion in 'Gaming (Software and Graphics Cards)' started by minerva330, Jan 8, 2014.

  1. octiceps

    octiceps Nimrod

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    I didn't say it had anything to do with the game's design, I was asking you to show me this being done to a real game.
     
  2. Mr.Koala

    Mr.Koala Notebook Virtuoso

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    It's already done to every game.

    If you set your GPU to do output on framebuffer resolution (usually the default), your screen's controller will scale the frame. If you set your GPU to scale by it self, your GPU will do it. Either way it is already done, so you can set non-native resolution without seeing black bars around the picture in the first place.

    I used nearest resampling in the first picture because I can't change the physical pixel density of the screen you're viewing this on. I have to fake this effect to make 4 physical pixels look like one,
     
  3. octiceps

    octiceps Nimrod

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    OK so what about the severe blurriness and aliasing I see when running at game at 960x540 without black bars on my 1080p screen? It looks nowhere near those simulated images you doctored.
     
  4. Mr.Koala

    Mr.Koala Notebook Virtuoso

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    Which is exactly what I was showing in resampled picture number two.

    You said native is always better. With the same 540p output a native screen would be 540p as well. Compare the two resampled screenshots. I agree that number two looks like crap, like you said. But is number one really much better?


    Open this in a new tab and scale to 1:1 (fullscreen mode on 1080p should do it). The left half is the 540p native you're asking for. The right half is 540p resampled onto 1080p. They both look like crap, and I don't find the left to be significantly better than the right.
     
  5. octiceps

    octiceps Nimrod

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    You're still using doctored images to try to explain whatever it is you're trying to explain. But my point still stands that I want proof of that quality of upscaling applied to actual games, which you have not provided, not theory, of which you've provided plenty of. Meanwhile, my personal experiences of running games at 540p upscaled to 1080p look much, much worse than what your work in Photoshop with a couple of filters shows.
     
  6. Mr.Koala

    Mr.Koala Notebook Virtuoso

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    In that case, the only proof would be two close-up photos for two screens with everything else identical and one's physical pixel density exactly twice of the other. Unfortunately I don't have that. So I give up.

    By the way. not everyone doctoring raster images is using PhotoShop.
     
  7. octiceps

    octiceps Nimrod

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    Here's what I don't get.

    You're telling me I should be seeing this:

    1080p

    [​IMG]

    540p upscaled to 1080p

    [​IMG]

    But this is what I'm actually seeing? :confused:

    1080p

    [​IMG]

    540p upscaled to 1080p

    [​IMG]

    Where's the disconnect? It doesn't take a genius to figure out that whatever resampling methods you're using to create those images is completely different, and of much higher quality, than what is being implemented by my GPU/display in actual games.
     
  8. octiceps

    octiceps Nimrod

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    I'm glad we at least agree on this, I think...

    Supersampling/downsampling/whatever you wanna call it preserves/improves image quality? Who'da thunkit?

    Is 1080p not 1/4 of 4K? Then how does running 1/4 of native resolution and then stretching it out to fill a 4K screen look anywhere near as sharp as doing 1080p on a native 1080p screen? And doesn't this exactly contradict your first statement?

     
  9. Mr.Koala

    Mr.Koala Notebook Virtuoso

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    I do not have the Planet Side game, so I can't play with the settings. Given that you've uploaded a 1080p image to show the effect of 540p upscale, my guess is the in-game resolution setting is still at 1080p, but there's some kind of graphical koality setting to put rendering quality down to 50% (whatever that means), is that right? If yes, the upsacling is done by your game's code in its own way, not by GPU output scaling code or screen controller function.

    Can you set the game's output resolution to 540p (you might need to add a custom resolution profile to your GPU's config), set rendering quality to 100%, and then let your screen or GPU output code to do the job?


    The scene you showed is a architecture scene with near vertical and near horizontal lines everywhere. Those lines are very sensitive to aliasing. More importantly, the 1080p screenshot you provided does not seem to have any effective anti-aliasing technique applied. The lower rendering resolution simply make it worse. If this is the aliasing effect you talked about, you should not blame upscaling, as the aliasing effect is already there when the low-resolution frame buffer was drawn. The following upscaling is not responsible.


    By saying "540p upscaled onto 1080p looks terrible", you seem to imply that a native 540p screen would be better. But you have never seen a 540p (or similar) screen showing the same game at native resolution for comparison, have you? :p


    The 540p upscaled image of mine you referenced was not done with any special tricks. Each pixel was simply divided into four with the original colour value. You can zoom in to see the detail.
     
  10. -Jinx-

    -Jinx- Notebook Evangelist

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    NO it doesn't

    Omg dude you have serious problems in understanding the english language(alongside serious antisocial issues for swearing on a forum)

    Ok i'm going to explain it to you in the simplest words possible.

    Everyone here is talking that content DOWNSCALED to 1080p on an 4k screen ia going to look just as good as content that is ALREADY 1080P on a 1080p screen of the same size(let's say 15' for arguments sake.) because there is no aproximation of the colors...each 4 pixels on the 4k screen becomes one larger pixel of the same color when you are playing the 1080p content....whereas every pixel on the same size 1080p screen is ALREADY the size of the 4 smaler pixels added together.

    It's like if you take a crayon and color a 4x4 square...then you take the same crayon and color 4 smaller squares of 1x1 put together next to each other...In both cases you will get the same final result....one big colored 4x4 square.

    What YOU are saying is that 4K content downscaled to 1080p on a 4k screen looks nowhere as good as 4k on a 4k screen. That's because 4k NATURALLY looks better then 1080p...atleast that's the example that you are giving with your 540p argument. If you could have a 540p monitor and play the same 540 p content that you would play on your 1080p display of the same size they would look IDENTICAL
    540p is just a crappy looking image to begin with and it will not look better wether you are playing it on 540 or 1080 native res screen
    Both afirmations are correct and NONEXCLUSIVE of each other. It's just your brain that can not compute the difference between what WE are saying and what YOU are saying.

    Sent from my GT-N7000 using Tapatalk
     
  11. Cloudfire

    Cloudfire (Really odd person)

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    Charge a hefty premium for the high resolution screens then. We already pay $2000+ for gaming notebooks. An extra $200-300 would be easy for many of us. The OEMs that take the step to include 17" 3K/4K would absolutely make money on that 10%. They don`t even have to include the high res screen as stock. Atleast have it as a upgrade we can pay for.

    Yes there are more to a display than just pixels, I understand that. But it seems that you are stuck on the idea that you can`t have more pixels and a great display.
    GT60 have a 2880x1620 display plus it is IPS. That would give great colour accuracy, great viewing angles as well as super resolution.


    I know MSI said they were gonna put a 3K display on their GT70 the moment they had one available to buy. So that tells me that no company that makes these displays haven`t even made one yet. You are probably right that its because more people buy these weak 14/15" notebooks and they would reach out to more customers. But I think its sad that a notebook OEM can`t see the value in making these displays themselves and offer it on a SLI notebook that is actually capable of running games on 4K. Surely that would create more sales and they would steal customers from other OEMs?

    There are GT60 3K owners that have gamed on lower resolutions. They said it still looked good.
     
  12. HTWingNut

    HTWingNut Potato

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    If you took a 20x20 image and scale it to fill a 1920x1080 screen or 4k screen it's going to look like horrid, regardless. But once you scale from an already detailed image on a screen with imperceptible pixels to the human eye, the image, especially moving images in video games, will appear pretty much the same.
     
  13. -Jinx-

    -Jinx- Notebook Evangelist

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    HT that's not a good analogy really for the discussion we where having. The correct one would have been taking a 16x9 image and scaling it to 1080p. A 20x20 image would theoretically look better on a 20x20 screen than on a 1080p screen.

    Just sayin' :D

    Sent from my GT-N7000 using Tapatalk
     
  14. Jobine

    Jobine Notebook Prophet

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    Not to mention crap drivers on Intel's part and the fact that Kepler is very OC friendly.
     
  15. inperfectdarkness

    inperfectdarkness Notebook Evangelist

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    I wouldn't call the GT60 20D a "weak notebook". That said, good gaming laptops don't have to hit 2 grand. My GX660R was $1350 after rebate, and it's no slouch on performance at all.

    But since you brought up the point that "no one is making 17" 4k displays yet", why stick to 16:9? Let's start over with 16:10.
     
  16. -Jinx-

    -Jinx- Notebook Evangelist

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    Manufacturers probably won't do that as most media content nowadays is 16:9 and as much as they are catering to the gaming crowd they will still want those machines to be perfect for existing media content.

    Sent from my GT-N7000 using Tapatalk
     
  17. inperfectdarkness

    inperfectdarkness Notebook Evangelist

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    but that's just it. most media content ISN'T in 16:9 anymore. everything before 2000 was still 4:3 for the most part, and almost all new movies are 22:9. it's all bs arbitrary marketing to convince the unwashed masses that they can "elminate" letterboxing by going with 1080p...which is complete horse dung.
     
  18. -Jinx-

    -Jinx- Notebook Evangelist

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    Regardless...it's a standard that is already well cemented in peoples minds. I don't think anyone will take the risk at this point

    Sent from my GT-N7000 using Tapatalk
     
  19. masterchef341

    masterchef341 The guy from The Notebook

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    Oh, they'll absolutely disappear - the question is when. Doesn't look like it's going to happen any time soon. I'd say less than 50% likely that they're gone in 10 years.
     
  20. inperfectdarkness

    inperfectdarkness Notebook Evangelist

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    of course, i must agree with your assessment. consumers are stupid for the most part. it explains the popularity of apple, beats, etc. of course 1080p falls into that as well.
     
  21. -Jinx-

    -Jinx- Notebook Evangelist

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    It has nothing to do with stupidity.
    Consumers are provided with 1080 p(16:9) content(bluray/internet you name it) hence consumer search for 1080p screen.

    Provide 16:10 content and consumers will search for 16:10 screens.

    It's basic adaptability really..they don't really care as long as the content matches the screens

    Sent from my GT-N7000 using Tapatalk
     
  22. inperfectdarkness

    inperfectdarkness Notebook Evangelist

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    Content matches the screens on 16:10 just fine. It allows me to have the play menu bar on the display without having it overlap the content.

    Consumers aren't THAT smart, you really give them too much credit. they swallowed 1080p hook, line and sinker because that's what was pushed to them. Nevermind that many (myself included) lost 10% of their vertical pixels by being force fed 1080p.

    I don't have a problem with 16:9 TV's. I just want the OPTION for 16:10 displays on my PC...and the collective industry has given me and those like me the middle finger.
     
  23. Cloudfire

    Cloudfire (Really odd person)

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    I don`t understand the big fuzz about 16:10 and 16:9 and never will I guess.
    I didn`t lose anything. My display is just as big as the 16:10 displays, I just gained space in the length. Games and movies, they all go great long with 16:9. I don`t need a longer display. I have a mouse to scroll with.

    I have zero problem using this 16:9 display. In fact I love this PLS display. :)
     
    Jobine and deniqueveritas like this.
  24. inperfectdarkness

    inperfectdarkness Notebook Evangelist

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    but it's not just as big. 16:10 has a larger screen for any given diagonal size--versus 16:9. go do the math.

    having used 4:3, 16:10 and 16:9, i can honestly say that i enjoyed the move to 16:10 and hated the move to 16:9. it just felt "off". after studying for a bit, i discovered that this was probably due to the "golden rectangle". there's plenty of other reasons to hate 16:9 (pretty much everything other than watching movies), but the golden rectangle really carries weight when you start to get into aesthetics.
     
  25. Cloudfire

    Cloudfire (Really odd person)

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    Isn`t a 17.3 inch a 17.3 inch?
     
  26. inperfectdarkness

    inperfectdarkness Notebook Evangelist

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    15.4" - 1920x1200 = 2.304MP

    15.6" - 1920x1080 = 2.0736MP

    Smaller diagonal screen, Same class of resolution, bigger display (more MP).
     
  27. Mr.Koala

    Mr.Koala Notebook Virtuoso

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    But area size is decreased. Do the math.
     
  28. inperfectdarkness

    inperfectdarkness Notebook Evangelist

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    http://www.displaywars.com/23-inch-16x10-vs-23-inch-16x9
    try punching in your own numbers.

    unless my math is wrong, for any given diagonal size, the difference is 5% larger for 16:10. THAT'S why you should care.

    p.s.
    even with 15.4" vs. 15.6", the 16:9 display still has 2.44% smaller area.
     
  29. HTWingNut

    HTWingNut Potato

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    Laptop primary use is not for watching movies...
     
  30. -Jinx-

    -Jinx- Notebook Evangelist

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    Consumer laptops main use is entertainment ... for a large part of the population atleast.

    One side of entertainment that is affected by screen aspect ratio is movies.

    Another side is gaming... but I guarantee you there are alot more ppl watching movies than playing games on a laptop :))

    Everything else(browsing, music etc etc) is not dependent on the proportions of the screen so it will not affect it considerably.
     
  31. HTWingNut

    HTWingNut Potato

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    I think Facebook would disagree with you. 250 million users play games on Facebook each month, developers have earned $2 billion | The Verge
     
  32. minerva330

    minerva330 Notebook Guru

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    Do you really think that a majority of the people who are playing candy crush or words with friends on fb care about resolution?

    Sent from my Nexus 5 using Tapatalk
     
  33. inperfectdarkness

    inperfectdarkness Notebook Evangelist

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    No, of course not. And PC sales keep declining. Which is why it should be more important than ever to cater to the high-end users who want 16:10, because your average, run-of-the-mill user is using a tablet or smartphone and doesn't give 2 s about it.
     
  34. HTWingNut

    HTWingNut Potato

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    Exactly, if they don't care about resolution, then why 16:9?
     
  35. Jobine

    Jobine Notebook Prophet

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  36. -Jinx-

    -Jinx- Notebook Evangelist

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    Not that I necessarily agree but for one it is the bigger screen realestate available for the same screen size and on the second hand 16:10 is about as close as you can get to the Golden Ratio wich is considered the perfect ratio of lenght to width and the one that will be most pleasing to the human eye.

    http://en.wikipedia.org/wiki/Golden_ratio

    When I said games I really didn't mean THOSE types of games. :))
    Although I'm pretty sure Plants vs Zombies 2 is close to 16:9 as the ideal ratio to play at :p
    Those games in no way affect the peoples need(or want) for a certain aspect ratio.... movies, youtube and various other things that use the 16:9 ratio as a standard do.

    Sent from my GT-N7000 using Tapatalk
     
  37. HTWingNut

    HTWingNut Potato

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    Retina displays are 16:10. Many tablets and cell phones are using 16:10 as well. And with a Windows laptop, with the taskbar at the bottom, and toolbars at the top, it's nice to have more vertical real estate. However at ~ 3K resolutions, 16:9 is 2880x1620 vs 16:10 2560x1600, you have more vertical pixels and higher pixel density, so I guess it depends on the end resolution. The major conundrum intially when 16:9 started to replace 16:10 years ago was that 1920x1200 was replaced by 1920x1080. Plus 1280x800 by 1366x768. 1680x1050 and 1440x900 were replaced by 1600x900.
     
  38. octiceps

    octiceps Nimrod

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    16:10 3K resolution is 2880x1800, e.g. Retina MacBook Pro, so the argument for 16:10 still stands.
     
  39. HTWingNut

    HTWingNut Potato

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    It all depends on the resolution like I said. Not all Macbook Pro's are 2880x1800. It all depends on what resolution the OEM's decide to use. There's 3200x1800 displays as well. It's just leap frog.

    https://www.apple.com/macbook-pro/specs-retina/

    [​IMG]
     
  40. inperfectdarkness

    inperfectdarkness Notebook Evangelist

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    if only apple wasn't the only company to make 16:10. it almost makes me like them, god bless it.
     
  41. Mr.Koala

    Mr.Koala Notebook Virtuoso

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  42. inperfectdarkness

    inperfectdarkness Notebook Evangelist

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    doesn't it belong here? onboard graphics are just like 16:9, crap that the industry keeps trying to force down my throat.
     
  43. -Jinx-

    -Jinx- Notebook Evangelist

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    Onboard graphics actually have a use... they keep your laptop running cooler and longer. Maybe you and I don't care that much for battery life but MANY other ppl do.

    Sent from my GT-N7000 using Tapatalk
     
  44. sniffin

    sniffin Notebook Evangelist

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    Yep with optimus and enduro you can have the best of both worlds. The low power and heat of igpus with the power of dgpus. I wouldn't buy a notebook if it didn't have both, and I think its these technologies that will actually end up prolonging the life of dgpus significantly as most of the drawbacks are completely taken care of. All the performance is there when you need it, and they sit nice and quiet and draw < 1W when you don't.
     
  45. inperfectdarkness

    inperfectdarkness Notebook Evangelist

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    sounds great in theory, but i've heard NOTHING but bad about optimus...at least with regards to the GT60's.
     
  46. sniffin

    sniffin Notebook Evangelist

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    It's like threads for new driver releases. Somebody will say the new driver broke all their games, another will say it killed their family pet. I install it and everything's fine. I've had a similar experience with optimus and enduro. They work fine for me. I'm not gonna say people are dumb but I think alot of issues people have something to do with how they maintain their system, or some other kind of conflict that is out of the ordinary.

    Dont get me wrong, technology isnt flawless and there are legit issues that pop up, but most of the time they are not universal issues which points to something specific about somebodys setup
     
  47. inperfectdarkness

    inperfectdarkness Notebook Evangelist

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    that could be. i've had pretty good luck with ATI drivers, and mediocre luck with Nvidia. i remember back in 2003/4 when i had to uninstall an Nvidia driver and rollback to the old one, because i could no longer run a higher resolution so maybe it's just my bad luck, but sometimes it seems like Nvidia cares more about "the crown" than it does stability or hardware durability (ask me about my GTX 260).
     
  48. Cloudfire

    Cloudfire (Really odd person)

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    Too much noise about a 5% reduction in display space imo.
    The scale tip back again when I`m watching movies with my 16:9 display
     
  49. tijo

    tijo Sacred Blame

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    Guys, the suggestion of keeping the discussion about aspect ratio to the thread on it was sound, if the thread veers too much off topic, the posts will either get moved or the thread will be closed because it has run its course.

    As for dGPUs dying, not anytime soon, I can see them being relegated to even more of a niche market, but they aren't going anywhere. There's a whole segment of people depending on their quadros and firepros for good mobile performance and the enthusiasts for the Radeons and GeForces that are capable of gaming. I cna definitely see the lower tier dGPUs going the way of the dodo in a few CPU generations if Intel and AMD continue to improve their integrated graphics.
     
  50. octiceps

    octiceps Nimrod

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    Speaking of the 15" rMBP of course, not the 13" one.
     
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