Game's coming out this coming tuesday so looking forward to seeing what Techland does with it.
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HaloGod2012 Notebook Virtuoso
really looking into picking this up Tuesday, but ive hated almost every zombie game that has been made so far
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should be good if they're playing it on a 780M GPU! -
HaloGod2012 Notebook Virtuoso
is that dual 780m's or single?
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I only hesitate because game looks a serious version of Dead Rising. Nothing better than standing in the middle of the street shooting zombies. Running around jumping from roof to roof not so much.
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green man gaming has 20% off till the 30th of jan 2015. -
[video=youtube;VDqVv5xQ5eo]
View distance is the single biggest performance hog, has the highest impact on CPU usage.
Dying Light Graphics & Performance Guide | GeForce
Last edited: Jan 30, 2015 -
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HaloGod2012 Notebook Virtuoso
just picked this game up for 45. I doubt it will be enjoyable maxed out on my overclocked 970m, so to the desktop it will probably go ( 60+ fps is the only playable option for me )
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Damn, seeing all these posts/threads about bottlenecks has me worried I made the wrong decision in the hardware configs I chose
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HaloGod2012 Notebook Virtuoso
just make sure to turn off depth of field, it kills performance and just blurs the game out. Also set the view distance between 50-70%. My desktop kills this game but my laptop with a 970m maxed out(except those two options i just mentioned) gets 40-50fps in the city.
Cloudfire likes this. -
my OC'd 780M can only do about 900p30 at medium settings....i was hoping it could have gone about 900p60 at least.
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Is it at least fun?
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Dear lord. It wasn't long ago that a 780M was perfect for Ultra @1080p. I fear for the longevity of my 980M now. System requirements have been rocketing up recently. I better get around to selling my P170SM with 780M ASAP before its resale value plummets further! -
Glad I have 970M SLI
That 780M performance was shockingly bad. Like Cakefish says, 780M was the card not long ago. Got to pay mucho $$ to stay ahead I guess. -
Game is running maxed out at 60FPS constant with about 1/7 of the view distance enabled. I mean, it's running REALLY well. No dips at all. Vsync and triple buffering enabled.
Some things I noticed, CPU temps went up 10c when I increased the view distance from 5% to 20%.
RAM usage at 8GB+
VRAM 4.15GB
Also look at this:
The game is heavily based on per core performance since it loads core 0 @ 98%-100%.
Sandy bridge owners will not get as good performance as Haswell owners. I wonder how Ivy Bridge performs?Last edited: Jan 29, 2015Cloudfire likes this. -
So its another game that use over 4GB VRAM.
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There is also another upcoming game I want to play which I bet will be demanding as hell too: Witcher 3
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saturnotaku Notebook Nobel Laureate
Watch TotalBiscuit's Port Report video for a good comparison of settings that impact performance. There's little discernible difference between have the draw distance at its highest, middle, and lowest settings, yet the performance gap was huge. It also seems that the game has some trouble load balancing across multiple CPU cores, which would also explain some of the issues.
In looking at that and other gameplay videos: Can the gameplay be largely boiled down to "Mirror's Edge with zombies?" -
Cloudfire likes this.
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My 970Ms runs perfectly in games though. No throttling at all -
http://international.download.nvidi...ce-comparison-1-100-percent-vs-5-percent.html
http://international.download.nvidi...ce-comparison-2-100-percent-vs-5-percent.html -
saturnotaku Notebook Nobel Laureate
OK, slightly denser foliage far off in the background. Insignificant.
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dumitrumitu24 Notebook Evangelist
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But that could bring in some extra FPS too I guess -
i'll see post-patch release.
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More info about that: http://www.dsogaming.com/news/techl...g-light-recommends-using-view-distance-at-50/
However, no ETA for the patch. -
Dying Light – Patch 1.2.1 Released – Packs Numerous Performance Optimizations
Any performance improvement? -
I found a spot that drops my FPS to 50 on the AW18.
I had to double check what was going on and with my Area-51 R2 and 5960X @ 4.5Ghz I only get 62-65FPS in that same spot.
Another detail is that 880m SLI works perfectly with increased performance. GTX 980 TRI SLI works horribly and gives me worse performance than with SLI disabled! -
Also maybe the game/SLI profile doesn't play nice with tri-SLI. Try disabling one of the 980's?Last edited: Jan 30, 2015 -
This is why DX12 is necessary...
As far as disabling my 3rd card in SLI I have no known way to do that. It's either on or off and I don't have a 2-way SLI bridge. -
LOL I actually tried looking up "nVIDIAtards.com"
Is there a way to select only 2 cards in the SLI rendering mode setting in Nvidia Control Panel? What options do you have there?
Per the bottom of my post here, have you made sure you have the latest Dying Light SLI profile?
This is the most single-threaded DX11 game I have ever seen. It looks like a game from 10 years ago. -
SLI is either on or off. I have not tried that SLI profile if it's not the default that comes with 347.25.
The only other solution is to take out my middle 980, which isn't worth the hassle.
Just enabled the 0x080000F5 profile with NV inspector, will report back in 5mins...
Meh, no difference really.
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actually wow! It runs the same but sets all 3 cards to 540Mhz! LOL
this game is a messLast edited: Jan 30, 2015 -
I was talking about this setting:
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Yes, there is no option for 2 GPUs, only 3.
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Welp. GG Techland. Looks like your game needs more Polish.
You remembered to click 'apply changes' after entering the SLI profile in Inspector, right? -
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There was a patch released today (v1.2.1). It claims to improve performance - but did it actually do so? I'm tempted to try out this game after seeing it available for £29.16 on Amazon PC downloads, which instantly activates on Steam. I kind of need something to give a change of pace from my current marathon Dragon Age Inquisition playthrough and feel like playing a recent AAA title to make full use of my recent 980M upgrade. Need to know that the multi-threading CPU bug has been resolved though. If not, there's always Far Cry 4 sitting in my backlog (as long as the stutter issues with that game have been fixed - I'd hope so by this long after launch!).
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dumitrumitu24 Notebook Evangelist
Hey i tested the new patch and it improved for me the performance about 10% and view distance now takes less hit after 50%.When i set it to 100% i noticed a 10% hit more than from 50% but i havent tested it to much and the real test is night time.Im just talking about game day time.I got a worse framerate at night time when i played it yesterday.I forget to mention that i get a error resize buffer failed or something similar( i got it twice in short period) and after that i get black screen and i neet to exit using task manager.Performance for me is okay(could be maybe bit better,stuttering at first few minutes after that zero stuttering) during day time at 1080p that why i was surprised that 780M manages 30fps on 900p when i was getting that on 1080p with my 760M OC yesterday on almost max setting wih slider about 35% and shadows on medium,dof off(only impacts cut scenes) and aa off.
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dumitrumitu24 Notebook Evangelist
one more thing.I dont know why on some other forums they list 4gb vram i play it pretty okay on 2gb vram card and only stutters first minute or two.It can be solved with a patch probably
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Saw some videos of this game yesterday and it looks so much fun.
But the price here in Norway is a bit too much. 449NOK (59USD) :/ -
Looks like there was huge gains from the latest patch
http://www.pcgameshardware.de/Dying-Light-PC-257307/Specials/Technik-Test-Benchmarks-1149149/ -
Didn't DA:I push your system? I can't get 60FPS there either.
Curious to see how Dying Light runs on your rig. -
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But extremely few are worth $59 man. I rarely pay full price for a game and I wont do that for this either.TBoneSan likes this. -
Dragon Age Inquisition runs fine for my needs (I just wish they'd fix the damn fullscreen bug because then I'm sure it'd run even better). I choose to run it all maxed except for the frame-hogging MSAA and it usually hovers around in the 40's, but super demanding sections will bring it down to the 30's and lighter sections up to the 50's. Quite consistent overall, the frames aren't jumping all over the place, which is the most important thing.
Dying Light
Discussion in 'Gaming (Software and Graphics Cards)' started by thegh0sts, Jan 25, 2015.