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    Empire total war patch released

    Discussion in 'Gaming (Software and Graphics Cards)' started by klauza, Apr 29, 2009.

  1. klauza

    klauza Notebook Consultant

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    New empire total war patch released, it seems this update will fix most if not all crashes on the game (one of the biggest reasons a lot of people hated etw)
    anyways heres the log

    Crash Fixes


    Fixed crash when disbanding generals unit

    Fix for crash on trying to merge ships from port into ships next to port

    Fixed rare crash relating to boarding

    Fixed crash to do with reinforcing armies

    Fixed crash on revolution video attempting to play

    Fixed crash for double clicking on sinking ship on campaign map

    Fix for crash on merging units but moving into fort before army arrives

    Fixed several crashes related to rakes

    Fixed crashes relating to battles when running Czech or German versions of the game

    Fixed crash on moving army into region of faction player has military access and then cancelling military access

    Fixed crash on trying to exchange ships between 2 fleets

    Fixed crash on spamming move orders to puckle guns locked in melee combat

    Fixed hard lock on inviting host to their own MP game

    Fix to prevent loading of mod causing crash post patch

    Various end turn crash bugs fixed

    Fixes to crash bugs relating to completion of revolutions

    Some fixes relating to merging and disbanding

    Fix for several crashes in land battles

    Several crashes relating to attacking cities fixed

    Several load save game crashes fixed


    Campaign

    Armies now placed correctly on battlefields in relation to campaign

    Fix for nearby ships sometimes not being included as reinforcements for battles

    Fix for incorrect numbers sometimes showing on trade routes

    Units with limits on how many can be recruited now show how many are available

    Various fixes relating to rakes and infiltrating

    Fixes relating to problems moving armies/merging into army's right next to settlements

    Various trade bug fixes

    Fix for moving agent from settlement moving army instead of agent

    Fix for several bugs relating to military access and armies being in regions

    Fix for tattered flags appearing on fleet/armies even when at full strength/fully repaired

    Fix for sallying out armies breaking siege at times even when losing the battle

    Fix for bugs relating to capturing ships on returning to campaign map from naval battle


    Land Battle

    Improvements to path finding have been made

    Some fixes to units not garrisoning buildings

    Fort gate ownership made clearer with faction flags appearing at the gatehouse

    Fix for problem relating to artillery unlimbering after being ordered to limber

    Fix for puckle guns moving on their own in some circumstances

    Fix for big slowdown in unit movement on some battle maps in the Road to Independence episodes

    Fix for missile cavalry not reloading when out of combat

    Jaegers now have muskets instead of incorrect rifles, Prussian Jaegers keep rifles

    Quebec episodic land battle fixed ground type in deployment area

    Fix for unrealistic numbers when ending a land battle by quitting on the battle results screen


    Naval Battle

    Several fixes for ships clipping into each other

    Improvements to boarding have been made. Crew is more fluid in attack and more resolute in defence. Men survive long fall and officers join in the boarding attack

    Crew uniforms improved to make identification of the crew type and faction easier

    Defending ship is not allowed to fire cannons anymore during boarding procedure

    Improved naval grouping UI and group movement made

    Improvements made to ship collisions to reduce chance of ships getting stuck

    Fix for sail damage not being shown when volumetric effects turned on


    Multiplayer

    Various fixes for joining games/game lobby issues

    Fixes for problems relating to spectators being kicked/locking up on other players joining games in certain instances

    Long riflemen and winged hussars removed from early era battles

    Fix for insufficient funds always showing on unit cards even when enough money is available

    Player name is now displayed on unit tooltips

    Team chat is now displayed in a different colour


    AI

    Basic fix for AI being unable to move army by fleet

    Aggression of factions in campaign improved, as well as tweaks to diplomacy

    Improvements to campaign AI relating to its waging of wars, recruitment and movement of armies

    Improvements made to battle AI to make it more reactive, use buildings better as well as squares and rakes

    Siege battle AI improvements made

    Improvements to naval AI to make it bunch up less, its use of galleys and long range units such as bomb ketches


    Miscellaneous

    Delete save game button added to save game list

    View replays button added to single player Play Battle menu

    Various sound fixes and improvements

    Various incorrect text messages fixed

    Fixes to various graphical glitches with display of walls

    Fixes made for stuttering videos

    Fix for several game option settings not being saved correctly, including settings such as floating flags

    Fix for unit voices/attack confirmation being heard for all units in an alliance instead of just for the player’s army

    Armour and shield values are now added into melee defence value shown on unit cards

    Lots of other small and minor bug fixes


    Balancing

    Land unit recruitment cost in campaign has been increased, with higher cost on higher difficulty level

    Ship recruitment and upkeep costs have been increased in campaign

    Various balancing and cost adjustments to improve multiplayer land battle balance

    Ship costing improvements made for both campaign and multiplayer

    Economic tweaks have been made to campaign to reduce amount of money made in later part of campaign


    Extra Note

    We are aware of an issue with community created maps that results in a crash when someone without the map tries to join the game. This crash will be fixed in the next patch

    Further work is being done on improving AI Naval invasion behaviour and this will be included in the next upgrade patch



    Enjoy :D
     
  2. fletchmustdie

    fletchmustdie Notebook Enthusiast

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    Just got the patch from steam, but I haven't gotten a chance to play it though. Looks to be a solid patch though, there are a couple of issues I have been having that seemed to be addressed. It just a shame that they didn't have it working correctly when it was released, I always seemed to crash just when things were getting interesting.