i did play again today and the way i look this game now its just disappointing, we have waited lots of lots years for a game like this one to come and now we get nothing but i will mention again since there is a DX11 with few glitches and we are waiting for the nex path to fix this and enable us DX11 we ca expect something better in next few months maybe when F1 season is over LOL
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Can you name me another game that you know for sure (please provide evidence) that the determinating factor in the game for the times of the individual cars on the track are randomly generated during the game? Just curious not trying to pester but im pretty sure through the logic of all things code that trying to predict or "randomly" generate how well are car does is at some point predetermined.
Have you tried bumping another F1 off the track and seeing if this messes up the time posted and if it will up date it properly? I think its was just kind of common knowledge that the AI was programmed to take the best route, and then the differentiating factor is the stats of the car present, like break wear, modifications, competition with other ai on the track (pushing by). I say this because as you race the track arent you trying to find the best racing line? Im sure their racing code has a small random deviation to keep it interesting and they arent complete robots making perfect lines.
That said does this game include slip streaming or whatever you call using the car infront of you and an air breaker, and does it have real fully dynamic realtime physical breaking cars, are is it a small randomly geneterated crash model, that only ever slightly changes? -
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I seriously doubt the AI for a racing game is ever anything that hogs AI. If AI for even FPS is considered non-cpu intensive, racing AI's cpu cycle is non-existant. It's just the basic flocking AI, you don't even need pathfinding because it's a simple waypoint system due to the tracks. How much AI CPU cycle would you need?
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They are working on a patch for F1 2010
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Anyone know what the deal is with the FPS issue? I'm a racing fanatic and my laptop plays most of the semi-recent racing games very well (GTR2, GT Legends, rFactor, Race 07, F1 Challenge and mods, Ferrari virtual academy). I've got an M1530 Dell with the T7500 and 8600M GT. Not the fastest, but I thought it should at least run this game smoothly on low settings. However, I downloaded it and installed it via Steam and found that even on ultra low and 1280x1024 with no AA, it was still nearly a slideshow. Is there a way to run it in DX9 or turn off this replay recording mentioned earlier in the thread so I can get it to be maybe slightly playable? At this point it's basically a huge waste of $40 until I get a better computer in the distant future.
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8600gt is a pretty lowly graphics card for most of the new games out. The graphics engine in this game is far more advanced than the ones you seem to be playing Dan. But if your machine can play Race Driver Grid fine it should play f1 2010 fine.
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who cares about the ai?
you guys are overreacting too much lulz
when i play racing games, i play with real people
ai is for noobs -
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jenesuispasbavard Notebook Evangelist
Hardware has nothing to do with this. How would it look if Bruno Senna won a race in the game, ahead of Webber/Vettel/Alonso? The chances of that in real life are so astronomically low, and Codemasters don't want it happening in the game, that's all.
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It's corner-cutting to meet an imposed release date. It explains all the bugs, too. Codemasters have historically been good developers, hopefully they have enough pride in their work to fix everything now that the pressure of getting it released is gone. -
Considering how much fun Dirt 2 was, in single player mode, I'm surprised they have all these issues with F1. They seemed to have the AI done right in Dirt 2.
F1 2010 is a fraud, phony and fake
Discussion in 'Gaming (Software and Graphics Cards)' started by Rodster, Sep 25, 2010.