Have you ever played FEAR multiplayer? There is the FEAR Combat free game for those without original FEAR.
So all is great and fun while playing. Even Xfire works ingame, but as you may have noticed there is no stats anywhere except when you finish the map. Xfire doesn't support ingame FEAR stats. But how to know who has been playing, what was the score and everything once it starts loading the new map? So I made the online server stats. You can check it here: http://gamestats.sail.hr.
So as you know there is no advanced statistics in FEAR like in some other games. The best that can be used is the server log file. I have developed a parser that can read that log file and fill in the database. Then it can be processed and presented online. It is currently online on one of our small servers that is in charge of many things since our main server has gone for the servicing. It runs a scheduled FEAR server (Control multiplayer game) at 19:00 GMT +1 and runs for 10 hours when it is closed down due to some other scheduled tasks and other use. I leave it on at weekends. The name is NBR Control server, and is in Croatia, Europe.
The stats:
It is still in development, but to my knowledge it is probably one of the most advanced things that can be found online at the moment for Windows platform server. There are some stats on linux servers, but nothing as detailed as this one.
It is currently consisted of 4 main parts:
Mainstats
The Mainstats is the first and most interesting part. It lists many interesting stats and scores in 5 different tables. You can click on any player and get his player stats in detail. If you hold your mouse over some things - you get even more important data.
1. Hall of Fame: It lists players that get the overall points calculated from their combat abilities and the time they played. We wanted to make players play more on our server and make more input so the stats will be more accurate. The formula is still negotiated and is not final. The minimum requirement is to play at least 3 games (one hour) to get in here.
2. The best server players: This table shove the best players ever on our server. There is no minimum requirement. The interesting things are the Killermachine and Survivor columns - they shows how good the player is in fragging and surviving.
3. The best overall Manhunter shows who scores the most kills on average. There is no minimum requirement, so you can see some people who played only once.
4. The best overall Objective taker - similar to the Manhunter, but shows Objectives. We play Control games only and objectives are the second most important thing after staying alive.
5. The best average scores on map is a very interesting table - it shows how players score on every map. That can show you what maps are the best for the player and what maps need practice. Player needs at least three games to be listed in this table.
Player Stats
This part shows the detailed info on each player ever played on our server. His/her Averages, Best scores and totals. It shows his best maps and the whole history of gaming. You can easily see the bad and the good days.
Clan Stats
This is the newest part and is not finished yet. It shows the Clan data for the clan members and does one interesting thing - it ranks players based on the set of rules that we all agreed on in our clan. It awards medals (for now only little symbols, but I hope later on there will be some nicer graphics involved) and gives player a rank. The NBR clan was formed from people that met on this very forum and we used "NBR" letters in front. Later on we decided to call ourselves NoteBookRaiders and that is how the NBR stayed on in the front. We are still recruiting and for now we have our own server in Europe. Mind that FEAR combat is quite benevolent with pings up to even 300ms. I have some friends playing from Australia on our server and they usually can play.
All Player Stats
This is a simple list of all players. It can be sorted in many ways and used to find some player quickly.
Future plans:
I hope I will continue to further develop this thing and include some more stuff (like other types of multiplayer game). We are a small clan and this is more or less all my idea and work. I am not a designer and I guess there will be some big design improvements once when a real designer starts to change things. I will develop a way of easy implementation and it is even possible to process data for more servers on one host machine. I guess there will be some kind of search once the number of players goes sky high.
If you have any questions or comments I will be happy to answer. But mind the time difference!
More can be read here: http://www.thegamebooks.com/fear-gamestats-t441.html
And some FAQs are here: http://www.thegamebooks.com/online-stats-faq-t386.html
Cheers,
Ivan
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Hello ikovak. I run the mickel servers, and have been looking for something like this for a while.
Are you going to release it to the public, or is this only for your clan?
Looks good though, would be great if server admins could enjoy it too.
if u want to email me my addy is:
[email protected]
Thanks alot and keep up the good work -
Hi RusTus,
It is actually still in development and it can support even servers like yours remotely (meaning you would have your own result pages). I haven't done the different game types support or any preparations for the easy implementation yet. Once I finish some of that I may offer this engine to the public. I try to keep it simple though. I appreciate your interest. And I will contact you through the e-mail and see what can be done.
Cheers,
Ivan
FEAR Multiplayer Gamestats (Online Server Statistics)
Discussion in 'Gaming (Software and Graphics Cards)' started by ikovac, Mar 20, 2007.