For those who are looking forward to fallout 3 (like I am) they hinted at the system requirements. While nothing too terribly specific it was stated:
"The goal is that its similar to what Oblivion was for its time, he said. So, its not Crysis but its not solitary, and hopefully its as scalable as possible. So if youve got a ****-hot machine and youve got all the latest video cards, and whatnot, then itll look amazing, but if youve got a standard gaming rig then it still runs good.
Now what does that exactly mean? I am not sure... but thats all the info that has been released so far. For those of us who may end up having to get a new computer prior to the game being released, and wanting to target the machine to be able to play it, every little bit is helpful!
I got that quote here: http://www.videogaming247.com/2008/...-“similar-to-what-oblivion-was-for-its-time”/
When I more is released for video card and processor requirements I will post them here... but it sounds as that is a good couple of months off...
Rick
-
-
But I assume what they mean.... is that the game will look great and play great on a mediocre game system. But if you have an SLI with the most current video cards, then it will look and play even better.
I.E. Oblivion was playable on an X800xt. It looked good and played well. But run it under two 8800GTS's in SLI and it will look and play even better. Being able to scale to modern hardware is pretty important now. Look at how well half life 2 has scaled... pretty impressive. -
can't wait to play it
)
-
Fallout is one the games I never touched before. But I might reconsider now that you mentioned it
-
I seriously can't wait for F3! In fact as soon as I'm done the games I'm currently playing I'll see if I can get F2 and BoS loaded up on Vista for old time's sake.
-
Actually... to correct myself.
Part of what they mean, is that the game will probably barely be runnable on top systems. Oblivion seriously put to test the top end SLI systems when it came out, to which some considered it unplayable unless they turned some options down. Maybe they mean that type of scalability.
Design for tomorrows hardware today. -
-Amadeus Excello- Notebook Evangelist
Fallout and Fallout 2 are utterly amazing. The art direction, the story, the narratives, the characters, on and on and on -- amazing! -
I'm a bit skeptical of FO3. It's Bethesda, and they have shown several times already that while they're good at making huge open and utterly generic worlds that essentially make you feel you're the only player in a MMO, they have yet to show that they're capable of any of the things that make Fallout so awesome.
Humor, art style (not just shaders and polycount), forcing the player to make moral choices (with consequences), and combat that actually works.
So far, most of what they have said about the game has only made me more skeptical about the game. From what they've said, expect *every* f'ing action to result in a nuclear explosion. Fire a gun. Oh, it's actually a nuke catapult! Hit a car with your pistol? Its nuclear engine goes boom!
Seems they've managed to grasp the concept that nuclear bombs were somehow involved in the setting for Fallout, and now they're trying to glue it into the actual gameplay everywhere they can.
But of course I'll still play it! I owe the Fallout series that. -
masterchef341 The guy from The Notebook
Fallout 3 is sure to be a rocking hit.
I will get it when it comes out for sure. -
Jalf, I agree with the concerns for the game... The original 2 were wonderful, spectacular games. (For the record, I played both a year ago... and they are still wonderful even now!) I also played FO 2 first... please, play them in order, You dont need to, but I missed a lot that way. I had a lot of the moments saying "oh... that makes sense now!!"
I have no idea how true to the original this one will track, and that does present room for some concern. Perhaps its better! I will play it out of curiosity and due to the body of work they are building off of. Additionally the genera is great! (Love that post apocalyptic stuff)! And although you may joke about the prolific use of nuclear weapons, they were all concepts in the cold war. The idea of nuclear weapons in space so you could drop them at a moments notice was out there. Nuclear land mines, nuclear artiliary, nuclear jet planes. Scary, but this was reality! So perhaps there is some base for what you are talking about. We shall see.
I just am in the slow process of getting a new machine, no hurry for me, although my current one is set to die at a moments notice, until it does I am in no hurry. I figure the longer I can put it off the more power/$ I can get! I just have to wonder what it needs. The xbox isnt new... thats an old system... will the pc version be far superior for graphics?... probably not... probably more geared twords the xbox... a convoy can only move as quick as the slowest ship...
rick
For those with any doubt about it... you can pick up both 1 and 2 for $16 from amazon: http://www.amazon.com/Fallout-Bundl..._3?ie=UTF8&s=videogames&qid=1208784630&sr=8-3
Not only are they good games but you can play them on just about any system.... additionally you can install it onto a flash drive, edit an ini file (i think, i forget, maybe it was a cfg file) and play it off the thumbdrive on a computer that has installations blocked... like the one I have here at my office... not that i would do that or anything! haha.... -
-Amadeus Excello- Notebook Evangelist
-
Utter crap, PC gaming is dying, Developers are putting some shizzly requirements for the PC, while the consoles have 1/10 of the currunt PC hardware power
-
I cannot wait for Fallout 3 to come out. I greatly enjoyed Fallout 2 and still play it from time to time. It's definitely one of my favorite PC games along with Baldur's Gate 2: Shadows of Amn.
I am a bit worried about the system Requirements though. I think my processor and RAM are going to be ok (2.0Ghz Intel core2 duo and 2 GB RAM). It's my graphics card that worries me. I have a 128Mb Nvidia Geforce 8400M GS. It's turned out to be a decent card for moderate gaming and can run things like Age of Empires 3 and Overlord with most settings on high. But for newer games like Crysis the framerate drops untollerably. So I'm worried that my graphics card is going to bottleneck my performance and make it so I won't be able to play Fallout 3 -
After Oblivion (uber disappointment compared to Morrowind IMO) I've lost considerable faith in Bethesda. That said, I'll still keep an eye out on this game.
-
Honestly, best bet is to get it for the console if you don't have a super fast processor and a decent GPU. Oblivion is giving me so many framerate problems its ridiculous.
While, Crysis, runs @ 1280*1024, 4 Settings on Med, the rest @ HIGH! Smooth, Never drops below 20fps, I usually get 25-34, and sometimes around 49.
Call of Duty 4 (PC), Maximum settings, Ultra/High Textures, 1600 * 900, 4x AF.
Intel dual core (3.4ghz)
ATI X1950 GT
3 GB RAM
I don't like the way Bethesda designs games for PC. Thats only after playing one of their games. TES4. -
"PS3's Cell CPU tops high-performance computing benchmark"
http://arstechnica.com/news.ars/pos...ops-high-performance-computing-benchmark.html
Some upcoming ps3 games are going to surprise you. -
Ok, I went ahead and got F2. It better be worth it !
So maybe I`ll look forward to F3 myself. -
Is this even an 08 game?
Heck is this game even Fallout? -
I know, I can't believe I missed the Fallout series. I was too busy playing Baldur's Gate 2 and Counter Strike. Everyone kept telling me to play it, but I didn't listen.
Do you think it's a good idea for me to play it now? My biggest problem is that old games never support widescreen resolution, so graphically, a lot of immersion is lost.
And I agree with you on the second point, Bethesda do not seem to fit with the idea of the Fallout universe. Bethesda seem better at making open worlds, as opposed to a tight powerful storyline. -
So far so good. Fallout 2 seems interesting, I skipped 1 cause I couldn`t find it, but I`m sure I`ll find the story somewhere.
-
Yes deffo play Fallout 2, it holds up very well today
-
I'm not a big fan of rpgs, but ff is one of these unique games that you will remember years after.
-
I really loved Diablo, but I hate Hellgate London and the Witcher,just not for me...
I`m giving F2 a chance though,since so many of you appreciate it. -
But of course, that's just me.
That said, I think the artistic style still makes it bearable to look at.
As for whether or not you should play it now?
Yes, for two reasons.
First, it rocks, and second, I have a friend who played it a year or two ago, and got completely hooked despite the aged graphics, the crappy resolution and her preference for action games. So I know it works even today.
What does high performance computing have to do with games?
A CPU may easily kick ass in that area, and suck completely for games. Or vice versa. And that is pretty much the case for the Cell. Yes, it has a lot of theoretical number-crunching power......... But only in certain specific circumstances, on specific types of workloads. Games don't fit into that very well.
For most gaming-related tasks, your laptop CPU could run circles around a Cell.
And this is coming from someone who's spent the last month or so programming a Cell.
It's a fun chip, definitely, and as long as you only ask it to do the kind of jobs it's good at, it can perform extremely well.
[/QUOTE]
FO2 did get a few much needed interface improvements though. (Trading in the first game was just painful) -
Yeah I don´t see there is still this hype about the Cell which has proven nothing compared to the 360 so far. a C2D runs circles around a cell in gaming tasks. If the Cell would be so awesome like they say, the best out there wouldn´t more companies go with Cell then? Theoretical numbers doesn´t mean a jack if you can´t unleash it practically.
Seems like people still believe in Sony´s hype. The hyped the PS2 too, said it was a supercomputer, but was it a supercomputer?It is the same hype for the PS3, though with PS2 they actually succeeded, now with the 360 that is a very good piece of hardware and much easier to code for Sony doesn´t have any edge anymore.
-
Sony fans still believe their system is significantly more powerful than the 360 yet all they have to show are a few short and shallow exclusives such as Heavenly Sword and Uncharted -
Fallout and F2 are among the two of the very best examples of CRPGs that have ever existed. The freedom and consequences of that freedom are a testament to the brilliance of their creators.
And I usually hate sci-fi RPGs.
Do not miss them... they are worth every penny and then some.
Fallout 3 has very big shoes to fill. -
Don't get me wrong, I'm not a PS3/Sony fanboy. I own a 360 and don't plan on getting a PS3 until Final Fantasy XIII comes out. I just thing it's ridiculous to even compare the two processors.
I didn't mean to hijack the thread, but the fact that PS3 gaming really sucks has nothing to do with Cell, and everything to do with software (or, rather, the lack of it). -
If a programmers knows what he is doing and programs each of the SPE's individually and is allowed 2-3 times as much time to work on the Cell version and the task he wants the Cell to perform is actually one that can be performed efficiently on a Cell, then the C2D can't hope to come close, no.
But as you can see, you forgot a few essential conditions. If a programmer was allowed 3 times as much time to finetune the C2D version of his app, that too would perform far better. But if given only as much time as you'd normally take to write code to do the same task on a C2D, the Cell version would be crippled, if it worked at all. But if you want the comparison to be fair, you need to allow the same amount of time to optimize both versions.
And of course, the really big one. Yes, the Cell is fast....... If the tasks you want it to perform actually fit into its computing model. If you're dealing with a lot of streaming data, a lot of SIMD instructions, if you're lucky enough to have a total workload that can be split up into tiny chunks of ~128KB each, and can then be processed in isolation, if your task is predictable enough to make it possible to keep all the SPE's fed, and of course, if your code is more numbercrunching (which the Cell is good at) than conditionals (which the Cell sucks at).
Games tend to be a good mix. However, most of the numbercrunching is generally offloaded to the GPU in any case, which means the work that is left for the CPU is.... the part that the Cell sucks the most at.
(As far as I can tell, Sony was surprised by how fast GPU technology progressed. When they started developing it, it seemed like a great idea, even for a PS3. Then it turned out that all its number-crunching strength isn't really needed any longer, because the GPU's are even more powerful. But to achieve this number-crunching computational power, they had to sacrifice a lot of the things that games *still* need from a CPU. Tough luck.)
It isn't. Like you said, they can't be compared. But for some tasks, the Cell kicks ass. For others, it just sucks. Not because of incompetent programmers, or just because "it's hard to program" or fluffy excuses like that, but because it can not do those things efficiently.
Another example of its shortcomings is the exact thing I currently have to program one to do: Double-precision floating point operations.
For those, the performance is downright miserable. It kicks ass at single-precision, but if you want the extra accuracy (which, I might mention, is virtually free on a PC), you take roughly a 7x performance hit. And there is no way around it. It is not because I suck as a programmer, or because I don't know how to program a Cell. It just can't do this any faster.
Luckily for the PS3, games usually don't need more accuracy than single-precision numbers provide.
But that still leaves its other weaknesses. This was just an example of another area where it sucks badly.
(You might ask why I'm trying to use a Cell if it sucks at what I want it to do. Then answer is that the next-generation of Cell CPU's promises to fix this particular weakness. And then my program will be able to go fast, even if it won't make it a significantly better gaming CPU)
The fact that PS3 gaming "really sucks" (your words, not mine) has a lot to do with Cell. It has to do with it being better at (some) supercomputing than at gaming.
Don't make generalizations about hardware you don't understand.
-
Jalf definitely knows what he talks about. Good answer Jalf. Another guy who has swallowed Sony´s hype, I feel sorry for these guys who still waits for the Cell power to be unleashed. All I hear now is how the programmers doesn´t master the Cell yet. Many people who don´t understand architecture takes that easy route to blame the coders for not understanding the Cell in the first place. Sorry excuses in my opinion.
-
If I may chime in about the Cell.... As I understand, only two cores are fully functioning. The other cores are more RISC type cores. They perform only very specific functions... So it's not a full blown 8 (or was it 9?) core processor.
But back on topic...
I can't believe Jalf thinks BG combat is simple! Me thinks someone didn't play much BG2.... it gets incredibly complex as does the combat strategy. As I'm replaying it, I forgot how your mages are less artillery units and more used for taking down enemy defenses. I have to focus a lot of their abilities on barrier breaking spells instead of normal "blow you up" type stuff.
And I'm dreading the Kangaxx fight as well as the big daddy dragons. Shessh... The lichs took me FOREVER to kill. -
Well, RISC cores are certainly fully functioning too.
But yeah, the Cell has 1 "regular" PowerPC core, which is hyperthreaded, but otherwise stripped to the bone (calling it a higher-clocked 486 wouldn't be far off the mark). Performs like crap, but at least it has all the functionality of a modern CPU.
Then there are 8 smaller streaming processors, which are more similar to shader processors on a GPU, really. Good at processing lots of data quickly, but literally incapable of general purpose instructions. So you're right, I wouldn't call it a 9-core CPU in the usual sense. It has one general purpose core (the 360 has 3, for comparison).
About BG combat, perhaps simple isn't the right word. However, it's built on hopelessly primitive mechanics (D&D, whatever old edition BG used), and any complexity you do have in the battles comes more from throwing insanely tough enemies at you, and requiring you to pause the game 5 times a second to micromanage your mages.
I liked Fallout's underlying mechanics a lot better. You didn't have to micromanage your battles to the same extent, but because the ruleset was a bit more flexible, you had a lot of choices to make constantly.
One of my favorite examples is the minigun you get mid/late game. It tears lightly armoured targets up (who haven't been hit for 250dmg by those things before you got your power armour?), and is just useless against heavily armoured targets (with power armour, the same weapon suddenly hits for 0-3dmg). At the same time, a plasma rifle hits for maybe 80 against an unarmoured target, and 60 against even the heaviest armour. Which means you have to consider what weapons you use a fair bit. Simply because the damage calculation is a little bit more complicated than "2d6+3".
And of course, things like being able to target individual body parts (do I shoot that deathclaw in the legs, to slow it down, or the eyes to hurt it? Or just in the body for greater chance to hit?)
BG-style combat just felt more like a chore than anything to me.
Not saying they were easy, just that what they required most of all was infinite patience, and the willingness to pause and issue new orders every 200 milliseconds.
I've just never been a fan of the D&D ruleset in computer games. It makes no sense to use there. (KOTOR did manage to pull it off, but only by 1) camouflaging it heavily, 2) using a later and more advanced edition, and 3) being a cool game.)
-
TheGreatGrapeApe Notebook Evangelist
Personally I hate turn based RPGs (which is why I prefer Morrowind/Oblivion), but Fallout was the one exception that I loved both the original and F2.
I look forward to F3, and unlike other people I think Bethesda is a good choice to continue with what interplay created. I'll reserve final jusdgement for when I see final product, but I see them as being one of the better choice of whats available. Maybe Blizzard would also have done a good job, but I think with too many similar titles it would just be an adapted clone and not it's own solo work, which is what I think Bethesda is treating it as.
Anywhoo, here's to hoping they don't screw it up.
BTW, as for specs, Oblivion played ok on low with an R9600 at launch (had issues with the FX) and there was no SLi/Xfire support for either at the start so all performance figures were based on the GF7 and X1K series, especially with the recent X1900 launch.
I suspect that F3 will be backwards compatible to the GF6600GT series (might lock out the X700 and X800 due to SM3.0) and should still stress a GF8800/HD3K setup pretty nicely.
It likely won't be as backwards compatible as HL2, but as mentioned definitely more so than Crysis and others. -
-
Ah, I can see your points Jalf. I'll agree with most of them actually, but I enjoy the strategy behind the battles. It's actually quite odd how different BG1 and BG2 were...
I was a big fan of the old gold boxed AD&D games so I was floored when I saw a reincarnation of them... But I agree, the rule set they used sucks. Of course, 3rd Ed. hadn't been out yet which is MUCH better than the modified 2nd ed. they used.
While they do like to throw insanely tough bosses at you (cough, cough Kangaxx) they aren't really meant to make you think of different fight strategies. In Icewind Dale or even BG1, it's more about party buffs and pure mass damage spells. In BG2, it's way more strategic. If you play as a power gamer, you'll get massacred by the super tough battles. Those who can analyze and adapt to the different abilities will find the battles much easier.
FIY, your example about the different guns hurting different monsters applies in BG as well. Attack an Iron Golem with a piercing weapon, and you will do no damage. Use a blunt weapon and you will do your normal dmg.
I would LOVE to see AD&D implement some sort of thing where you can target specific body parts. In a way, that is how I've seen the dice rolls. You get a 16 on a 2d8 roll, well, you hit the head or chest... roll a 4 on the same 2d8 and you've hit an appendage.
I did enjoy FO... and I hope Bethesda does a good job with FO3. -
Fallout had different damage types as well, but what I was getting at was that even disregarding those, different weapons could have completely different effects depending on the target.
The reason the minigun varied so much wasn't the damage type. It was that it fired something like 20-30 bullets at a time, which *each* did very low damage. Add them up though, and it's huge.
Except that armour in Fallout has two parts. A fixed damage absorption part (your armour absorbs the first X points of damage), and a percentage after that (It'll absorb Y% of the remaining damage)
And because the minigun counted as a lot of smaller shots, this absorption is calculated for each individual bullet. Now, if a good set of armor absorbs the first 5 points of damage, that might be enough to *completely* neutralize a minigun, because that's how much damage each bullet does. It doesn't really matter how effective the percentage part is, because by the time you get to that, all the damage is already gone.
Against a single round of plasma, which does a base damage of, say, 80 though, the same 5pt absorption is basically useless. Sure, it'll bring you down to 75 damage, but what really matters for your survival here, is the percentage part. Having a, say, 50% resistance against energy weapons brings that down to 38 points of damage. A far greater effect than the fixed damage absorption part.
I don't know, I just always found that simple mechanic fascinating. I always like how seemingly simple rules can create such varied and seemingly complex results.
In a way I guess this is symptomatic for D&D. It's originally made for pen & paper gamers, where these effects would be really hard to pull off, because some of them might influence the behavior of your opponent - the AI, which doesn't really exist in the same way in a pen & paper game.
That's why I think D&D is fundamentally ill suited for video games. (Although it kicks ass for pen & paper kind of games, no doubt about that. That's what it's made for, after all) -
So really it comes down to what you call "barely runnable." -
Was there ever a "Platinum" or other version that released both Fallout 1 and 2 together?
-
not Platinum or anything, but I remember my brother picked up a 2-pack of Fallout 1 and 2 in the cheap PC games section of Target couple years back. Also, can't wait for Fallout 3 now that I have a laptop that can handle it.
Fallout 3 (system requirements hinted at)
Discussion in 'Gaming (Software and Graphics Cards)' started by maverick06, Apr 18, 2008.