For those who've read through the manual/looked at the upcoming perks does anyone else feel as though that all the high level perks are pretty useless?
Looking down the list with the exception of the Lvl 16 Better Criticals perk they all seem well...pretty bad.
I mean building a "normal" character ie one not focussed on melee or unarmed combat.
Man I wish I hadn't spent my first few perks on Swift Learner. Level 20 cap for the lose.
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You really seem to be complaining about Fallout 3 quite a bit...
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does this really require it's own thread, is it too important to go in the Fallout Gameplay Thread?
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Mainly though, it just seems like a proliferation of the general trend that companies are dumbing games down so they can capture a larger market share from the stereotypical Crysis and Halo players. Shoot first, the rest...later. -
The turnbased combat system in fallout 1/2 was the only thing I disliked about them. I found it boring, slow and (with quicksave) far too easy...
I gotta say, I LOVE the new combat system, I think it retains enough of the feel of the original (apart from lack of eye/groin shots) while making combat exciting and fluid...
But that's just me...
If you don't ike it don't play it
Fallout 3 Perks
Discussion in 'Gaming (Software and Graphics Cards)' started by Jahar, Nov 3, 2008.