When the game came out, people were getting under 30fps at times with 680s. Optimization and multiple driver patches later don't really count for minimum/recommended specs; that's what the game is supposed to do with on launch.
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My Sager powerhouse should be able to run it 1080p 60fps max.
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Leaked in-game screenshots from final version, PC max settings*
*J/k it's from PS4 calm your titties down -
moviemarketing Milk Drinker
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Whatever man... All their games have been so fun straight out of the gate.
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killkenny1 Too weird to live, too rare to die.
He was being funny. Don't you get it? -
Ambient occlusion on those rays looks gorgeous. Gotta give it props for that.
Who wants to bet my system can't achieve that visual fidelity without drops below 30fps? Anybody?
Also, thank the meowmixal toads that there's no freaking chromatic abberation. I want that setting to DIE. FOREVER. I never want to see it again. I want it buried and never unearthed. -
What rays.
The game looks like schiit. Look at the table texture under the Vault Boy figure. PS2 quality right there. Actually scratch that, PS1 quality, but PS1 didn't have hardware capability for bilinear filtering.
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Only considering this specific picture: http://i.imgur.com/27RVKEP.jpg but now that I think about it, there aren't any rays just a glow. So welp XD
I know it doesn't look great. I thought so the minute I saw it in the trailers. At least the colours are somewhat vibrant now in the menus. -
moviemarketing Milk Drinker
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killkenny1 Too weird to live, too rare to die.
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moviemarketing Milk Drinker
finally some PC screens: http://neogaf.com/forum/showthread.php?t=1134005
Last edited: Nov 3, 2015 -
There is no way on this universe that a GTX 780 is required to render that.
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HAHAHAHA, I love this post.
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killkenny1 Too weird to live, too rare to die.
Looks OK, I guess. And a bit cartoonish. Nothing a couple of hundred mods can't fix
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I am 350% certain a GTX 580 with a little overclock could do it. I swear.
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moviemarketing Milk Drinker
No idea what the hell you guys were expecting, but these PC screens look fantastic to me, even the PS4 screens look great. I love the art style.
Anyways, this is a Bethesda game, not the next Crysis. I don't know anyone who plays these games for the graphics. It's more about wandering around this huge detailed world with crazy random stuff happening over a period of a few hundred hours.
Lighting and textures are a big leap forward compared to Fallout New Vegas and look what's possible for that old game with mods running @60fps:
Last edited: Nov 3, 2015 -
I find the game looks ok. I like the lighting and shadows; they're much softer and natural, and reflections are something nice to see that it exists at all in the game. BUT the game does not look anything current. Bugthesda and John never-wanna-upgrade Carmack have been stuck on DX9 for AGES insisting they could pull more and more out of it, and everybody ended up just modding the living daylight out of lighting effects and textures for their games to make them look really good. I don't care about mods when I'm looking at how good a game looks and what it's required to run by default. The game requires minimum a 550Ti (I believe) and a 7870 (I don't believe) and recommends a 780 (I don't believe) and a R9 290X (there is no way in hell, you could run that game twice off a single R9 290X at those settings and get 60fps with some good optimization). My complaint is what they suggest a user needs. As far as I can see, this game should be maxable on a GTX 760 at stock. The PC screens don't look all that much better than the console ones, and the textures are honestly not great. They're 300 times better than New Vegas and 3... but they're not great.
I don't really care about the graphics. Just the requirements. We're getting to a point where half the time min reqs can't get 30fps 720p minimum specs, and recommended requirements barely manage high at 1080p 30fps. Ultra requirements are the biggest joke of the lot... in the few instances where I saw "ultra" requirements in a game, it has ALWAYS been incapable of running said game at actual ultra graphics at 1080/60, and usually requires double the GPU power it says it does just to do that.
Yes, definitely. It just looks nowhere like it needs a 780, far less a R9 290X... unless tessellation is heavy and built directly into the game engine and cannot be turned off, and AMD cards suffer that much more for it. -
Are we forgetting the 3Dfx Voodoo Banshee???
No for real, if that's PC... I should probably sell mine soon before it tanks in value... I had a Voodoo Banshee... It was the mid range card for Unreal Tournament... I fragged so many n00bs with my Banshee cards and thought I was the king... Until TNT... Although TNT never got the surfaces that Glide could provide... there was something about killing people with reflections...
Console vs PC? Console will obliterate on % vs core... Its the way it is when we get ports... I have seen 0 reason to believe this game has been optimized for PC... Knowing Bethesda... wait 12-18 months when it goes GOTY as has been said before. Pre-ordering in this day and age where PC is last... is not the best move.TomJGX likes this. -
*reminds forum that his first gaming PC was in 2009 with the D900F and he does not know the specs of prior PCs beyond "pentium 4 and RD RAM with 64MB GPU" and "core 2 duo 1.73GHz"*
I'm waiting for the GOTY with all the DLC. The only way I'll own Fallout 4 is if somebody says "Happy Birthday you sonuvagoat" and gives me a pre-order of it in 3 days when I officially enter into my second quarter century. -
PrimeTimeAction Notebook Evangelist
Well to be honest, i wasn't expecting much in terms of lighting and texture. The things that bothered me most in Fallout 3 and New Vegas were lego-like hair models and painfully obvious polygons. I was hoping that they would at least try to optimize these. So far it seems that they haven't. I guess we will have to wait and see. -
thegreatsquare Notebook Deity
For me it was draw distance and LOD textures. Sniping at distance gave the fugliest kill-cams. -
moviemarketing Milk Drinker
I'm super excited, already started working on some new mod ideas.
Been dragging my ass on my next upgrade, as I was hoping we might see a P870DM with dual 120W GTX 980 cards before FO4 release date but seems this is not going to happen. -
Texture and asset fidelity is just ugly.
Those windows are straight out of FO3. -
Whadya expect, it's a Bugthesda game. They haven't been on the bleeding edge since Oblivion. The more important thing now is how it runs, not how it looks.Ethrem likes this.
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moviemarketing Milk Drinker
Exactly, I would not compare this game with Crytek, UE4 or Witcher engine but with New Vegas and Skyrim assets before Skyrim high res texture DLC was released. Hopefully they will provide a similar DLC in a couple months.
I'm more interested to know if this game will be limited to 60fps max like the previous titles, and whether 64-bit executable will result in more stability with heavy scripting mods, etc. -
I'm in full agreeance... This company wants the community to fix their issues... It will be a good 6-9 months before it is acceptable on PC. Because of mods.
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killkenny1 Too weird to live, too rare to die.
Next thing you know they will ask money for those community fixes... Oh wait...
Well OK, Unofficial Patch team never put their stuff on sale, kudos to them (though they still deserve donations), but I wonder if Bugthesda will attempt paid mods thing again.Ethrem likes this. -
moviemarketing Milk Drinker
New article up about the graphics features added to the Creation Engine:
https://bethesda.net/#en/events/game/the-graphics-technology-of-fallout-4/2015/11/04/45
Hmm.."Dynamic Dismemberment using Hardware Tessellation" I wonder if that is something that will run better on Nvidia cards, as the minimum for AMD was 7870 (vs 550Ti).
I think the vanilla game should be stable. Skyrim was extremely stable at launch, they've come a long way since Oblivion and FO3.
It's the mods that make the game unstable, but they also add fun gameplay features I can't live without, so I'm sure eventually I'll be loaded up with 200+ mods again. I just hope being able to utilize more than 4GB RAM will help with the script heavy mods.Last edited: Nov 4, 2015 -
killkenny1 Too weird to live, too rare to die.
So...no more need for ENB/SweetFX/ReShade/whatever. -
moviemarketing Milk Drinker
Eh, modders will always push it to the next level, but I think even vanilla will look great. Hopefully will scale down to run on my laptop.
What's exciting is it seems they finally got rid of the 60fps lock:
https://twitter.com/bethesda/status/613008088824741888
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killkenny1 Too weird to live, too rare to die.
But at least they won't be necessary anymore to have DOF and all that fancy stuff.
Vanilla Skyrim = default colour palette makes me wanna puke. Skyrim + ENB + Imaginator + SweetFX + some DOF mod I forgot = awesome!
Vanilla The Witcher 3 = looks good. The Witcher 3 + ReShade = some things better, some worse - in conclusion, not needed. -
They look great but dear god you should all know better to not fall for BullShots. I really hope it pulls through and looks like those shots as that is much more impressive than the leaked videos and screens going around.
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Indeed. Compared to the gameplay I've seen these look like touched up stills or cinematics. But doesn't matter to me, I'm all about gameplay. Never lastingly visually modded any game.
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There's no such thing as a bullshot, on PC.
The only limitation on IQ are your rig and your budget. -
Dark Souls 2 also, but I consider those examples a level or two beyond mere bullshots. They just straight up downgraded the assets, and were extremely deceptive about it all.
Bullshots = screens for a console game, taken with stupid amounts of AA and IQ beyond what the consoles can handle.
The PC version will eventually look better than those screen captures, even if it takes mods to get there. -
moviemarketing Milk Drinker
Yep, Skyrim was quite stable - much more than the previous games.
I played the hell out of that game during the first 30 days. Zero crashes, and the only issue I experienced were (1) some keybindings could not be changed and (2) some textures turning purple because my poor 5830 Mobility was running out of memory. There was a patch that fixed both of these issues pretty soon after launch, within a few weeks IIRC.
Once I started installing mods a few months later, of course, it can crash often depending on the mods and your load order, etc.
With mods, it was also more stable than highly modded Oblivion or FO3, for example - these require a bashed patch to avoid CTD with many mods that have only tiny conflicts, where Skyrim often doesn't require this. Hopefully Fallout 4 will have some features that can improve upon this, especially considering they plan to bring mods to the consoles.Last edited: Nov 4, 2015 -
Well, Skyrim was stable for YOU. I had problems where it would crash after alt tabbing if I tried to load a new large area (for example I could go in/out of houses in Riften after an alt-tab, but if I opened the world map or fast traveled, crash) and my friend had RIDICULOUS amounts of random crashes as well. And I even got my game later, after like the third patch.
I guarantee you that Skyrim is, was, and never will be, stable. I had a more stable experience with Fallout New Vegas than I did with skyrim and I tried that on Day 1... I only stopped playing it because after attaching a Laser Sight to my 10mm pistol, when reloading in-game, it was fine, but when I closed and re-opened the game, it broke. I had to wait till the patch for Honest Hearts before my save games started working, and lo and behold: the Laser Sight from my 10mm pistol had vanished.Ethrem likes this. -
moviemarketing Milk Drinker
Skyrim's Alt-tabbing is a little wonky, never causes crash for me, but it has the appearance of a crash. When you first Alt-tab back to the game window, it's always just a black screen, you need to Alt-tab a second time to bring it back. Another problem with Alt-tabbing is sometimes it messes up the mouse cursor. -
yeah.... which the unofficial patches fixed =D. Also, my game didn't "black screen". That's YOUR experience. My game flat out shut down with a crash error when I did what I described.
However, I can't forgive modders making mods without mod tools to fix BASIC problems recurring in their games that they seem to be incapable of fixing themselves.
Don't get me wrong, I love Fallout and Skyrim to death. Loved all the games, with or without mods. And I had a fairly stable experience in both fallout games without mods too, which is not something I could say for Skyrim. However, if I'm gonna yell and complain at devs for making buggy titles with basic functionality broken/missing, then you sure as hell bet I have to hate bugthesda for it too. I hate Dark Souls for the state it was in too. I hate that someone MODDED IN BORDERLESS WINDOWED IN DARK SOULS 2 USING AN EXTERNAL TOOL THAT DOESN'T EVEN COUNT AS A HACK, but Dark Souls 2: SOTFS still didn't include it, and said tool doesn't work because it only hooks to DX9 titles.
Do I still enjoy the games? Hell yes. Love them all to death. But Bugthesda is Ubisoft-level at making terrible games on PC. May not be hard to run their games, but everything else is broken.
Anybody else remember maxing Skyrim on launch using AMD cards resulted in guards having invisible bodies?Ethrem likes this. -
Taken from a Twitch stream, PC Ultra settings:
Those textures, that faucet LOL.D2 Ultima likes this. -
killkenny1 Too weird to live, too rare to die.
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Tessellation is GCN's achilles heel just like context switching (async compute) is nVidia's. If you compare the recommended cards and look at the benchmarks... the nVidia card requirements are incredibly low compared to the AMD suggested requirements.
Umm... I and many others beg to differ about Skyrim... Stock Skyrim install I got stuck in the very beginning because of a texture glitch, not to mention that even though I had adaptive vsync on, parts of the game were sped up and stupid... And I got Skyrim around June of last year...
As for the posted pictures of ultra... all I have to say is Halflife 2 looked better.................. -
killkenny1 Too weird to live, too rare to die.
Sounds like another Gamemaybeworks titles
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I must be one of those lucky people. Skyrim for me was the most stable Betha game. I bought it after GOTY was released and all of the major patches were out. In it's vanilla state I played like 30 minutes, after which I did what I always do with Betha games - install unofficial patches. And then I started abusing it with mods, and it took it well. The only times I had trouble with Skyrim was when I had ridiculous amounts of mods and bad load order. It was also one of two games which would crash on my PC due to running out of RAM (8GBs + 1GB page file, had to increase page file to make it work). After I had a selection of mods (~50-70), I rarely experienced crashes.
Lol, so true. -
Well it has those "features" so yes you would be correct.
I was playing the exact same version... I actually only bought it because of some super sale that was like 5 or 10 bucks because Oblivion left a bad taste in my mouth... I never modded a thing... But I had 880M SLI at that point so........ it was probably an nVidia and Bugthesda combo... Lets just say it was so buggy that I stopped playing it after I got stuck in the burning fire in the first level. I am not going to sit there and let the community fix something I paid for, I will just stop playing and complain about it like I'm doing now. Bugthesda knew their game was screwed up so they worked with Steam to get mods working!!! -
moviemarketing Milk Drinker
New trailer...
Oh, wow you haven't had a chance to play it past the tutorial? I recommend to give it another try some time. It's a very fun game!
Tried lots of other titles since, but I keep going back - still playing this one nearly four years after launch.Last edited: Nov 5, 2015Ethrem likes this. -
killkenny1 Too weird to live, too rare to die.
I always knew MIT was evil.
Also those vault jumpsuits... Feels like I'm wearing nothing at all...nothing at all...at all...moviemarketing likes this. -
Anyone else notice the stutter? Even if that's the console preview... I have the consoles... That was TERRIBLE performance... way to go ... Bugthesda strikes again! Even the dog looked fake except the eyes... You want to see what the next gen consoles can do? Go look up FF XV demos... Or even look up Dontnod's Life Is Strange... it runs on Square's engine... Makes my PS4 roar like crazy but looks WAY better that this game!!!
Hit me with a PM with recommended mods and I might give it another shot but no, I didn't get past the tutorial... The game froze before the gates the first time, went stupid on framerate the second, and the third I made it out of the first dungeon and the dragon was striking and I got stuck in the burning house...
Fallout 4 Discussion Thread
Discussion in 'Gaming (Software and Graphics Cards)' started by thegreatsquare, Oct 8, 2015.