there is a new one on the horizon The name is Empire Total War
Heres one
And here is the other, looking very cool![]()
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Crimsonman Ex NBR member :cry:
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Thanks, that looks cool.
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yeah, heard of it. should be pretty awesome, but i don't know how the tactics will work.
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AmazingGracePlayer Notebook Deity
They finally learned that everyone hated how their past 4 Total War games don't allow players to control sea battles...
Honestly, with the introduction of gunpowder and new technology, I'd expect another HUGE drop in strategic variation; which will make the game even more boring than Medieval 2 Total War. I'd rather see something like Mythology: Total War or Rome 2: Total War. When Empire TW comes out, I'm not going to be someone who's going to buy it or play the demo. -
Sounds cool, and it does seem like there might be a drop in varation of units, it shouldnt necessarily drop the level of "strategery"
. When all nations have similar/fewer units it is going to be who has the best strategy that wins.
I am excited to play out battles in this game - little said that it wont make it to the Napoleanic wars, but that will prob be an expansion. -
AmazingGracePlayer Notebook Deity
How can you have better strategy when almost every nation uses similar units? Even if they aren't similar, how different can they be? There're only foot soldier who use guns.
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This might bring me back to total War.
Dunno.
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Crimsonman Ex NBR member :cry:
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hell yeah, now im excited
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Yeah 18th century linear fighting can´t be better, better practice on that flanking
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But still. Brits vs. Frenchies? Nothing better than that.
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AmazingGracePlayer Notebook Deity
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Not only French vs English, but count in Prussians too, Russian, Austrians, hopefully Swedes.
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Crimsonman Ex NBR member :cry:
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i think you will find that you will still have cavelry, with sabres or whatever, then you got cavelry with those old crappy pistols, and then cavelry with muskets. then you still have pikemen......etc there is more variatin then you think.
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AmazingGracePlayer Notebook Deity
Historically, ever since guns and cannons were used, there were no strategy when fighting the enemy - the two forces just charge at each other, point, and shoot. What happened to using fire? What happened to trebuchets and onagers? What happened to chanting? What happened to enchanting? What happened to warriors going berserk? What happened to cavalry charges? CA KILLED TW series! -
Have you ever played Shogun: Total War, the quintessential total war game? It was excellent in that all nations got (basically) the same units, with a few different options depending upon religion and natural resources. The best strategy games (IMHO), are ones that don't have all that extra window-dressing, as the fewer unique features you have, the more you have to rely on pure strategy.
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AmazingGracePlayer Notebook Deity
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AmazingGracePlayer Notebook Deity
Well, by "they won't stand a chance" I mean they wouldn't have anything specifically to use against it, I don't mean that the unit is invincible. I think that this...
"OK, I'll use swordsman, but they're slow and enemy will counter with archers. OK so I'll use cavalry, but they'll charge right into enemy's swordsman. OK, so I'll use archers, but they're vulnerable to enemy cavalry. OK so I'll use swordsman to defend them, but they're weak against archers."
... is what makes a game boring to me. -
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I'd rather see them take another stab at the dark ages (which they screwed up so terribly with Viking Invasion), perhaps focusing on the invasion of England by the Angles-Saxons-Jutes, then the subsequent Viking raids and invasions, and continuing through Charlemagne and up and until the Norman Conquest & Crusades (about where MTW II starts off). Just a thought. -
Firstly I'll say to wait until the demo comes out, try it for free before you smash their efforts on a super early screenshot you saw. Sea warfare alone should add a huge new dimension to the game. Plenty of new strategy right there, with that one addition. Sea trade should be much more important as will blockades and control of sea routes now.
Secondly, there can be some variation between the units. Even two types of gunpowder units can have point value differences which creates variation and strategy right there. Add in calvary, cannons, etc and it should be fun.
I'm glad to see a game that will include colonization and the American RevolutionThat'll be one of my favorite parts, no doubt. Someone mentioned it stopped just short of Napoleon. I'm almost willing to guarantee you that Napoleon is the expansion pack
It'll include Napolean and the War of 1812 here in the US too most likely.
This should be an exciting game. I didn't find Medieval as much fan as Rome because of the time period. I think this time period is perfect in Empires though. -
Looks like it could be interesting... I wish they'd go back to the old-style (from MTW and STW) Risk-like campaign maps...
I really think trying to make a mini-Civilization on the campaign map (like MTW2 and RTW) detracts from the game. -
There are two different types of strategy that we are talking about in this thread.
1. enemy has x, y z units and which of my units a, b, c will best combat them. I RTW had a lot of this (much more than M2TW)
2. I have 10 units fighting against 10 similar/same units. what formations/positioning..etc will i use to beat my opponent.
While the new TW might be lesser on the first type of strategy, it just means an increase in the second type. I guess its user preference on what you prefer more, but im excited to play a TW that takes place in this time period.
For all Total War Fans
Discussion in 'Gaming (Software and Graphics Cards)' started by Crimsonman, Aug 24, 2007.