When you reduce your resolution to say 1600x900 or 1680x1050 ingame, do you notice alot of blurriness?
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Well I wouldn't change the aspect ratio but going down to 900p does seem noticeable different at first. If I play the game for several minutes to an hour or more, I eventually stop noticing it. It has all to do with the perspective. Considering that, to others (including you) it may look very strange no matter how long you play. If you have access to a 1080p screen, I'd suggest you test it out yourself.
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I do. For some reason when some games run initially, they don't automatically detect native resolution, and I can tell right away.
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You can tell, but it's not the end of the world playing in a lower resolution.
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I would never do it. Would rather lower graphics settings as much as possible before sacrificing native resolution.
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I run 720p sometimes. On my 13" screen it's hard to tell the difference and nothing 2xAA won't fix with much less of a performance hit than running native 1080p with no AA.
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I personally prefer high settings to native resolution. That is just me.
unlogic and mattstermh like this. -
I'm not a fan of non native resolution. In game characters and objects don't bother me too much, but viewing text at anything other than native resolution is a massive eye sore for me, so subtitles and HUD elements are unacceptable at non native resolution IMO. It may not bother some people, but it annoys me.
I prefer lowering AA and graphical settings before the resolution. -
Or you could run it in windowed mode.
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Watch some 720p gaming videos on a 1080p screen if you can find one. If you find that acceptable, it's fine.
Yes, it's easily noticeable. But for fast paced games it doesn't really bother me. -
Don't think you can find game video that actually match the game due to compression and all.
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But you do have plenty of high frequency detail preserved, so it's still good for checking the effect of resampling.
If OP can find any 1080p screen now, use whatever screen is available and turn down rendering resolution accordingly. -
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Any one know how to print screen with native resolution when rendering resolution is different? I want to take some screenshots but I'm not sure which kind of resampling algo my Intel iGPU is using.
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For FPS games, I usually don't mind lowering the resolution one notch, ie to 1600x900 for a 16:9 display, if it means I can get some more detailed textures, etc. For RTS games, lower resolution really impacts the experience, so I generally try my best to avoid that.
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Here's 1080p vs 720p just for comparison. Of course YouTube compression doesn't help much.
Tomb Raider:
YouTube: https://www.youtube.com/watch?v=AIPh8kdaY8c
Raw MTS File (500MB): https://mega.co.nz/#!mJ5UVCYJ!GFLpbDIBMRep48xE6qzfHnWQ8ZkO8iMsgkap5L_QNtw
Metro Last Light:
YouTube: https://www.youtube.com/watch?v=I-nBltF8p4E
Raw MTS File (790MB): https://mega.co.nz/#!2ABDjLqT!NRP2hUXXr6AQQEl9_4D8zF-pDfNLVYcnM-NjvciccNQ
Dirt 3:
YouTube: https://www.youtube.com/watch?v=YZyub87L8pM
Raw MTS File (600MB): https://mega.co.nz/#!OFhlUDDA!L82JRWsq-KKfSHbCv5szT36w8mVjrUmh7fO_35ipuJo
Be sure to select 1080p and full screen...
If I ever finally decide on a final video editing package I will do a side/side comparison in real-time and with better camera focus. -
For those with a 1080p notebook
Discussion in 'Gaming (Software and Graphics Cards)' started by KillWonder, Nov 6, 2013.