The Notebook Review forums were hosted by TechTarget, who shut down them down on January 31, 2022. This static read-only archive was pulled by NBR forum users between January 20 and January 31, 2022, in an effort to make sure that the valuable technical information that had been posted on the forums is preserved. For current discussions, many NBR forum users moved over to NotebookTalk.net after the shutdown.
Problems? See this thread at archive.org.

    Frames per second - What is good?

    Discussion in 'Gaming (Software and Graphics Cards)' started by xxsprint, Aug 31, 2008.

  1. xxsprint

    xxsprint Notebook Geek

    Reputations:
    0
    Messages:
    85
    Likes Received:
    0
    Trophy Points:
    15
    First off, total noob questions: Higher ping causes lower fps (lag), right? If you are just playing by yourself (no internet), I am correct in saying that there is no "ping", right?....in this case how good your graphics card is will purely determine your fps, right? The graphics card determines both the amount of detail you see in the game's graphics, and the fps, right? :)


    So how many fps do you consider a smooth play? Not just enough to make the game "playable," but to actually produce a near-seamless experience.
     
  2. nizzy1115

    nizzy1115 Notebook Prophet

    Reputations:
    2,557
    Messages:
    6,682
    Likes Received:
    1
    Trophy Points:
    205
    Ping is how long it takes a packet to go from your computer to the destination (server) (in miliseconds). This is only for network play (over a lan or over the internet). For example you can type in the command prompt "ping google.com" and it will send 4 packets and let you know how long they took to get there. You want this time to be as small, which is also faster, as possible. The faster it is the quicker your game will get updated on the other characters positions and yours as well and other things going on in the game. If it is too long, (or high of a number) you will notice lag. This is because the information is taking much longer to get to you which results in your eye being able to detect the lag.

    I believe you eye can see at 60fps. This is the number you want to shot for at a minimum to see the smoothest game play. Anything higher and you wont notice it, but anything under and you will.

    As for the graphic card question, it does determine the amount of detail you see in the games graphics, and results in fps, however there are other factors that are involved in that is well like your processor, your memory, your chipset etc. But the largest (usually) factor in fps gameplay is the graphics card.
     
  3. aznofazns

    aznofazns Performance Junkie

    Reputations:
    159
    Messages:
    945
    Likes Received:
    0
    Trophy Points:
    30
    Higher ping does not cause lower fps, it just causes jittery jumps in the game because it is taking a longer time for your position to be refreshed. If you are not playing on the internet or through LAN, you can disregard ping. Even with high ping, your fps is still determined by your system's power, not by the ping. For me, 25+ fps is playable but it really depends on the game. For Crysis, even 20+ is pretty smooth, but for something like Race Driver GRID I need at least 40.
     
  4. Hep!

    Hep! sees beauty in everything

    Reputations:
    1,806
    Messages:
    5,921
    Likes Received:
    1
    Trophy Points:
    206
    40-60 FPS - playable
    125+ FPS - seamless, as it accounts for overdraw and things that will drop your FPS down a lot without you noticing. I don't play any online games with less than 100FPS steady.
     
  5. jcovelli

    jcovelli Notebook Deity

    Reputations:
    75
    Messages:
    707
    Likes Received:
    0
    Trophy Points:
    30
    depends on the game and how it was designed and coded..

    there are a few games that look totally smooth a 18 fps.. and some that are choppy at 50 fps

    thought the majority of games will be smooth at 30+
     
  6. brainer

    brainer Notebook Virtuoso

    Reputations:
    334
    Messages:
    2,478
    Likes Received:
    4
    Trophy Points:
    56
    i have noticed in some games that Ping actually affects FPS. like UT3 for instance... when Offline i get an average of 75FPS on certain maps, while online, and due to my slow connection, i drop to 40s
     
  7. narsnail

    narsnail Notebook Prophet

    Reputations:
    2,045
    Messages:
    4,461
    Likes Received:
    1
    Trophy Points:
    106
    Most RTS games are fine between 20-30, andthing else I would need atleast 40.
     
  8. xxsprint

    xxsprint Notebook Geek

    Reputations:
    0
    Messages:
    85
    Likes Received:
    0
    Trophy Points:
    15
    whats the difference between fps and lag? wouldn't high ping, mean high lag, therefore low frames per second?
     
  9. xxERIKxx

    xxERIKxx Notebook Deity

    Reputations:
    159
    Messages:
    1,488
    Likes Received:
    0
    Trophy Points:
    55
    high ping is network lag. you wont get low frames but you will get stuttering.
     
  10. nizzy1115

    nizzy1115 Notebook Prophet

    Reputations:
    2,557
    Messages:
    6,682
    Likes Received:
    1
    Trophy Points:
    205
    Lag affects all games differently. A game can be lagging 100% ie no one else is moving, but you still are and your computer is getting 60fps still while you are totally lagging.
     
  11. xystus

    xystus Notebook Consultant

    Reputations:
    9
    Messages:
    176
    Likes Received:
    0
    Trophy Points:
    30
    Rocksteady 30fps with a nice motionblur is good enough for me. Look at Crysis or Bioshock and Halo3 on Xbox360.
     
  12. sirmetman

    sirmetman Notebook Virtuoso

    Reputations:
    679
    Messages:
    3,291
    Likes Received:
    0
    Trophy Points:
    105
    Ok, so unless you have one of the very few monitors that actually has a refresh rate over 59/60, 60FPS with v-sync on will be indistinguishable (aside from the adverse effects of tearing) from 6000FPS. Don't let anyone tell you different. Second, 60FPS is really more than you need for smooth viewing. Movies run at 24FPS, and TV (in the US) runs at 30FPS. Some people can pick things up at those FPSes, but 30+ is more than enough for 99% of people.
     
  13. masterchef341

    masterchef341 The guy from The Notebook

    Reputations:
    3,047
    Messages:
    8,636
    Likes Received:
    4
    Trophy Points:
    206
    yeah. if your monitor can only display 60 frames per second, anything more will not be displayed. you do not need 100 frames per second. for most games, 30+ frames per second is fine. for really "twitchy" games like counter strike or ut3, a higher framerate is better.

    there are two distinct things we are talking about here. "Lag and ping" is one. "Choppiness and low framerate" is the other.

    Lag and ping are network phenomenon only. If you have a slow internet connection, you may have a low ping. You may, in turn, experience lag. Lag can be expressed to you in a variety of ways: you may see other players "warping" around, you may find yourself unable to move, and warp around yourself. however, you will notice that the animations and motions will still be smooth, as your frame rate should be unaffected.

    frame rate is a separate issue. this is a direct consequence of how much computer power you have. higher framerates make motion seem more fluid. lower framerates make motion seem choppier. this will remain true whether you are online or not, and whether or not you have a decent network connection.

    you might feel as though the gameplay is slightly choppy whether online or offline, but no one seems to be warping around. that is a framerate problem.

    you might feel as though the gameplay motions and animations are fluid, but you find yourself getting "stuck" or others warping around. that is a network issue, low ping.

    if you have both of these issues, then you have both network issues and framerate issues, but they are separate.