Hello so I'm noticing that my Lenovo Y580 is only using around 500 - 700mb of the 2gb that it says it has, as a result at 1080p I dont get very stellar performance. Here is a video I made as proof. Top left for the stats
https://www.youtube.com/watch?v=1L4_RCgxrSI
Anyway, does anyone know of a fix for this? As I have a feeling I could get a lot better performance if it was using more video ram....
Thanks in advance!
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a GPU works in 3 different "states"
state 1= 2d..............(normal using (writing, lighter web browsing)....the GPU core runs quite slow
state 2= half 3d..............(more heavily using (videos, movies, light games).....the GPU core runs ~60-70%
state 3= 3d..............(high shader games such as BF3, Bioshock, etc, etc)........the GPU core runs in max speed
you have many different software to see the state/core speed and GPU memory........i use Everest ultimate.
try another software to monitor you GPU specs when you play a high shader game......(some software are not showing 100% right) -
Your GPU usage is a bit difficult to see but it says over 90% most of the time right? Your memory is a staging area/buffer to store your frames (among other things) before the frames are pushed out to the display via a DAC. So if your GPU is not able able to process frames fast enough, your memory won't get used. Your memory usage has nothing to do with your performance UNLESS you are using almost 100% of your memory. It is how fast the core can crunch out frames.
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GPU speed is about polygon count and stuff. Memory is more about texture detail.
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Maximum texture size supported in DX11 is 16384x16384 pixels (source: New Features of DirectX 11 Explaned - 3D Tech News and Pixel Hacking - Geeks3D.com), so with a 24-bit color palette it's 768MB FOR A SINGLE TEXTURE.
In DX10 maximum texture size was 4096x4096, with 24-bit color palette that's 48MB already. Also, 4096x4096 is 6x more than 1920x1080. All frame buffer effects (tripple buffering, AA, post-processing) are done on the already rendered frames, so in case of FullHD - 1920x1080 pictures. I think that for all those effects, it's the VRAM bandwidth that matters more than VRAM capacity. Hence the most beefy desktop GPUs today have 384-bit VRAM bus, mainstream desktop (or top end laptop) cards have 256-bit bus, and so on, and freaks like Inno3D GeForce GT 630 4GB - Price Comparison - Buy Cheap in Australia are not performance monsters, even though they have large amount of VRAM on board. -
I wonder if there are any courses on GPU processing. It'd be good to get a basic understanding about the whole thing. I think I have a basic grasp on it, but would be good to get all the down and dirty.
GTX 660M not using all the gddr5 memory?
Discussion in 'Gaming (Software and Graphics Cards)' started by MikeTheVike, Jul 6, 2013.