What are you talking about?
Go read the PCPer link.
Its a new way they deal with memory control when they disabled the GM204 to make the 970
Ive read many 970 reviews and recent tests by 970 owners and they notice no stuttering with high VRAM usage. Other than a few reports of users being stupid and enabling every setting possible in games that doesnt use much VRAM, including MFAA and high resolution to come over 3.5GB, and complaining about FPS drop or non fluid performance, because its a faulty card, not a setting that could choke any GPU out there lol
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I read it. But if the benchmark can only access 3.5GB VRAM, then why doesn't 980 start slowing down at the same time, since it would also be swapping from system RAM?
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the benchmark can only access 3.5 GB in the case of the 970 because of the two separate vRAM partitions. the 980 has just one partition, thus it doesnt show the same behavior with that benchmark. at least thats how i understood it
Cloudfire likes this. -
970 = 3500 + 500
980 = 4000
Benchmark:
970; Can only access 3500MB on 970 because the 500MB is locked down by Nvidia (drivers perhaps?) and is only available on games and other software. So the benchmark start using the system RAM after hitting around 3500MB. Many apparantly use 1600MHz dual channel which have 22GB/s bandwidth. And you see 22GB/s listed in the benchmark.
980: Can access all 4000MB on the 980. No drop in bandwidth because it doesnt need to touch the system RAM. It stops around 4000MB -
So if this CUDA benchmark is unable to access the full 4GB, how are you so sure games and other apps can?
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They tested 2 games with VRAM usage over 3500MB = it accessed the last 500MB
And they had a 3% decrease in performance vs when they tested the games with less than 3500MB usage which is certainly neglible
There is a reddit link posted by n=1 where several users did the same -
He said, she said. I've heard both sides equally.
What makes you think I haven't read the PCPer article 10 times already? It doesn't definitely prove anything. -
And the twisting starts.
I`m out
Edit: Maybe you read the PCPer article but you certainly didnt understand it. -
Then enlighten me with something more concrete than your assertion that the benchmark is unable to access more than 3.5GB on a 970. Because that's your whole premise up to this point, right? That the benchmark is untrustworthy?
Here, something just as concrete:
Last edited by a moderator: May 12, 2015 -
How on earth am I gonna prove or disapprove a video? There is literally a thousand reasons it may act this or that way
The pink flashing lights is a dead give away that the card is faulty anyway or something else is horribly wrong. You dont think the entire internet would blow up if that was the case for all 970s? Its super easy to spot unless you are blind. Come on, you know better than that -
I also noticed the system RAM usage went well over double (from ~ 6GB to over 13GB) which is quite odd.Last edited by a moderator: May 12, 2015 -
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System RAM and pagefile use also doubled... -
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Nice try -
"I'll just act perfectly normal for the first half of this video and then act like an RMA in the second half."
BTW, first line of the video description:
Last edited: Jan 24, 2015 -
Cloudfire likes this.
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That is obviously not typical for GTX 970. People wouldnt have needed a benchmark to run in cmd and measure bandwidth if that was the case.
Haha seriously. That was the worst example one could find. -
What, the pink screen? That only shows up in the ShadowPlay recording per the video description. However, the microstuttering is real.
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Nope, Im not playing this game. Its a timewaste.
I will be sitting here, enjoying my 970Ms which works perfectly without stutter, watching people waste their time posting this and that graph and this and that video and watching this blow over
Nvidia gave an official reply why the benchmark got a drop in bandwidth and why its a flawed test, the card have been proven many times to go over 3.5GB without any performance drop,ive yet to see a review that says it stutters (many reviews measure that now) or have a minimum FPS far below 980, or that its performance drop tremendously once over 3.5GB usage.
The card doesnt have any issues, people didnt have any issues with it before until this benchmark came along either.
The Internet -
Yeah, who had the brilliant idea to post a desktop 970 problem in a laptop forum anyway?
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thegreatsquare Notebook Deity
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^Wow, this guy. Sarcasm detector broken.
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thegreatsquare Notebook Deity
Did anyone see Nvidia's response?
NVIDIA Responds to GTX 970 3.5GB Memory Issue | PC Perspective -
^are you serious? Did you read through this thread, and in particular post #42?
Anyway, after a reading a couple forums the impression I get is that the problem only occurs when a game requires >3.5GB of vram. Emphasis on REQUIRED because allocated amount =/= actively used amount, which explains why Watch Dogs at 1.78x DSR (1440p downsampled to 1080p) which can suck up 3.8GB of vram did not incur any performance penalties.
My take is that this isn't likely to be a problem at 1080p, or even 4K on a single GPU (you'll run out of core power long before the vram issue rears its ugly head). 4K on dual or tri-SLI setups is where I can see this being a potential problem. -
thegreatsquare Notebook Deity
...but that's why I asked if it was shown.
...for just that possibility.
EDIT:
Last edited: Jan 25, 2015 -
thegreatsquare Notebook Deity
It seems my 980m 8GB does have the bug, but I'm not sure I should care a lot. If the card is not going to have an issue until I hit 7.5GB, big whoop. I don't understand why the end of the first 4GB is fine when the last 4GB has the issue. I sort of expected the issue to occur at 3.5GB and 7.5GB.
...ooops! ...sorry they're out of order.
...and for the back2back posts.Attached Files:
HTWingNut likes this. -
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GL hitting 8gb of vram without getting 3fps in the game
remember 3% performance loss of 0fps = 0 fps -
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Not only that, I would suspect any storage medium that was near capacity would result in some performance issues. If the game really *needs* 3.8GB then sure it will stutter a bit as it's thrashing the data in and out of system RAM or worse yet pagefile. I think this is all much to do about nothing.Cloudfire likes this. -
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Anandtech article:
http://www.anandtech.com/show/8931/nvidia-publishes-statement-on-geforce-gtx-970-memory-allocation
Sent from my Nexus 5 -
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So can anyone with 900M and Windows 7 run the benchmark with the compositor disabled? Since it seems like nobody can run in headless mode on notebooks.
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Some food for thought?
Cloudfire likes this. -
thegreatsquare Notebook Deity
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Which is why reviews that tested games and GPGPU software never saw anything fishy -
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Last edited by a moderator: Jan 25, 2015
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Ok Ok...don't kill me.
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I just rebooted into intel GPU mode Fn+F5 (I/D GFX) and tried to run the test. Program crashes upon loading.
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More detailed article from Anandtech.
Looks like the GTX970 actually has 3.5GB of fast (196GB/s) vram and .5GB of slow (28GB/s) vram that can't be read simultaneously, as originally reflected by the benchmark. Mystery solved. Doesn't seem like there's any significant performance hits, but that's still TBD.moviemarketing and Cakefish like this. -
moviemarketing Milk Drinker
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the desktop 970 is the only 9xx series card with more than one memory partition, so rest easy
moviemarketing likes this. -
GTX 970 VRAM (update: 900M GPUs not affected by 'ramgate')
Discussion in 'Gaming (Software and Graphics Cards)' started by Cakefish, Jan 23, 2015.