Hello,
What is the best game that has a very noticeable screen tearing with V-sync/G-sync off?
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I noticed it a lot on Id tech 5 engine games like Rage, Wolfenstein: TNO, Wolfenstein: TOB
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Too bad I don't have those in my Steam Library...what other games do you notice screen tearing?
So far I've tested Dying Light with V-sync off and I don't see any screen tearing...I'm going to try Far Cry Primal.
How about Benchmarking software like Unigine or 3DMark? -
I notice in it BF1, sometimes I forget to turn Gsync back on after bench marking and the tearing shows up as blurriness.
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Ahh crap, just tested 10 different games here...the screen tearing bull crap didn't manifest, just when you're looking for it and it sneaks out on you.
Nevermind, finally found it in Dying Light, vehicles in flames.Last edited by a moderator: Aug 6, 2017 -
Just get the nVidia Pendulum Demo...
http://www.nvidia.com/coolstuff/demos#!/g-sync
I also find the Deus Ex Mankind Divided benchmark shows it clearly.Beemo likes this. -
I will definitely try Pendulum Demo.
Thanks -
IME tearing in Source Engine and Unreal Engine 3 games is really noticeable.
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Thanks guys.
I'm playing with different sync and fps limiter and trying to find the less tearing and less input lag as much as possible. -
Then this should be of interest to you: https://www.blurbusters.com/gsync/gsync101-input-lag/Beemo likes this.
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Originally my laptop's monitor refresh rate is 60Hz and with V-sync on the input lag (16?/ms) is terrible, so I OC'ed to 100Hz and even with V-sync on then the input lag is somehow lessen to 10?/ms.
Last edited: Jul 31, 2017Vasudev likes this. -
I find BF1 tears a lot when you frame limit but don't enable *sync to your monitor's refresh rate. So I have a 60hz monitor and if I frame limit to 60fps I get terrible tearing. If I use vsync, I don't obviously, but the input lag is unacceptable.
By frame limiting to 100fps instead, I mostly eliminate tearing that I can see which is good enough for me.Beemo likes this. -
vsync + frame limiting to 100 FPS resulted to a single fat horizontal line (quite noticeable) so this is probably what you mean?
Another is by limiting to 98 FPS resulted in multiple but slightly noticeable screen tearing.
Going back to 60Hz with vsync off looks even worse, very noticeable screen tearing plus it looks jittery.
The only solution so far for having more FPS than the refresh rate and no screen tearing is by going borderless windowed mode but this produces a lot of heat in my laptop, thus causing it to thermal throttle.Last edited: Jul 31, 2017CedricFP likes this. -
To be honest, I haven't done as much testing have you have. My results are as follows:
BF1, limit=60fps, no v-sync: HORRIBLE tearing
BF1, limit=100fps, no v-sync: Mostly-non-noticable tearing (to my eyes)
BF1, limit=120fps, no v-sync: Non-noticable tearing (to my eyes, you might be more sensitive)
BF1, v-sync 60fps: No tearing, horrible input lag, horrible to play
These are basically the only options I've tested.
At the moment, with a GTX 1080 @ 1080p, I limit at 120fps and find that I don't notice the tearing 99% of the time. It's good enough for me, but my standards are quite low when it comes to gaming I suspect. -
Basically 60Hz is out of the equation, it's fast becoming obsolete.
Right now I can't say much anything about 120Hz since I don't have that refresh rate, but based on what I read...the higher the refresh rate then screen tearing is less noticeable. -
This is exactly the case. If you can maintain a frame rate equal to or higher than the refresh rate, then 100Hz+ is better than 60Hz since the tears are smaller and faster due to the screen refreshing faster. Big, slow tears across the whole screen are the most distracting.
I usually limit FPS to 2-5 frames above my refresh rate to prevent GPU overwork. Limiting FPS to equal your refresh rate causes more noticeable tearing, and to below your refresh rate causes stutter (this should only be done when you have G-Sync).
That's because the GPU-screen sync is managed by DWM when you run in borderless or windowed mode. DWM is triple buffered, which means that the frame rate is uncapped, but only the most recently updated frame is sent to the display and outdated ones are discarded. Nvidia Fast Sync operates similarly in principle but works in fullscreen. This eliminates screen tearing, similar to VSync on, but reduces input lag, similar to VSync off. The downside, as you have noticed, is the GPU still pumps out frames as fast as it can, which can result in overheating. It can also increase stutter and make frame pacing worse since frames are selectively being dropped.Last edited: Jul 31, 2017Beemo likes this.
Game to test for screen tearing?
Discussion in 'Gaming (Software and Graphics Cards)' started by Beemo, Jul 30, 2017.