I remember seeing some games suggest the in-game resolution to be smaller than desktop resolution. What's the benefit (if any) of that? What're the harms (if any) of having in-game resolution same as desktop resolution?
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AmazingGracePlayer Notebook Deity
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Running a panel at native resolution will produce crisper images. If the native res is 1680x1050 and you play games at 1280x800, it'll look blurry.
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true. I have a really nice moniter but a really crappy computer, result: even CS looks blurry when my computer should be able to run it crisply (is that even a word? lolz...)
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I'd upgrade the video card if you can, it's silly to have a nice screen go to waste on low-quality images like that.
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masterchef341 The guy from The Notebook
there are basically two things going on here:
native resolution is indeed crisp and sharp. it is the best image quality, but also gives you the slowest performance.
lower resolutions give you a blurrier image (or a smaller image, your choice) - which detract from image quality, but increase performance.
1680x1050 means that your computer will have to render 1.7 million pixels per frame.
1280x800 is just over 1 million pixels per frame.
there is a massive reduction in pixel rendering power required there, as you can see.
source games and battlefield and comparable games will run happily at 1680x1050. other games might run smoother at 1440x900 or 1280x800. -
ShadowoftheSun Notebook Consultant
Most people turn off scaling to avoid the blurry images... although this does create black boxes around the edges which many people find annoying.
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AmazingGracePlayer Notebook Deity
Game vs. Desktop Resolution
Discussion in 'Gaming (Software and Graphics Cards)' started by AmazingGracePlayer, Jul 25, 2007.