Please don't say 'play an old game foo', I'd like to know if their are any newer games that use Havok 2.0 physics, but have over exageratted physics. Like you hit an object, and it goes flying up 20 stories. Thanks.
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I'm sure if you search online there are ways to exaggerate the physics in games that you already own. Otherwise I really have no clue.
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There are settings in CS:Source that allow you do change the physics, especially that of bullets impacting victims. Some of these physics mods if you will make headshots propel players halfway across the map...it's pretty funny because you'll be hiding around a corner and this body would come flying past you out of nowhere and slam into the wall beside you...
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Oblivion can be that way somewhat... killshots with bows tend to be dramatic, and AoE shock spells on dead or paralyzed targets can be downright ridiculous. I paralyzed a bear once, and cast some 10-foot shock spell, and it went *flying* -- I guess they're shaped to be aerodynamic... I mean, kinda round evenly distributed weight for the spell or something... anyways, it went higher than the trees and flew down a hill... took a minute for it to get back to me, and it was mostly dead from the fall I think.
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Assume a spherical cow...
(if you've taken physics, you'll get it) -
HAhahahahaha
nice pita, i know what you mean
theres a website on physics called spherical cow in RHS -
If you have Half Life 2, there are some codes here. A few of them allow you to change some aspects of the games physics.
http://www.gamewinners.com/DOSWIN/blhalflife2.htm
Looks up cheats for the games you have and I'm sure a few of them will have some options. -
"You'll never find a perfectly spherical chicken, but it could still break a window."
More on topic: Battlefield 2 has some awful "accidental" physics as well.
Game with exageratted physics?
Discussion in 'Gaming (Software and Graphics Cards)' started by Zellio, Nov 16, 2006.