Hi all,
Got a question - I game on my laptop frequently, and am generally outside of access to wireless networks. As you can imagine, this limits greatly some of the playing I can do - so I was wondering about the possibility of grabbing a wireless modem and trying to game over it....
I guess I was wondering if this was viable? Specifically,
1) if a 3G connection generally enough to game on for MMO's and online play?
and...
2) Is this a stupid idea as it's going to be too cost prohibitive when it comes time to get a data plan (I'm assuming I'll need something with unlimited data, right?)![]()
Any other thoughts or experience (or advice!) about wireless modems would be appreciated, as I know nothing about them. (I've always just used wifi hotspots before, or waited until I get back home to play online...) So any thoughts are welcome, including telling me this won't work!![]()
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I can't speak for every 3G network, but pretty much every Pingtest I've ever done on my Sprint 3G connection shows between 400 to 1,000 ping. I haven't even bothered to try gaming with it.
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Ping is definitely an issue. However I just did a speedtest with my Evo with 4G on tethered to my computer and got this:
I'm not sure why it says I am less than 50 miles away from Baltimore (that is the server that it thought was closest...) as I am in Boston; It just seems to work that way. However, the ping of 191 isn't that bad. I ran it again with a Massachusetts server:
The ping is 118 now. While this isn't spectacularly low, I could probably play online FPS's with it without too many issues; however I have never actually tried it.
The 3G speeds are less impressive and also pretty inconsistent:
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Just go for the Bieber 6G Fever!!!
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This was an offshoot of an idea I've been toying with for a while - I don't quite have enough need for work to have a cell modem connection on my laptop, but I'd never really considered the possibility of allowing me to play games through it, so I thought if I actually could that might tip the tables more towards picking one up. Trouble is, for gaming I'd imagine I'd have to have some sort of unlimited data plan, and those that I've found seem to be pretty expensive...
Anyway, thanks for the thoughts! Sounds like if I were to attempt something like this, I'd need to look at a 4G option, but it might be doable (expect for the data plan cost, anyway.)
I found a memory calculator on T-molibe's website that estimates 3MB of memory allotment per minute playing a connected online game or app - so the memory build pretty quickly!I plugged in an estimate of an hour a day average (seven hours a week or so) which nets a data requirement of 5.27 GB/month, which is a pretty hefty plan - and doesn't count any actual work I may want to do!
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the bandwidth of 3G/3.5G is more than enough for game data. -
But, I admit, I really don't know how this works... -
Well my Sprint contract has unlimited data; otherwise I probably go over as I use my phone's connection a LOT. The plans are getting more reasonable in price now that so many phones are smart phones; they are at least a lot cheaper than they were a few years ago.
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depending on your contract, you could be entitled to unlimited usage per month.
though, 3G connection speeds are not good for gaming. you'll destroy your data plan, and after constant high usage like this your provider is more than likely to contact you to stop using so much data, and may flag your account.
the networks aren't built to handle that type of traffic yet, so more than likely they will not like you hogging tons of bandwidth to play games.
4g connections allow for higher bandwidth and faster speeds, which may enable you to game on them currently seeing how most mobile networking plans are not running off 4g networks. -
I know Sprint recently came out with a mobile "hotspot" device that uses 4G/3G. IIRC it costs around $60 a month for unlimited 4G data, and gives you X amount of 3G when 4G is not available. It is essential a router on the go, and can handle 5 devices at a time. If you have 4G in your area, might not be bad to check out.
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Peter Bazooka Notebook Evangelist
Where I used to live I had no access to dsl or cable. I used a sprint 3g card to play games for almost 3 years, I had it attached to a kr1 modem. Real world download speeds were around 80-140 kb/s and uploads hovered around 50 kb/s.
For me pings hovered between 200-400ms and I was able to play wow succesfully for years. I raided and although every once in a while it caused me some trouble for the most part I adapted to it and never noticed. I was able to heal through most of the burning crusades raids on my pally.
I never played any fps shooters though and would not recommend it for fast paced games.
I have since moved and now my little brother uses the same exact same setup. He plays LoL every single day and has no trouble, he is still much better than I am. A couple of times we played borderlands together and he had just a few lag spikes that affected gameplay. -
cool - can I ask if you had any data issues, or what sort of a data plan you'd have? If I was to do this, I'd like to be able to play MMO's pretty much whenever I want without worrying about data limitations...
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Peter Bazooka Notebook Evangelist
There was a place I got alot of info from called "evdoforums" and it should still be around.
Just gaming you will not use that much data (most gaming can be done on dialup if latency permits) but if you download patches you could eclipse 5gb easily.
If you have a smartphone you could always get an unlimited plan and just tether it, otherwise unlimited data is preferable imo. -
Grantid I had this 250 ping the other day on one of the servers after I had been looking around for a nuketown server to test frames avergages with fraps on and I didn't notice it at all, I also always play on WiFi a good 4 rooms away between at least 6-8 walls and my ping never lowers any and I cant tell the difference. -
A connection that has 50Kbps bandwidth / 10ms latency will be far better at online gaming than a 50Mbps bandwidth / 150ms latency connection. -
Peter Bazooka Notebook Evangelist
I used to raid Kara (when it was hard lol) with this girl that main tanked it every week as a bear druid. She played on dialup and never had any issues unless we all got on vent and talked at the same time, then she would lag out and d/c. -
well from what I was saying my ms in Black Ops was around 250 and I couldnt tell a difference from my 40-50ms I always game with yesterday. Newer games might be changing some of how the netcodeing works.
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As games are being more console-ized, they need to make them as user-friendly as possible. So a lot of effort is put into making that happen to compensate for crappy internet connections that people may have (latency-optimized netcode, larger hitboxes, auto-aim, etc).
Very rarely will you find situations like the Quake 2/3 days, where you could get advantages in twitch-gaming multiplayer by spending money (faster PC with better framerates, signing up to ISP's with fewer hops to backbone, buying low-latency ISDN or broadband connections, etc). -
Just in case anyone was curious - initial results after gaming for a couple of hours (playing Rift beta yesterday) was good; I'd say 90% of the time I didn't even notice the connection, with very slight lag maybe 10% of the time. (maybe even less - as I type that, it seems kinda harsh.) I did have one drop in the 2 hour session due to the connection quitting, then restarting when the connection hiccupped, but for me I'd say it was a success.
The second part of the test is how much of my data plan I'm burning by gaming on it - don't have solid numbers yet, but the initial results seem to be far less than I thought I would. I'll update when I have some more concrete results for anyone who is interested.
I should note that (as others have said) I'm quite certain this is dependant on the whim of my current connection and location - I did some ping tests yesterday, and got mostly grades of B with one C, so I've got an acceptable connection here. I am aware that elsewhere I may not have such good results... -
i ahev AT&T and i get .4Mbps/.4Mbps and 150-400ms for me AT&T blows. I am in North Carolina and AT&T sends my signal all the way across the country somewhere northwest of texas and so if i try to connect to something on the East Coast it have to send the signal 2000 miles road trip or more so my latency is horrific. Also this is out side with 100% signal. For me AT&T blows. Now i have seen someone with sprint get 1.2Mbps/.4-.5Mbps with sprint 3g with 80-200ms and with 4g he had blazing fast speed and below 100ms latency. It is in a thread called FPS over wireless internet or something like that. Just google it. It's something that varies where you are and between carries. so find friends in your area with different carries and try them out. Also look into PDAnet to try to tunnel past the BS "mobile hot spot" so you don't have to pay another 30 bucks to tether.
EDIT: for bandwidth usage it varies. I remember planetside had a crazy system. in the home continet i had 50/50 bytes per second lol. I never knew a connection would stay and work and interact with people with that low of a connection speed. Note this was when i had a 144Kbps SDSL line. Than in battles with 200 people fighting over a base i maxed out with 16KBps/16KBps which was the max my connection would do lol. So it all depends on what game and how much data it transfers. I know in half life you can set it to use insane amount of bandwidth in an effort to keep lag and pings low or be a stingy butt and limit the bandwdth to a 2.5KBps or less. Some server hosts due this to save bandwidth. But I would say at most 16KBps both ways would be max unless you do some voice chat servers -
Ummm, what?
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masterchef341 The guy from The Notebook
there's nothing fundamentally wrong with a wireless connection. you just introduce more variability in latency, packet loss, etc.
decent wireless hardware should be fine for games. -
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But it's irrelevant. Nevermind. -
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Gaming on wireless modems
Discussion in 'Gaming (Software and Graphics Cards)' started by jeffreyac, Feb 8, 2011.