I was under the impression that all of the new source games were multithreaded but I was playing ep2 yesterday and I noticed it only used one of the cores. Am I mistaken or is something not working right?
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How did you test this? And when?
Just because the Source engine has been extended to do *some* things multithreaded doesn't mean it'll keep all cores running at 100% all the time. -
you could probably figure this out via the task manager, they have a graph depicting the cores activities.
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I used task manager. One core was maxed while the other was almost completely inactive.
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The Forerunner Notebook Virtuoso
Episode 2 is designed to take use of both cores.
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Thats what I thought.... So my question.. is there something the matter with my system? What does your task manager look like when you run it?
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The Forerunner Notebook Virtuoso
Try right clicking and go to nvidia control panel. Then go to global settings down to threaded optimization and turn that on.
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Thanks I'll try that. Its also freezing up sometimes and it'll hang for 30 sec and it'll usually fix itself although sometimes I have to shut it down in task manager, this also happens in tf2.. strange.
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mine looks mostly the same... I guess there is nothing wrong. UT3 seems to use both cores quite well.
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It's hard to perfectly balance the workload to get 100% utilization on every core. Don't expect to see that often in the real world. Most games will do exactly like HL2, and load one core fully, and only use others partially.
Half Life 2: ep2 performance
Discussion in 'Gaming (Software and Graphics Cards)' started by Gilliann, Oct 21, 2007.