The Notebook Review forums were hosted by TechTarget, who shut down them down on January 31, 2022. This static read-only archive was pulled by NBR forum users between January 20 and January 31, 2022, in an effort to make sure that the valuable technical information that had been posted on the forums is preserved. For current discussions, many NBR forum users moved over to NotebookTalk.net after the shutdown.
Problems? See this thread at archive.org.

    Half-Life 2 Episode 3 Plot Revealed

    Discussion in 'Gaming (Software and Graphics Cards)' started by HTWingNut, Aug 25, 2017.

  1. HTWingNut

    HTWingNut Potato

    Reputations:
    21,580
    Messages:
    35,370
    Likes Received:
    9,877
    Trophy Points:
    931
    DukeCLR and sasuke256 like this.
  2. Carrot Top

    Carrot Top Notebook Evangelist

    Reputations:
    74
    Messages:
    319
    Likes Received:
    274
    Trophy Points:
    76
    R.I.P. HL3 even more now.
     
    DukeCLR likes this.
  3. HTWingNut

    HTWingNut Potato

    Reputations:
    21,580
    Messages:
    35,370
    Likes Received:
    9,877
    Trophy Points:
    931
    Well, this is basically how HL2 Ep3 would have finished out. HL3 was supposed to follow suit. Obviously it didn't. But yeah, likely HL3 is completely confirmed... er... dead!

    [​IMG]
     
    tlprtr19 and DukeCLR like this.
  4. killkenny1

    killkenny1 Too weird to live, too rare to die.

    Reputations:
    8,268
    Messages:
    5,258
    Likes Received:
    11,615
    Trophy Points:
    681
    I think some of the plot for Ep3 was based on the canned plot of HL2 you can read about in Half Life Raising The bar.
     
    DukeCLR likes this.
  5. DukeCLR

    DukeCLR Notebook Deity

    Reputations:
    218
    Messages:
    1,060
    Likes Received:
    1,167
    Trophy Points:
    181
    Wow, what a bummer.
     
  6. killkenny1

    killkenny1 Too weird to live, too rare to die.

    Reputations:
    8,268
    Messages:
    5,258
    Likes Received:
    11,615
    Trophy Points:
    681
     
    DukeCLR likes this.
  7. tlprtr19

    tlprtr19 Notebook Evangelist

    Reputations:
    393
    Messages:
    390
    Likes Received:
    96
    Trophy Points:
    41
    Laidlaw version would be truly canon to me. If ever Valve changes the plot I wont care. He gave us the closure we needed. More than us it gave him closure for sure. In any case we will always be indebted to him.

    Boy oh boy the plot line was so amazing, in and out of space time and all and a dyson sphere in the midst of it all. Valve royally screwed themselves.

    Sent from my SPH-L720 using Tapatalk
     
    DukeCLR likes this.
  8. Support.2@XOTIC PC

    Support.2@XOTIC PC Company Representative

    Reputations:
    486
    Messages:
    3,148
    Likes Received:
    3,490
    Trophy Points:
    331
    Fairly satisfying to me, though I obviously would prefer to have played it instead of reading it.
     
    DukeCLR and tlprtr19 like this.
  9. DukeCLR

    DukeCLR Notebook Deity

    Reputations:
    218
    Messages:
    1,060
    Likes Received:
    1,167
    Trophy Points:
    181
    Ditto
     
  10. hfm

    hfm Notebook Prophet

    Reputations:
    2,264
    Messages:
    5,296
    Likes Received:
    3,048
    Trophy Points:
    431
    Unfortunately that's probably not true, they are probably making more bank from Steam and Dota than they would from HL3/HL2:Episode3 whatever it would have been.

    The way valve is structured there would have to be a huge groundswell of people willing to slog through creating an essentially Single-Player game with very little chance of large-scale micro-transaction strategy. Think CS:GO, TF2, & Dota2 items they take cuts of from the Market. They are BANKING HARDCORE on basically NOTHING. I don't see it happening with the way Valve is currently configured.

    The best chance it has is if Laidlaw and Wolpaw start a studio and Valve by some weird and unforeseen conseuqnce licenses it to another studio to build and they can just take their cut in steam sales. But then again... "Unforeseen Consequences.." are not rare in Half-Life.
     
  11. HTWingNut

    HTWingNut Potato

    Reputations:
    21,580
    Messages:
    35,370
    Likes Received:
    9,877
    Trophy Points:
    931
    They should just outsource it to someone else to make it. If they can't be bothered, it's a license with a sound history. They could capitalize on it easily by sourcing it to another company and just provide direction and some QC.
     
    hfm likes this.
  12. hfm

    hfm Notebook Prophet

    Reputations:
    2,264
    Messages:
    5,296
    Likes Received:
    3,048
    Trophy Points:
    431
    I wouldn't mind seeing that happen. If that studio could bring Laidlaw and Wolpaw and the gang in to help write it that would even be better.

    I can't see Valve doing this, though. It's pretty much their only Single-player story based IP other than Portal. It was also what Valve was BUILT ON. If it wasn't for Half-Life and by proxy the Q/Q2 engine, those guys wouldn't even exist. Most of what they built was on top of id software stuff and acquiring tools built for id software engines. It is somewhat disappointing they aren't finishing the story any time soon, but I totally get why.
     
  13. tlprtr19

    tlprtr19 Notebook Evangelist

    Reputations:
    393
    Messages:
    390
    Likes Received:
    96
    Trophy Points:
    41
    Nope. I didn't mean valve screwed themselves for money.

    (Speculation) If they indeed have stopped hl team, led the team to resign and stuff, all they have done is royally screwed their name in history. If they have not given up, fine. Half life game and lore is more worth than money. I don't beleive all the talk about critical reviews for hl3 would hurt them. It has a massive fan base. If tomorrow they say they will make it in 1998 source engine, I will still buy it in a heartbeat. Its Half life we are talking about.

    Just like blue shift or opposing force, valve should lisence it to third party and finish this mess they started. Its embarrassing for such a big company not to deliver on their promise, finish a cult story of HL2. How difficult is it to just finish a 5h gameplay third episode? Not a big deal to lisence. Alas no one will ever know the real story behind this embarrassing position unless somone inside leaks it.
     
    HTWingNut likes this.
  14. HTWingNut

    HTWingNut Potato

    Reputations:
    21,580
    Messages:
    35,370
    Likes Received:
    9,877
    Trophy Points:
    931
    I agree. It would be a huge financial success despite even if it will get lots of criticism. I always said that they should have at least just finished Episode 3 with the same game engine as Episode 2, but they kept always wanting to add newer tech to the damn game engine. Just make the damn game.

    And if they themselves are not interested in making it, then license it out to someone that can. Hell, let CD Projekt Red do it.
     
    hfm and tlprtr19 like this.
  15. Templesa

    Templesa Notebook Deity

    Reputations:
    172
    Messages:
    808
    Likes Received:
    247
    Trophy Points:
    56
    I thought they released the plot to HL2:E3 a while ago though?


    Edit LOL Hfm beat me to it.
     
  16. killkenny1

    killkenny1 Too weird to live, too rare to die.

    Reputations:
    8,268
    Messages:
    5,258
    Likes Received:
    11,615
    Trophy Points:
    681
    Didn't Laidlaw state he was finished with HL?

    Leave CDPR out of this! They still need to finish Cyberpunk 2077!!!
     
    HTWingNut and tlprtr19 like this.
  17. tlprtr19

    tlprtr19 Notebook Evangelist

    Reputations:
    393
    Messages:
    390
    Likes Received:
    96
    Trophy Points:
    41
    Yeah he did state that. But he is human. HL is his child. If Valve allows a reputed studio to lisence and make it, and if the company contacts Laidlaw I hope he says ok.

    Sent from my SPH-L720 using Tapatalk
     
  18. Support.2@XOTIC PC

    Support.2@XOTIC PC Company Representative

    Reputations:
    486
    Messages:
    3,148
    Likes Received:
    3,490
    Trophy Points:
    331
    Agreed. Also I'm not sure they'd be my first choice. Story aside, HL is a very straightforward, fairly linear shooter. Asking a studio like CDPR to do it would be like asking McLaren to build an economical sedan. They'd make something awesome, but it probably wouldn't be what people looking for that want. Give it to a studio that does shooters more.
     
  19. killkenny1

    killkenny1 Too weird to live, too rare to die.

    Reputations:
    8,268
    Messages:
    5,258
    Likes Received:
    11,615
    Trophy Points:
    681
    Exactly!
     
  20. killkenny1

    killkenny1 Too weird to live, too rare to die.

    Reputations:
    8,268
    Messages:
    5,258
    Likes Received:
    11,615
    Trophy Points:
    681
  21. tlprtr19

    tlprtr19 Notebook Evangelist

    Reputations:
    393
    Messages:
    390
    Likes Received:
    96
    Trophy Points:
    41
    I can bet the studio that made the first F.E.A.R will do the right job (good job is not imp). They know how to bring about the story, atmosphere, AI and map design.

    Sent from my SPH-L720 using Tapatalk
     
    killkenny1 likes this.
  22. tlprtr19

    tlprtr19 Notebook Evangelist

    Reputations:
    393
    Messages:
    390
    Likes Received:
    96
    Trophy Points:
    41
    Yeah. Wouldn't u agree the only game that brought a legitimate update in AI, map design, story, atmos, graphics and sound was F.E.A.R 1? I can't think of any other game since HL2 that gave me the same level of cult enjoyment and analysis. think Monolith can do a great job making hl2 ep3.

    Sent from my SPH-L720 using Tapatalk
     
    DukeCLR likes this.
  23. Support.2@XOTIC PC

    Support.2@XOTIC PC Company Representative

    Reputations:
    486
    Messages:
    3,148
    Likes Received:
    3,490
    Trophy Points:
    331
    Plenty of nostalgia there. I might have to dig those out again.
     
    DukeCLR likes this.
  24. killkenny1

    killkenny1 Too weird to live, too rare to die.

    Reputations:
    8,268
    Messages:
    5,258
    Likes Received:
    11,615
    Trophy Points:
    681
    I think you are on to something.
    Back in the day FEAR was very impressive game, and its AI is still one of the best, even by today's standards.
    You would think game AI would only get better and better with time, but unfortunately it started to go down the drain and most of the shooters today have a stupid AI...
     
    DukeCLR and tlprtr19 like this.
  25. Support.2@XOTIC PC

    Support.2@XOTIC PC Company Representative

    Reputations:
    486
    Messages:
    3,148
    Likes Received:
    3,490
    Trophy Points:
    331
    I read a while back some developer comments (can't remember which dev) that these can be deliberate decisions. For example, if a game has a high volume of enemies, the AI intentionally is a little stupid to prevent the player from being overwhelmed. Another one was that there was a shift back to emphasizing mechanical skills (headshots) over tactics. I'm with you that it's not that great of a thing though, I like to have to outplay a smaller number of enemies rather than 360 noscope a lot of them.
     
    tlprtr19 likes this.
  26. killkenny1

    killkenny1 Too weird to live, too rare to die.

    Reputations:
    8,268
    Messages:
    5,258
    Likes Received:
    11,615
    Trophy Points:
    681
    Yeah, I heard that too, I think it was an article on PC Gamer or something, where devs talked about that.
    I'm in the same boat as you, smaller amount of enemies, but smarter is better than lots of dumb enemies.
    There are instances where lots of dumb AI works well, but for the most games I would prefer smarter AI.
     
  27. tlprtr19

    tlprtr19 Notebook Evangelist

    Reputations:
    393
    Messages:
    390
    Likes Received:
    96
    Trophy Points:
    41
    Three games with intelligent AI:
    Half life
    F.E.A.R
    Insurgency (if you havent played please do)

    In all these games level design varied with no. of enemies. In both cases AI choice was independent of enemy numbers. AI thinks acts and makes choices, whether it's to survive, defend of be on offensive. Insurgency, AI actually flushes your position, create decoy diversion, and comes behind ur back!

    But what you said its true. That's how devs are making choices based on target market.
     
  28. Support.2@XOTIC PC

    Support.2@XOTIC PC Company Representative

    Reputations:
    486
    Messages:
    3,148
    Likes Received:
    3,490
    Trophy Points:
    331
    In HL you almost didn't have a chance to experience a lot of the AI if memory serves. Reaction times and accuracy made is less likely for an enemy to even reach a flanking point. Agreed on FEAR and my limited experience with Insurgency.
     
  29. killkenny1

    killkenny1 Too weird to live, too rare to die.

    Reputations:
    8,268
    Messages:
    5,258
    Likes Received:
    11,615
    Trophy Points:
    681
    I used to play a lot of Insurgency co-op, but local AI never struck me as bright. I did play it last a few years ago, so maybe they changed something.
    One of my other favorite co-op games had a very interesting AI - SWAT 4. Sometimes enemy NPC would act very unpredictable. One moment NPC surrenders and them boom, shoots in the face as you get ready to cuff him/her and kills all hostages in the area. Love it. Always keeps you on the edge.
     
    tlprtr19 likes this.
  30. tlprtr19

    tlprtr19 Notebook Evangelist

    Reputations:
    393
    Messages:
    390
    Likes Received:
    96
    Trophy Points:
    41
    In insurgency AI is superior in co-op only. Also AI level is different in various servers. Have played few servers where AI plays literally like humans

    Anyways hope Monolith productions reads our posts on Half life 2 ep 3 development!

    Sent from my SPH-L720 using Tapatalk
     
  31. killkenny1

    killkenny1 Too weird to live, too rare to die.

    Reputations:
    8,268
    Messages:
    5,258
    Likes Received:
    11,615
    Trophy Points:
    681
    I doubt it. They are too busy with loot boxes.
     
  32. HTWingNut

    HTWingNut Potato

    Reputations:
    21,580
    Messages:
    35,370
    Likes Received:
    9,877
    Trophy Points:
    931
    I thought Insurgency was primarily multiplayer? No real campaign to speak of?
     
  33. tlprtr19

    tlprtr19 Notebook Evangelist

    Reputations:
    393
    Messages:
    390
    Likes Received:
    96
    Trophy Points:
    41
    It has a very modular SP mode. Their next game has a full blown SP mode tho.

    Sent from my SPH-L720 using Tapatalk
     
  34. Support.2@XOTIC PC

    Support.2@XOTIC PC Company Representative

    Reputations:
    486
    Messages:
    3,148
    Likes Received:
    3,490
    Trophy Points:
    331
    Might try it out, it's coming next year, right?
     
  35. HTWingNut

    HTWingNut Potato

    Reputations:
    21,580
    Messages:
    35,370
    Likes Received:
    9,877
    Trophy Points:
    931
    So how is the AI good? Do you play against bots in multiplayer?
     
  36. tlprtr19

    tlprtr19 Notebook Evangelist

    Reputations:
    393
    Messages:
    390
    Likes Received:
    96
    Trophy Points:
    41
    Yes. Co-op against bots. AI is phenomenal depending on server difficulty. I like C.O.N server.

    Yea. Their next game using unreal engine hits next yr.


    Sent from my SPH-L720 using Tapatalk