Surprised this wasn't posted here. Although probably found it from other media means by now.
Just note that names were changed so it's not officially Half-Life, but it has been updated by a fan. I'll link boht here:
Marc Laidlaw Epistle 3: http://www.marclaidlaw.com/epistle-3/
Jackathan correcting proper names to Half-Life universe: https://github.com/Jackathan/MarcLaidlaw-Epistle3/blob/master/Epistle3_Corrected.md
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Well, this is basically how HL2 Ep3 would have finished out. HL3 was supposed to follow suit. Obviously it didn't. But yeah, likely HL3 is completely confirmed... er... dead!
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killkenny1 Too weird to live, too rare to die.
I think some of the plot for Ep3 was based on the canned plot of HL2 you can read about in Half Life Raising The bar.
DukeCLR likes this. -
Wow, what a bummer.
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killkenny1 Too weird to live, too rare to die.
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Laidlaw version would be truly canon to me. If ever Valve changes the plot I wont care. He gave us the closure we needed. More than us it gave him closure for sure. In any case we will always be indebted to him.
Boy oh boy the plot line was so amazing, in and out of space time and all and a dyson sphere in the midst of it all. Valve royally screwed themselves.
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Fairly satisfying to me, though I obviously would prefer to have played it instead of reading it.
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The way valve is structured there would have to be a huge groundswell of people willing to slog through creating an essentially Single-Player game with very little chance of large-scale micro-transaction strategy. Think CS:GO, TF2, & Dota2 items they take cuts of from the Market. They are BANKING HARDCORE on basically NOTHING. I don't see it happening with the way Valve is currently configured.
The best chance it has is if Laidlaw and Wolpaw start a studio and Valve by some weird and unforeseen conseuqnce licenses it to another studio to build and they can just take their cut in steam sales. But then again... "Unforeseen Consequences.." are not rare in Half-Life. -
hfm likes this.
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I can't see Valve doing this, though. It's pretty much their only Single-player story based IP other than Portal. It was also what Valve was BUILT ON. If it wasn't for Half-Life and by proxy the Q/Q2 engine, those guys wouldn't even exist. Most of what they built was on top of id software stuff and acquiring tools built for id software engines. It is somewhat disappointing they aren't finishing the story any time soon, but I totally get why. -
(Speculation) If they indeed have stopped hl team, led the team to resign and stuff, all they have done is royally screwed their name in history. If they have not given up, fine. Half life game and lore is more worth than money. I don't beleive all the talk about critical reviews for hl3 would hurt them. It has a massive fan base. If tomorrow they say they will make it in 1998 source engine, I will still buy it in a heartbeat. Its Half life we are talking about.
Just like blue shift or opposing force, valve should lisence it to third party and finish this mess they started. Its embarrassing for such a big company not to deliver on their promise, finish a cult story of HL2. How difficult is it to just finish a 5h gameplay third episode? Not a big deal to lisence. Alas no one will ever know the real story behind this embarrassing position unless somone inside leaks it.HTWingNut likes this. -
I agree. It would be a huge financial success despite even if it will get lots of criticism. I always said that they should have at least just finished Episode 3 with the same game engine as Episode 2, but they kept always wanting to add newer tech to the damn game engine. Just make the damn game.
And if they themselves are not interested in making it, then license it out to someone that can. Hell, let CD Projekt Red do it. -
Edit LOL Hfm beat me to it. -
killkenny1 Too weird to live, too rare to die.
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killkenny1 Too weird to live, too rare to die.
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killkenny1 Too weird to live, too rare to die.
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I can bet the studio that made the first F.E.A.R will do the right job (good job is not imp). They know how to bring about the story, atmosphere, AI and map design.
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DukeCLR likes this. -
killkenny1 Too weird to live, too rare to die.
Back in the day FEAR was very impressive game, and its AI is still one of the best, even by today's standards.
You would think game AI would only get better and better with time, but unfortunately it started to go down the drain and most of the shooters today have a stupid AI... -
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killkenny1 Too weird to live, too rare to die.
I'm in the same boat as you, smaller amount of enemies, but smarter is better than lots of dumb enemies.
There are instances where lots of dumb AI works well, but for the most games I would prefer smarter AI. -
Half life
F.E.A.R
Insurgency (if you havent played please do)
In all these games level design varied with no. of enemies. In both cases AI choice was independent of enemy numbers. AI thinks acts and makes choices, whether it's to survive, defend of be on offensive. Insurgency, AI actually flushes your position, create decoy diversion, and comes behind ur back!
But what you said its true. That's how devs are making choices based on target market. -
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killkenny1 Too weird to live, too rare to die.
One of my other favorite co-op games had a very interesting AI - SWAT 4. Sometimes enemy NPC would act very unpredictable. One moment NPC surrenders and them boom, shoots in the face as you get ready to cuff him/her and kills all hostages in the area. Love it. Always keeps you on the edge.tlprtr19 likes this. -
Anyways hope Monolith productions reads our posts on Half life 2 ep 3 development!
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killkenny1 Too weird to live, too rare to die.
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I thought Insurgency was primarily multiplayer? No real campaign to speak of?
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Yea. Their next game using unreal engine hits next yr.
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Half-Life 2 Episode 3 Plot Revealed
Discussion in 'Gaming (Software and Graphics Cards)' started by HTWingNut, Aug 25, 2017.