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    Halo camouflage Nvidia vs ATI

    Discussion in 'Gaming (Software and Graphics Cards)' started by lumberbunny, Aug 17, 2006.

  1. lumberbunny

    lumberbunny Notebook Evangelist

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    Tonight I played Halo on a network between three computers. One was a desktop with an X600, one a Macbook Pro with ? ATI, and the third an E1705 with a 7900GS. They all ran well on max settings, although I noticed the Nvidia did not render the shader camouflage like the ATI cards did and instead only applied a cheesy transparency effect. I was surprised because the 7900 is by far the superior card. Does anyone know why this is, and how to change it?
     
  2. Notebook Solutions

    Notebook Solutions Company Representative NBR Reviewer

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    You can try to update your driver. Maybe that will work. But I am not very sure.

    Charlie :)
     
  3. Charles P. Jefferies

    Charles P. Jefferies Lead Moderator Super Moderator

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    I suppose you can't get a screenshot of that game now, but was the Nvidia card doing any pixel shading at all?
     
  4. saturnotaku

    saturnotaku Notebook Nobel Laureate

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    Halo was a poorly done console port. It hardly works on modern graphics cards. IMO, if you want to play it, get an Xbox/360.
     
  5. chris2pher71

    chris2pher71 Notebook Evangelist

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    Lol. I Can just imagine someone paying 300 bucks to buy an Xbox JUST so they can see prettier looking camoflauge.

    That makes me laugh.

    anyway back on topic, my friend reported that he sees the same transparency effect that you experienced with your 7900GS. He has the same card.
     
  6. saturnotaku

    saturnotaku Notebook Nobel Laureate

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    Used Xboxes are $100, Halo is $10-20. Plus there are lots of other really good games for that system.

    Even $300-400 for a 360 is worth it because there are some fantastic titles for that system.
     
  7. Jalf

    Jalf Comrade Santa

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    Might want to check NVidia's driver release notes. They have long lists of bugs, fixed and unsolved, those that are caused by the drivers, and those that are the developers' fault, which games they occur in and if there are any easy workarounds.
     
  8. nick_danger

    nick_danger Notebook Consultant

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    Yeah, the transparency issue is a direct combination of the quality of the port and NVIDIA's shader approach VS ATI's. My ATI 9600 and X800XT both faithfully reproduced the Xbox version's active-camo, but my 6600GT, 6800 Ultra, and my current GO 7800 all display active-camo as transparency. It's really lame, but that's just how it is. None of the Halo PC updates or NVIDIA drivers fixed it, considering I've got the latest of both.

    What really sucks is that many people online that use either older cards with certain drivers or a shader hack are able to see active-camo users as graphic anomalies, rendering the active-camo useless. Pun intended, in case the italics weren't enough.

    I still love the game and play often. I've been playing it since the Xbox launched... The gameplay is just so satisfying, I can look past the dull textures and poor net code.
     
  9. spookyu

    spookyu NBR Zombie Expert

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    No, its "worth it" to some people. Just don't go suggesting someone needlessly spend 300-400 dollars when it doesnt even fix there problem.
     
  10. nick_danger

    nick_danger Notebook Consultant

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    For the short time I had an Xbox360, I really enjoyed it for the games it had, but also for the fantastic job it did of applying texture enhancement and FSAA to Xbox games. It's funny, the first thing I did with all that next-gen power in my hands was insert Halo: Combat Evolved. I switched back and forth on my component inputs between my Xbox running Halo and the Xbox360 running Halo and the difference was pretty intense... just too bad they couldn't make it display in true widescreen.

    Halo4Life
    Halo2Sux