Oblivion's a really good game. A great game, in fact.
While I still stand by my opinion that the art direction is crap and coding is horrible, everything else about the game itself is ridiculous.
When I first played it I was really turned off because it is, frankly, not that great looking a game (pixel shader hell), and I couldn't figure out why everyone was going hog wild on it. But keep with it, because here's the thing:
You can go along with the quests and linear storyline if you choose.
Or you can sandbox it and just go hogwild nuts. Raid some tombs, jack up some skeletons.
This is the most open ended game I have EVER played, compounded largely by the fact that the breadth and scope of it are absurd. You really can do just about anything you want, and aren't terribly limited to just being "an assassin" or "a mage." This is also the first time I've seen the "use it more often and it gets better" skill system actually work properly.
I've been really impressed by the absolute scope of this game and the sheer amount of detail involved. It's bigger than many MMORPGs and in its own ways much more rewarding.
If you didn't initially enjoy the game, keep playing. It improves dramatically.
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Dustin Sklavos Notebook Deity NBR Reviewer
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except that i think it looks pretty awesome i agree. i still play it regularly.
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oblivion is a great game! i am addicted to it lol.......... the graphics are pretty good in my opinion....i play with all settings on HIGH including HDR ut bwith grass and Shadows off @ 1024x786 and i get nice framerates and enjoy the scenery too!
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I luuuuuuuuuuuuuuuuvvvvvvv
My settings are maxxed out at 1440 x 900 with HDR
the game runs perfect, provided I overclock -
the day i got my hands on company of heroes, i stopped playing oblivion. i played through the main storyline, dark brotherhood and few other interesting quests but every time i try to get back to it, it feels very boring to keep playing, especially when compared to the sheer amount of fun i'm having with skirmish and multiplayer modes of COH, i agree with pulp about the huge amount of content in oblivion but i understand why it didn't get game of the year, and it was COH instead, nevertheless, oblivion's still a great game, but it has it's flaws
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Unless you mod it to hell, the only way it "works" is by picking skills you don't plan on using for your major skills, and only actually *use* the minor ones.
Yes, your skills then go up when you use them, but that's not all that amazing, is it? Been done before, and it's sorta crippled by the fact that you may not *want* your skills to go up because of the insanely stupid levelling system.
I also don't see why "open ended" is neccesarily a good thing. yes, it's nice if you're just sandboxing, but it also waters down the story really badly, and means the world feels a lot sparser (because so many NPC's say the same thing and are just there as fillers to give you the illusion that you don't have to follow the storyline).
And of course, because of the stupid levelling system, you may completely cripple your character, not just by getting too high a level, but also by being unable to make many potions because the ingredients don't drop from the monsters that spawn at your level.
Oblivion is impressive in many ways, yes. But it's not a well designed game in my opinion. The scope of it, the size of the world, the number of quests and so on are all amazing. But the core gameplay still sucks.
And as you said, it looks like crap from an artistic point of view. Technically, it's amazing (fancy shader effects everywhere, so much HDR you can get blinded by your own character and so on), but the actual art content is mediocre at best. -
I'm sure you have heard that they actually toned down the AI because it was getting in the way (like NPCs stealing from you!).. which is a shame, I mean the AI is great but I think it would be fun (I would get pissed) if someone stole something from me; I'd have to chase then and hunt them down.. neat. Hopefully in the next Elder Scrolls they will do kind of stuff like this.
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You're right about the effects of raising skills though, those are neat (but again, nothing new)
Consistency is important, because if the game doesn't stick to its own rules, it's hard to immerse yourself in it. But "realism"? In a fantasy game? With magic? Screw that.
(A friend of mine wrote about game AI in his thesis, and used Oblivion as an example. He'd recorded a small video where this woman invites you in, you both end up in her bedroom, and then she suddenly decides to do some target practice! She goes to pick up her bow, then some arrows, then she shoots at her target a few times (and misses). Then she goes back again, picks up a potion to improve her skill, drinks it, and tries again. Sure, this time she hits the target, but come on? In the middle of a date? In her bedroom?
The AI is technically cool, just like the visual effects are technically awesome. But like the lack of actual art style in the visuals, the AI is also crippled by the actual use of it, where it makes the npc's do not just dumb (which we're used to), but actions that are completely out of context.
After all, there are places you don't go as a low level character, because you have no quests there, and no reason to go there. They can use the storyline to indicate to you where you ought to go.
Or they could put new mobs into an area as a result of certain events. (When an oblivion gate opens, tougher mobs will appear. Later in the game (not based on your level, but on how late in the game it is, how far you are with your quests and the storyline), the mobs that appear become even tougher.
It's basic, fundamental balancing that people have managed in every RPG made in the last 20 years.
Only Bethesda apparently can't do it, apparently. -
They could have done it like Morrowind, an amazing and immersive game that held my attention for months. I couldn't tolerate Oblivion for more than about 20 hours--what's the fun of playing an RPG where you have to level your character a certain way or you find yourself unable to complete quests at level 20 that other characters can complete at level 10? It completely takes away the open-endedness that has been such a huge part of The Elder Scrolls.
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Ive been addicted to WoW and Oblivion since December.
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Oblivion is a good game,
But Morrowind was extraordinary.
I hope that ESV will be as well. -
Fallout was extraordinary.
Morrowind was less flawed than Oblivion, but also less impressive technically.
But that's just my opinion... -
Oblivion... The leveling pisses me off to no end, to the point where I find the game about half as fun as I think it would if the leveling system were more like Morrowind. In Morrowind, the world did not level around your character. You could wander around and explore and find neat powerful artifacts and whatnot. You can't do this in Oblivion, as (nearly?) all artifacts sans the Daedric shrine ones are scaled to your level. The enemy leveled lists are scaled to your level (many daedric quests have level reqs too). You can't search the corners of the world and find powerful gear, like glass armor. You have to wait until you're the right level, and then the (rare, expensive) equipment is on every npc in the game. You also never get the same kind of sense of danger. In Morrowind you could very well walk into a deathtrap you were unprepared for. That was a good thing.
Because of the combination of you level / monster level / equipment level, you're far better off doing certain quests at certain levels. Throw stat progression into the mix, and immersion of any kind is killed to death.
The magic system overall is better, but Illusion and Conjuration are broken. (some of the most interesting/fun Illusion spells stop working past level 25, or don't work at all ever (in a practical sense) unless you *only* level Illusion, or have it as a Minor skill and cheat/practice like a madman.) Conjuration is extremely powerful early if you have it high, and past 30~ becomes nearly irrelevant as your most powerful summoned creature gets destroyed effortlessly by your average enemy.
... mmm... I really liked Morrowind. Maybe I'll install it again. ... if Morrowind was better than Oblivion... then maybe Daggerfall is the most fun of all. I should play that.
PS. Oblivion's HDR is ridiculous. Looks great sometimes outside, but inside... people's faces shouldn't do that.
Hate to admit it, but...
Discussion in 'Gaming (Software and Graphics Cards)' started by Dustin Sklavos, May 9, 2007.