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    Higher FPS???

    Discussion in 'Gaming (Software and Graphics Cards)' started by jlum6, Jun 25, 2007.

  1. jlum6

    jlum6 Newbie

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    Ok the screen refresh rate on my laptop will go only to 60 hrtz, but is there a way to getter higher fps while playing counter-strike? Its an OpenGL 3D first person shooter. i have an nvidia 8400M GS gfx card. If any of you know how to get a higher than 60 fps please let me know. Thanks, Justin
     
  2. thegsrguy

    thegsrguy Notebook Deity

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    Decrease detail levels and resolution. This will improve your framerates.

    Why do you want above 60fps anyways? The human eye only needs 30fps to believe it is fluid/smooth motion.
     
  3. jj808

    jj808 Notebook Consultant

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    Trun off AA or at least reduce it. That will increase the FPS quit a bit.
     
  4. Kdawgca

    Kdawgca rotaredoM repudrepuS RBN

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    Also make sure V-sync is off/disable.With vsync on it caps your FPS at your refresh rate. But it can cause tearing and even laggy effects.
     
  5. Lil Mayz

    Lil Mayz Notebook Deity

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    you cam get higher FPS without reducing resolution or details.

    - Update GPU drivers
    - Defragment Hard Drive
    - Stop all unecessary services when gaming
    - Get a notebook cooler
    - Don't use P2P or IM programs when playing CS
    - You could overclock
    - Get more RAM

    I'm not sure, but CS might be limited to 60FPS.
     
  6. jlum6

    jlum6 Newbie

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    well its not that my system cant handle it, its like it is capped at 60.. but cs will run at much higher frame rates

    on my desktop i can get upto 140-150

    i just dont know how to uncap it
     
  7. Joga

    Joga Notebook Evangelist

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    In that case, it definitely sounds like you have Vsync on. In the Advanced video options, make sure under "Wait for vertical sync" that it's disabled. Also, in your Nvidia control panel, make sure that Vsync is disabled there also.
     
  8. Pitabred

    Pitabred Linux geek con rat flail!

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    There's no good reason to go with a higher framerate than your refresh rate, especially with a properly designed game. If you disable vsync, you tend to get texture tearing, as well as the (properly designed) game spending cycles redrawing rather than processing data. But, that really only occurs with threaded development models. Most games are currently in a big loop that only does work between each refresh, so you get better performance if you don't tie to the refresh. Silly programmers...