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    Hilarious Wikipedia Entry for Prey 2

    Discussion in 'Gaming (Software and Graphics Cards)' started by Zymphad, Oct 3, 2012.

  1. Zymphad

    Zymphad Zymphad

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    On April 19, 2012, Bethesda stated Prey 2 will not be cancelled, but instead it will not make its scheduled 2012 release. This was because "the game's development has not progressed satisfactorily this past year and the game does not currently meet [their] quality standards.".

    Ahahahahahaha
    It does not meet their quality standards? I didn't think Bethesda had one to begin with! What quality standard is this? Did we miss it with Fallout3, FO:NV, Rage, Skyrim, Wet, Brink and Hunted: Demon Souls? Was I missing something when all these games are so well known for being bugged? Is having shadows rendered on CPU and running like trash even though they are DX9 games with lackluster visuals can be considered a quality standard? Insanely flickering shadows can be described as quality? Ridiculous texture pop-in be described as quality? Too many review sites said Brink was released incomplete, unfinished and many updates away from being considered a finished product. That is quality? FO 3 and FO:NV had many quests that simply didn't work or bugged out. That is quality? Dragons flying backwards and various other updates that broke game mechanics in Skyrim is a quality standard?

    I wouldn't describe Bethesda as a game studio with attention to a quality for their games, at launch or even few months after launch. As can tell, I am not a fan of Bethesda at all. And I think ID Software were wussies for being acquired by them, instead of being awesome like CryTek and remaining private and independent.
     
  2. jeffreyac

    jeffreyac Notebook Evangelist

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    So... my thought is, if all that stuff you mentioned counts as 'quality' release, and this one didn't even meet THAT standard.....

    :eek:
     
  3. NinjaPirate

    NinjaPirate Notebook Consultant

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    Well to be fair Fallout New Vegas was developed by Obsidian not Bethesda Softworks, though I will agree that their Elder Scolls series and FO3 were buggy on release (though thanks to both patches and the modding community have improved dramatically). Regardless of the bugs I still enjoy their games, there isn't really much in terms of competition (Two Worlds, Gothic, Arcania are all buggier).

    I think that the serious texture pop-in issues with Rage were predominantly due to how the idTech 5 engine handled texture streaming, which was no doubt optimised for consoles. There are quite a few guides on how to fix the texture pop up (not completely but it certainly improves) and improve texture resolution. Here's hoping that a sequel comes out that has more effort put into the PC version.

    The worst game that Bethesda has published is definitely Rogue Warrior, possibly the worst game I have ever played. I've no idea why the hell that was even published.

    EDIT: I also really hope that Prey 2 does come out eventually, those trailers made it look pretty awesome.
     
  4. hockeymass

    hockeymass that one guy

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    Brink was a terrible game. I installed it during the free to play weekend on steam and uninstalled it after 10 minutes.
     
  5. anotherusername

    anotherusername Notebook Consultant

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    I don't know about Hunted, wet, and Brink, but it is somewhat justifiable that Fallout and elder scroll games have bugs on the day of their release. These are vast open world games where the developer simply doesn't have the manpower to finding all the bugs that are potentially quest breaking. Dealing with all the bugs is the price you pay in playing a Bethesda open world game at day one. Their GOTY game packages tend to be relatively bug free.
     
  6. failwheeldrive

    failwheeldrive Notebook Deity

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    Optimised for consoles? lol I tried playing it on my ps3 and it was literally unbearable, the textures took several seconds to load wherever I looked. I could walk into a room and stare at a wall, it would take the textures forever for load, then I could turn around 180 degrees and the textures would have to load again. It was completely ridiculous. This was recently, too, so the game had been patched already. That game is broken no matter the platform lol.
     
  7. NinjaPirate

    NinjaPirate Notebook Consultant

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    Haha yeah, same for pc. Doing a 180 to see the textures re-load was pretty ridiculous. I think why I.D made the texture streaming system is to stay within the consoles VRAM boundaries. I'm pretty sure the uncompressed textures in Rage are huge (most of the game install size is textures I think) and running them without streaming would be impossible on consoles. When I get my new lappy I might see if an ssd will help the situation (probably not much though).
     
  8. failwheeldrive

    failwheeldrive Notebook Deity

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    It's certainly a unique system that id used, but it's unfortunate the execution had so many flaws. Let me know how if it runs any better with an ssd, I really liked the shooting mechanics but the technical issues were too much for me. I'd give it another go if I heard an ssd improved the game :)
     
  9. hfm

    hfm Notebook Prophet

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    I played it recently with an SSD and it was very playable. The pop in still happened at times but it was greatly minimized.
     
  10. failwheeldrive

    failwheeldrive Notebook Deity

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    hmmmm... I'll probably pick it up on the next steam sale then. Once I order an ssd, that is.