This video made me think:
How can you battle games that are primarily multiplayer that get a bulk of their revenue from buying them up front? Like The Division. It made $330M, despite losing 93% of it's initial market.
It's almost like you need the game to be virtually free up front with paying for add-ons that are meaningful to reward the team for making and maintaining a quality game. Otherwise this trend will continue. Pay $50-60 for a new game, get crap online support, and then you have no recourse. The money is spent.
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ThatOldGuy Notebook Virtuoso
Unfortunately, I believe Steam eats the refund cost and not the game developer. -
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It's simple: don't buy the game, and spread the words.
It's not possible to battle against this model of bussiness, you just have to deal with it and play other gamesStarlight5 likes this. -
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killkenny1 Too weird to live, too rare to die.
I've been saying Fallout 4 is a crap (with constructive arguments), and guess what, people still buy it like crazy.Starlight5 likes this. -
Fallout 4 was my last Bethesda game.
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Take his review of Fortnite - like many others it tell me exactly what I needed to know
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The model only works for a mmo, for Activision and Ubisoft selling a fullpriced sequel all over again still is the most profitable model and all they care about is, well I dont have to say itStarlight5 likes this.
How to battle against poor game implementation?
Discussion in 'Gaming (Software and Graphics Cards)' started by HTWingNut, Jul 20, 2017.