This video made me think:
How can you battle games that are primarily multiplayer that get a bulk of their revenue from buying them up front? Like The Division. It made $330M, despite losing 93% of it's initial market.
It's almost like you need the game to be virtually free up front with paying for add-ons that are meaningful to reward the team for making and maintaining a quality game. Otherwise this trend will continue. Pay $50-60 for a new game, get crap online support, and then you have no recourse. The money is spent.
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ThatOldGuy Notebook Virtuoso
You need a system like Steam that allows refund. Steam allows 2 in-game hours or 14 days or something like that. Unfortunately 2 in-game hours is too short for blockbusters and (but reasonable for indie titles). They need something like up to 5 hours based on game price
Unfortunately, I believe Steam eats the refund cost and not the game developer. -
Yeah, 2 hours is nothing in most games, especially online games. I think the devs eat a lot of the cost for returns, otherwise it wouldn't be any punishment for them to release crap games.
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It's simple: don't buy the game, and spread the words.
It's not possible to battle against this model of bussiness, you just have to deal with it and play other gamesStarlight5 likes this. -
Umm, if you don't buy the game how do you know if it's your kind of game or if it works well with your system? Or if they have promised changes that never come to fruition?
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killkenny1 Too weird to live, too rare to die.
Oh yeah?
I've been saying Fallout 4 is a crap (with constructive arguments), and guess what, people still buy it like crazy.Starlight5 likes this. -
Fallout 4 was my last Bethesda game.
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Sadly I think only the wait and see approach works there. Some reviewers do a good job. I personally like 'Worth a Buy' - he's reasonably old school and tells it like it is. Although I don't always agree with his assessment it's a good gauge for me.
Take his review of Fortnite - like many others it tell me exactly what I needed to know
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I felt lucky not buy into those "game as a service" kind of games. And also living in a place with bs internet gives you the discourage to buy those in the first place.
The model only works for a mmo, for Activision and Ubisoft selling a fullpriced sequel all over again still is the most profitable model and all they care about is, well I dont have to say itStarlight5 likes this.
How to battle against poor game implementation?
Discussion in 'Gaming (Software and Graphics Cards)' started by HTWingNut, Jul 20, 2017.