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    How to fly Battlefield 3 Jet?

    Discussion in 'Gaming (Software and Graphics Cards)' started by tetutato, Nov 5, 2011.

  1. tetutato

    tetutato NBR Troll

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    I can't ever seem to get it. How do you do lock ons and all that. Change view point. Lol. I haven't got a single kill with a jet but died like over 20 times. I'm just in complete awe whenever I see 2 jets in the sky having a dog fight. Can anyone like give me some advices? :D Also do you only get the machine gun in the beginning? Can't seem to find the control for the lock-on rocket.
     
  2. Flapo

    Flapo Notebook Consultant

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    check ur battlelog to see unlocks. yes, u only get gun at beginning.

    as for flight tips:
    Battlefield 3 Jet Tutorial Part 1 of 3: Basic Movement, Offensive and Defensive Maneuvers - YouTube

    change and test controls till u find the right combination
     
  3. HTWingNut

    HTWingNut Potato

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    Jets are just nerfed big time in BF3. They serve nearly no purpose in supporting the ground war other than having an air war going on above you.

    PM me if you're interested in getting on my practice server to fly around and try different things.
     
  4. Flapo

    Flapo Notebook Consultant

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    i completely disagree. with a GOOD team, jets support ground with laser guided missiles. infantry spot tanks and jeeps, and i as a jet take them out with laser guidedd missiles. missiles takes more the 90 healt in heavy tanks and infantry engi finishes him off.
     
  5. HTWingNut

    HTWingNut Potato

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    And how long does it take to get laser guided missiles? You need a lot of air time and even kills to get there. Plus I know lots of people complaining about the laser guiding being broken, not to mention needing a teammate to lase a target and even knowing about it (good luck with that 99% of the time). Ground support aircraft without bombs is like a soldier with only a pistol. In my 32 hours I've put in this game so far, I have not seen a single jet do any damage against a tank or any other vehicle.

    Not to mention the guys with the most hours in jets are usually the same jerks that are always yelling at other people to stay out of the jets and telling people how horrible they are and shouldn't even use the jet. In other words pouting and acting like a child. You gotta practice somehow.
     
  6. Flapo

    Flapo Notebook Consultant

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    laser guidance is provided by a recon with soflam. IF not then the beam detection upgrade is very easy to unlock, plus total detection time is 2 seconds tops. also more than 70% of the time the tank is disabled, 90% the lav-ad is disable, and 100% jeep is destroyed.

    dont blame the jet, blame the pilot.

    EDIT: i dont even read what noobs say, i dont insult no one, i can play ANY class and i dont mind not using the jet.

    NOW, IF i am gonna use the jet, I KNOW how to use it. bottom line, it take different battle skills between infantry and a jet. an infantry PRO can be a JET NOOB.
     
  7. HTWingNut

    HTWingNut Potato

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    I'm not blaming the jet, I'm blaming the game. Aircraft without bombs is stupid, period. I was a competent pilot in BF2 and BFBC2 but so far jets are completely useless and do very little to support the ground war. TONS of complaints on the SOFLAM and constant misses too.

    And comments like "Don't blame the jet, blame the pilot" are the pompous attitudes I'm talking about. The game has issues. Some people have it less than others. But consensus is jets are nerfed, bombs need to be added, and SOFLAM is broken.
     
  8. Flapo

    Flapo Notebook Consultant

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    Well not for me. actually u saying bad things about everything being broken makes u sound like a noob. everything works fine for me, so how come is it broken??
     
  9. philiphan

    philiphan Notebook Consultant

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    It doesn't take that long to get the Guided Missile for the Jet. However, I strongly advice against using it unless you have people laser designating targets for you (either via the MBT/Chopper/SOFLAM). The Guided Missile needs to be fixed, as it almost never hits the target, and is countered by IR smoke. Rocket Pods are a lot better for the weapons slot.

    Without the Beam Detection Upgrade, it takes about 3 seconds to lock, and with it takes 1 second. I'd rather run Stealth, since it's more valuable.

    Jets are certainly more like glass peashooters compared to the glass cannons they were in BF2. They're no useless in terms of acting as CAS, since they can easily disable a helicopter. You just have to play a lot more cautious with the Jet. A jet pilot on BF3 needs to have map knowledge, awareness of choppers and the respawn times of the enemy jets. A pilot shouldn't start doing strafing/rocket runs until he knows the sky is clear of enemy jets.

    In short, a jet pilot really needs to work harder to get kills/staying alive in BF3 compared to BF2 in my opinion. One can argue if this is for better or for worse, but that's the boat we're in so might as well make the best of it, and if one doesn't like it, there's no reason to bash on the people that do.
     
  10. DEagleson

    DEagleson Gamer extraordinaire

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    Have to agree with HTWingNut here, BF3 still got its share of launch issues waiting to be patched away.
    The issue with rockets flying through the target is one of them, it aint as common as it was when the servers where rubberbanding like a (censored) but it still happens.

    Of course im more grunt than pilot but at least i can fly the damn things. :3
    (Cant land them though, but you dont really need to restock ammo anymore.)
     
  11. masterchef341

    masterchef341 The guy from The Notebook

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    I like the jet balance. They can't generally change the tide of battle too much, which is good.

    Most of the time, the air battle is precisely that- an air battle. However, if one team gets control of the sky, they can take out all the enemy helicopters, and then start working on the tanks.

    Helicopters can reign terror down on ground forces, so if the jets have air superiority, removing enemy helicopters is a big help. After that, there are the laser guided missiles to help with enemy armor on the ground.

    It's just the right amount of focused power IMO. If I could change anything, I would make the laser guidance lock on take longer (harder to pull off) but have the missile do more damage (disable any vehicle in one hit)

    You don't need to coordinate with your team for the laser guided missiles.

    I'm pretty experienced with the jet, landing is not part of my repertoire. It's not a good tactic imo
     
  12. HTWingNut

    HTWingNut Potato

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    I apologize for my negative attitude. I'm just tired of the jet jerks online causing issues and preventing others from enjoying the game.
     
  13. masterchef341

    masterchef341 The guy from The Notebook

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    Generally I don't focus on flying the jet. Just use it if available. I guess the key is that I never spawn base and wait for the jet. I only use it if I can spawn in it directly. No one should be spawning base and waiting around for the jet.

    You won't get any jet griefing (except maybe via chat) if you uphold that simple policy.
     
  14. Flapo

    Flapo Notebook Consultant

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    thats what im saying. If i love so much to fly jets then i would exit BF3 and load HAWX 2. but no, i feel like a good team + jets = superior battlefield ownage over enemy.

    i know there are bugs and so. AND I KNOW IM NOT A JET PILOT (NOTHING TO DO WITH THE GAME), but GAMEWISE speaking, i feel the jet is there NOT only for people who like to take of and crash, BUT to people who are willing to gain experience on it, and make a great impact to the enemy both air and ground wise.

    @HTWingNut: im so sorry all ur battlefield experience since BF2, hasnt made up for how bad BF3 is for you. i hope that either u start liking it,or DICE releases a super update of some kind, or SOMETHING so that PEOPLE stop whinning.

    Good Day
     
  15. MrDJ

    MrDJ Notebook Nobel Laureate

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    if i see a jet or helicopter in front of me i run in the opposite direction lol.
    tried 4 times and 4 kamikaze deaths so far :(
     
  16. rookietwo

    rookietwo Notebook Enthusiast

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    I can fly the jet ( with a joystick) but I die rather quickly, killed by more talented pilots who already unlocked stealth and wahtnot .
    My only kill in a "dogfight" was when a guy stalled in the ceiling and was pretty much staying immobile. Else to rack up points in a chopper, i jump in the gunner's turret and pray to have a good pilot!
     
  17. HTWingNut

    HTWingNut Potato

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    I just think the jet needs to serve more of a role than attacking choppers is all. Bombs have always been there. It's not like bombs is a far fetched idea. But yeah it is much harder to earn your wings in BF3 unless that's what you concentrated on since day 1. I'm a half-way competent pilot and lots of times can't even get off the ground without getting a lock on me. I frequently use it as rapid transport to a distant enemy checkpoint because with all the AA out there unless you have the advanced upgrades its damn near impossible to do much else. I have a couple chopper kills under my belt.

    I wish they'd fix the joystick inputs too. You have to manually disable all inputs for infantry and vehicles otherwise it expects you're using the joystick for everything, no easy check box "use joystick" or something like that. Pain in the rear.

    In any case I do have the practice server primarily for practicing flying with jets and choppers, but you can use it however you please. I wouldn't mind playing with a few people at the same time to do a 2 on 2 dogfight just to practice. Unfortunately unranked servers don't work yet, so it would affect your stats, but may be worth it.
     
  18. iPhantomhives

    iPhantomhives Click the image to change your avatar.

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    I'm agree with HTWingNut , this game is full of bugs , just yet.

    You may try the invert setting in the game , this helps you a bit in controlling the jet with mouse.

    PS : Anyone know is there any unlock-able "Throwing" motion sensor like in BFBC2?
     
  19. masterchef341

    masterchef341 The guy from The Notebook

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    If you want some help dogfighting, I'll join. Are you on?

    I think if you're trying to get unlocks, you should just join a 16 player cap server on caspian or the other big map... there's another map with a short height ceiling, not as good.

    You really don't need all the unlocks to be a threat in the skies. I've unlocked everything (for the jet) but you literally only need a handful of kills to get enough unlocks to be set.
     
  20. masterchef341

    masterchef341 The guy from The Notebook

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    I think the jet's role is a little bit more complicated than that.

    The jet is good at engaging other jets, helicopters, and all vehicles. The jet role to me is anti-vehicle that can cover the entire map. You aren't very good against infantry or "fixed" AA (as opposed to mobile AA, which you're actually good against). At the same time, infantry poses no risk to you whatsoever.

    If you were given generic bombs, I think the jet would be too powerful. As it stands, infantry has no response to an enemy jet, at all. The only things that can actually hit you at all are tanks with a gunner, AA (vehicle or fixed), and other jets and helicopters.

    An amazing helicopter pilot could maybe hold off a slightly below average jet pilot, but all of those matchups except fixed AA are in favor of the jet, unless they are coordinated and have multiple units firing on you, but even then all they can really do is deny you a small area, they still can't kill you if you know what you're doing.

    You have to prioritize jets > helicopters > ground armor, in that order. You won't have much success engaging vehicles on the ground if there are other jets shooting at you in the sky, and this makes sense to me.

    The kit setup you want in my opinion is:

    -radar
    -IR flares
    -laser targeted Air to Ground missiles (ie. these are the bombs)

    IR flares are enough on their own to keep you alive in the sky, but radar is helpful. You'll need the bombs to have much success engaging ground enemies. Rockets do just OK, and the chaingun is pretty weak against armor. You can take out pretty much any armor vehicle without much effort by doing a pass or two over it and dropping the laser missle.
     
  21. Prydeless

    Prydeless Stupid is

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    You don't think engineers with the Stinger/IGLA are any threat? I haven't played engineer much to unlock them after release, but during the beta I was locking onto Jets quite often to be a nuisance and on occasion I would disable them and even managed a kill or two.
     
  22. HTWingNut

    HTWingNut Potato

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    I just spent time trying to bind my joystick to controls. It worked fine for the jet, but for the chopper it won't bind pitch properly, it sets it to some random button. Does just fine on the jet. Then it won't let me clear the binding unless I assign it some other button first to both pitch up and down, then clear the pitch down first then pitch up. Really weird. So I can't use joystick for chopper... grr.

    No, it isn't that complicated. Jets in a ground war = bombs, period. How can you say an A-10 can even fly without some form of AG ordnance.
     
  23. usapatriot

    usapatriot Notebook Nobel Laureate

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    I was using the Stinger today and every time I locked a jet he would evade and when I fired my missile he would deploy flares. By the time I reloaded, so had his flares and I couldn't even get a single missile to hit. The Stinger/IGLA is definitely NOT overpowered, just annoying for pilots which is what it should be.
     
  24. HTWingNut

    HTWingNut Potato

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    Yeah, I was playing with DEagleson yesterday and he was using the SOFLAM quite effectively primarily as a deterrent to spook choppers and tanks to distract them so we could get a good shot at them.

    Gah, keybindings are all fubar. I even reset them and started over. It's impossible to get it without something screwing up. Now my afterburner key brings up the Commo-rose menu and my external camera binding brings up the game menu. I'm finding it a bit easier to fly with mouse and keyboard now because joystick and key binding support is for crap. It's too bad. :(
     
  25. masterchef341

    masterchef341 The guy from The Notebook

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    When it said "more complicated than that - I was referring to your notion that the jets are exclusively anti-helicopter, which is what I quoted. I wasn't making any absolute remarks about complexity, just noting that it is *relatively* more complex than if it were exclusively anti-helicopter, since the jets are extremely proficient at taking out other jets, as well as all vehicles. I believe the jet is more proficient than any infantry class at anti-ground armor.

    I understand that you want bombs. I didn't design the game, so I can't help you with that. I do think if you're going to use jets in BF3, you should focus on clearing out jets, helicopters, and ground armor, in that order, because that's more or less the ordering in which they pose a threat to you.

    I didn't mean to start a big debate about what the jet should be, I've just put some thought into how to make it as effective as possible when you do use it.

    ---

    As far as the ground to air lock-on weapons, they're completely harmless from the perspective of a good pilot. No decent pilot will ever get hit by one. That doesn't mean they're *completely* useless, because not all pilots are decent, and occasionally you might get lucky on the ground and end up firing at a jet that doesn't even have flares, or doesn't know how to use them correctly. But, if we're talking from the perspective of an experienced pilot, it's a total non-issue for us.
     
  26. 5150Joker

    5150Joker Tech|Inferno

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    This unlocking idea is the worst thing to ever hit the BF franchise. BF 1942 and BF2 were so much more fun out of the box. It rewards kids that don't have anything else to do but game all day and for those of us that have real life priorities, we can't enjoy the game fully due to a lack of time.
     
  27. DEagleson

    DEagleson Gamer extraordinaire

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    The best way to maximize the deadlyness of the Stinger / IGLA is to lock on, (Dont shoot just yet) and wait until the chopper pilot drops flares.
    Then you relock and fire!

    Taking out planes are a bit harder since they fly out of range fast.
    If you can communicate with a friendly plane, set up a trap.
    You use the Stinger missile to get the enemy plane to drop flares and your teammate goes in for the kill.
    Or you could just get more anti air engineers covering a bigger area.
     
  28. philiphan

    philiphan Notebook Consultant

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    I pretty much agree with everything you say, except for your loadout for your jet. While I understand your logic in your picks, I would like to see your opinion on my loadout.

    - Stealth
    - Extinguisher
    - Rocket Pods/Radar Guided Missile.

    So while the Air Radar is good since it always tracks enemy jets, it doesn't show their location on a "vertical level", only the direction of the jet. The biggest drawback of the Air Radar in my opinion is the fact that you can't zoom it out. Whenever I'm on a jet I always have the minimap zoomed out at the max to get for maximum battlefield/map awareness. For instance, I can see if the enemy jets has respawned, and if it disappears from the minimap I know he's just about to take off. The drawback of this is that I kind of have to rely on my teammates helping me out my spotting the enemy jets and telling me if I've got one on my six or if I've managed to shake him off etc. I realize this reduces their efficiency since they from time to time have to look up and help me out.

    Regarding the IR Flares vs Extinguisher, my train of thought here is that I really don't want to go down in a 2v2 jet scenario. Since a 1v2 jet scenario (paired with the somewhat long respawn time on the jets) quickly ends up becoming a 2vs0, resulting in total air dominance for the other team (and if they feel like it, they can do strafing runs on our jets as they spawn, keeping the control of the skies for themselves).
    So basically once you're disabled, you're ed with flares. Any decent pilot doesn't roll heat seekers anyway, so the only thing you have to worry about is missiles from stingers/heat seekers from choppers/and missiles from AA. Stealth gives you 5 extra seconds to move away from the battlefield if you're getting locked on, and with some skill (and some luck), you can dodge the missiles locking on to you. While I haven't really found a 100% solution to dodge the missiles, I can evade probably about 6-7/10 missiles.

    On the other hand, extinguishers doesn't necessarily give you a second chance, since a skilled pilot will just keep following you until your jet is actually destroyed. I still believe though that Extinguishers are better than flares because of that chance that you can still manage to help your wingman out once disabled. It's worth to note the cooldown:

    - Flares = 10 sec
    - Extinguisher = 20-30 seconds

    Lastly, I'm a bit on the fence here regarding the FFAR Rocket Pods vs the RGM. If the RGM would actually hit their targets consistently, I would take it any day of the week. But as things stand right now (relying on laser designation to be sure it hits), I might consider going back to rocket pods. With rocket pods, you can easily baserape tanks, jets idle on the airfield from a relatively high altitude compared to the main cannon.

    I would certainly go with RGM if more people would designate targets, but yeah still on the fence on this one.

    I would appreciate the thoughts of your other jet pilots regarding the loadout, since I'm trying to find what's optimal.
     
  29. HTWingNut

    HTWingNut Potato

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    You guys are thinking waaaaay too much for a run and gun game. Airplanes are arcade and with the glitches and horrible hit detection, at least 50% of evading or getting kills is luck.
     
  30. masterchef341

    masterchef341 The guy from The Notebook

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    it is arcade, it is not sim, but it's also not luck at all
     
  31. HTWingNut

    HTWingNut Potato

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    It is luck, when you consider the bad net code. On three occasions I can recall, I had a chopper hovering right above me like ten feet, so I launched and RPG and it went right through it, no damage, no nothing. And all the times that you riddle someone with bullets, only to have them turn around and blast you with one shot dead and they have 80% health. Not to mention Javelin hitting ten feet to the side, front or rear of a tank when it should be a direct hit 90% of the time (and that device requires almost no skill), it is about 25%. Call it luck, call it bad net code, ghost in the machine that decides to make it a hit/kill or not, call it what you want. Even good skill can't overcome poor programming. You're at the mercy of the roll of the dice, whatever that dice is made up of, it's something you have zero control over and happens sometimes and sometimes not. I call it luck. If you don't think there's not some level of (significant) randomness to this game whether intentional or not, you're kidding yourself.
     
  32. masterchef341

    masterchef341 The guy from The Notebook

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    I've just had a very different experience with the jets.

    A) being on the ground and attacking a helicopter with an RPG isn't reason to believe that the outcome of jet battles is based on luck

    B) being on the ground and riddling someone with bullets and having them turn around and kill you isn't reason to believe that the outcome of jet battles is based on luck

    C) I've had a totally different experience with the hit detection than you, but I have had occasional issues that seem server dependent. I occasionally run into a server that is completely unplayable, you'll be warping around and more or less not in control of yourself. Most servers don't have that issue for me, and it's not intermittent (it doesn't randomly start happening on good servers, it's more of a constant problem on poor servers).

    I guess my best advice would be to change servers. I've had good success with the laser guided missile. Did you mean the javelin or the laser missile? Keep in mind it doesn't do enough damage to disable a tank with full health. Also, IR vehicle smoke will prevent it from hitting it's target, on purpose, not because of poor netcode. If you meant the javelin, refer to sections A-B.

    I have to say, in my experience the hit detection has been pretty solid. The game certainly isn't bug-free, but I think the hit detection is much better than the previous title, even in the current state. I know at some point during open testing (alpha or beta) they changed the hit detection to be primarily local instead of server-side. That allows the hit detection from the perspective of the shooter to be rock-solid. The downside is that you can sometimes get shot when you think you've just made it, and moved behind cover.

    If your bullet hits the character model of a target, you should get the hit every single time. A lot of the guns are unforgiving in terms of kick, so full auto usually isn't very effective. Short bursts or quick single shots seem to be better. Also, keep in mind you still need to lead moving targets, and account for bullet drop, since you are firing bullets and not lasers.
     
  33. HTWingNut

    HTWingNut Potato

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    @masterchef - You talk like I've never played a game like this before. It has nothing to do with firing in short bursts or "just making it" around cover (we're talking 1-2 seconds not 0.5 secs). And bugs carry over across the game not just infantry out tanks. you think there's different code for jets?

    In any case I'll stick to the ground and choppers until they decide to make jets part of the war.
     
  34. tetutato

    tetutato NBR Troll

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    Just saying guys don't think I'm not here. I'm taking all of your genius knowledge in piece by piece. :D By the way about seeing a jet in game, I usually just stand there on admire them cuz well... It just makes the game look so much awesome. >.<
     
  35. masterchef341

    masterchef341 The guy from The Notebook

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    I'm talking about .5 seconds or less, but keep in mind half a second might as well be a millennium.

    If you're getting shot after having been under cover for a full 2 seconds (1 Mississippi, 2 Mississippi) - then you're either exaggerating or just having a fundamentally different experience than I am. I'm not sure we're playing the same game anymore.

    You're experience is slot machine jets and I have pinpoint accuracy with the jet's cannon every time. I've got it down to a science. I have a pretty good internet connection though. Maybe it's that.
     
  36. HTWingNut

    HTWingNut Potato

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    Ok, I'll stop whining...

    In any case yes skill is required, but the lag issues are still prominent. And I literally mean 1 to 1.5 seconds after climbing back behind cover. It has been discussed (whined about) multiple times on the Battlelog forums, although the search feature sucks so can't really provide links atm. But one was a long one with lots of complaints about it. That kind of lag issue happens very often.

    Plus it has not given me points for capping a flag frequently, even though I'm right on the damn flag, not to mention not properly doling out kills. Several occasions I've gotten multiple kills and it only added one or two when it should have been two or three. Lots of other lag/sync related issues that still aren't fixed. I still get occasional rubber banding, but it's better than it was.

    I would do some recording, but my performance is borderline as it is and don't want to affect it more unless I use my camera to record my LCD. I may do just that.

    My internet connection is decent, and I usually play on servers with 30 ping or less. Here's my speedtest.net I just ran.

    [​IMG]

    Edit: here's a good example (kinda - plus notice the nice exploit shown in the video). Notice at 0:28 seconds he gets shot by the Phalanx and goes prone immediately and still gets hit at about 0:29.5 then dies. It's probably about 1 sec delay from the time he goes prone out of sight to the time he's shot and killed. I've seen it about twice as bad as this.

    <param name="movie" value="http://www.youtube.com/v/yXTSPWbx_cg?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/yXTSPWbx_cg?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width='560' height="315" allowscriptaccess="always" allowfullscreen="true"></embed>
     
    Last edited by a moderator: May 6, 2015
  37. sarge_

    sarge_ Notebook Deity

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    Answer:

    <param name="movie" value="http://www.youtube.com/v/JzLARSQup70?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/JzLARSQup70?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width='560' height="315" allowscriptaccess="always" allowfullscreen="true"></embed>

    /thread
     
    Last edited by a moderator: May 6, 2015
  38. Alex

    Alex Super Moderator

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    You may have noticed I have deleted a few posts

    Those of you that have a missing post or two know why
    For everyone else, please continue with the discussion
     
  39. Flapo

    Flapo Notebook Consultant

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    well im sorry moderator if i went out of line.

    i just believe that people should know the truth about the topic on discussion. i think its fair for game developers as well as for people who dedicate time training with jets.

    i do believe that my silencing is unfair, but ill stick to forum rules on this one. if i find more usefull tutorials on jet flying i will keep the board up to date.
     
  40. masterchef341

    masterchef341 The guy from The Notebook

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    I hate to keep busting your chops on this, but the example you have described above is actually just under .4 seconds. I'm counting from the time his body is exposed to the gunner (ie. above the wall) to the point in time in which he received the hit indicator which resulted in his death. Again, this is in line with my experiences. As stated before, I find there is about a half second window between being behind cover and being safe from enemy fire, not 1-1.5 seconds.

    I don't believe that you would experience a full second delay in a good server with a good connection. Obviously, if your connection to the server is poor, or if the server is sufficiently overloaded, chaos ensues and you may experience all sorts of unexpected behavior, but this is true with any real time game. Your internet connection seems good, but your latency may still be distance dependent. If you're trying to access servers in California or Europe or elsewhere, I wouldn't be surprised if the latency was twice as bad (just like you said) but that would mean .8 seconds in the worst case (about half of your worst case estimate)

    Again, I haven't run into over half a second of this sort of delay in my experience, and this example is exactly in line with my expectations. I believe it's actually a decent compromise to the problem of latency and bullet hit detection. I think it makes sense to side with the aim over the shooter over the position of the target, simply because movement control is relatively coarse compared to aiming and firing your weapon in the game.

    ----

    Just to rehash:

    I reviewed this, and decided that .4 seconds was a significantly better estimate (actually, upper limit) for this example, while at the same time I agree this phenomenon is common and also that this is a good example of it.

    I believe this delay is reasonable because of the benefits it gives to hit detection from the perspective of the shooter. Understanding that there is no perfect solution to hit detection latency, I favor this. The alternative is to compromise somewhere else in the spectrum of siding with the shooter or with the *victim? target? whatever*. I find that the small delay window as the victim is not very frustrating, but having a bullet impact the model from my perspective and not register a hit (ever) is extremely frustrating.

    Even a relatively simple game like CS:S have extremely complicated hit detection algorithms. To be an expert player, you have to invest time to learn precisely how the latency issue is dealt with and how to affect your aim as a result. You have to understand the hit detection algorithm to play at a high level.

    In BF3, you don't have to worry about hit detection algorithms as a shooter. You do have to worry about bullet mechanics, but you can be content to know that the target you are aiming for is the target that you see in your sights. To me, this represents lifting a major burden of frustration from the attacker for a minor burden for the defender. I'm happy with this.
     
    Last edited by a moderator: May 6, 2015
  41. mobius1aic

    mobius1aic Notebook Deity NBR Reviewer

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    I don't get why people think the jets are so difficult to fly, it's actually easier than the default M & KB controls for flying jets in BF2.
     
  42. Phistachio

    Phistachio A. Scriabin

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    That's the point ;)

    Jets are way too easy to fly in this game. They should add a little more realism, of course this suggestion would be costly, but it is one : add the X-Plane 10 flight physics engine. It has wind calculations and such all in play. Amazing engine.

    But of course, this isn't a jet simulator, but that engine could help in further mechanics like bullet travel, helicopter piloting, etc.
     
  43. Prydeless

    Prydeless Stupid is

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    It's almost 2 seconds by my count and I experience it regularly. If it was one sided like that, it wouldn't be too bad, but stack that with hit detection issues and it starts to grate. HT's mentioned he experiences it on servers nearby so mentioning servers in Europe or the west coast is pointless in his case. I don't have that luxury being in Hawaii, where the best I can do with regard to ping and latency is the West Coast. It all feels inconsistent though because these issues seem to pop up randomly regardless of what region the servers are in.
     
  44. HTWingNut

    HTWingNut Potato

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    They really just need to raise the flight ceiling, add bombs, a client side practice map, and eliminate the jet hogs that insult other pilots that are taking the jet.

    Right. I stated I play on servers < 30 ms usually. And that video was just an example I happened to stumble across and also stated it's frequently at least twice that length of time for a hit after taking cover. I did take the video and slow it down to 0.125x (8x slower) and it's right about 0.5 second. But it was just to prove a point. I've seen it easily worse than that, like already stated 1 to 1.5 seconds.
     
  45. masterchef341

    masterchef341 The guy from The Notebook

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    I did frame by frame and counted .4 (.39 precisely, on the frame) - I'm not sure how you counted .5, but we're splitting hairs at this point.

    A full second or more would start to be pretty rough. It sucks that you're experiencing 3 times as much delay as me. My connection isn't nearly as good as yours either. I'm not sure what is causing the difference.

    As for being in hawaii, how is your hit detection in other FPS games?
     
  46. HTWingNut

    HTWingNut Potato

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    What other FPS games? lol. I don't play too many online shooters. Bad Company 2 was about it for a while, prior to that lots of BF2 and some Half-Life 2 Deathmatch with some TF2, CS:S, and MW2 sprinkled in. But I never recall anything this horrid. BFBC2 was pretty bad at times, but even then it wasn't like this. It was more streaks of actually getting kills and other times I was shooting marshmallows or something.
     
  47. DEagleson

    DEagleson Gamer extraordinaire

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  48. HTWingNut

    HTWingNut Potato

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    Thanks, already had that installed, lol. I've tried many things, but if net code is the culprit not much you can do about it.

    Actually have this one installed: http://www.wowinterface.com/downloads/info16336-PingEnhancer.html

    but seems to do the same thing.

    If it were consistent then I'd think it was just plain latency through my end. But it's not, it's inconsistent. Sometimes I get solid kills and cover works great. Other times it's like I'm shooting marshmallows and enemy has bullets that can go around corners.

    <param name="movie" value="http://www.youtube.com/v/heMboVN12r0?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/heMboVN12r0?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width='560' height="315" allowscriptaccess="always" allowfullscreen="true"></embed>
     
    Last edited by a moderator: May 6, 2015
  49. Mitlov

    Mitlov Shiny

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    The low flight ceiling, restricted ordinance, and unrealistically-slow speeds are the only things that keep a modicum of balance to the game. If an F/A-18 could do what it does in real life, nothing in the game--not tanks, not infantry, not helicopters--could touch it. The only "game" left for the jet pilot would be distinguishing friend from foe and hitting instead of missing. He'd never be in danger himself. It'd be like one of those "death from above" missions like the AC-130 mission in Modern Warfare 1.
     
  50. Mjolner

    Mjolner Notebook Evangelist

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    Honestly I miss BF1942 planes. They had dumb bombs, flew slowly, and stalled VERY easily. The only stalling in BF3 is the fake flight ceiling stalling that you have no control over. in BF1942 you could fly as high as you want, but getting there took a while (since you had to keep your ascent angle low to avoid stalling).
    On Midway I would get in a Dauntless dive bomber from the carrier and take it to a VERY high height over the island (far above in the magical viewdistance fog). Once I got over the island I would dive straight down (I mean, it is a dive bomber after all) and look for targets. After I bombed the targets I would shoot straight back up into the clouds without giving the AA a chance to hit me.
    You can't do anything like this in BF3.
     
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