I just got it from my local best buy, i guess its not supposed to be out yet. Did any other retailers do this? Its installing now!yayayayyayayayayayyayayay!![]()
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The Forerunner Notebook Virtuoso
I've already had it since tuesday. Though I never was a fan of UT, I'm somewhat enjoying it more than the past games. Still its not in the same league as COD4 or TF2.
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Unreal Tournament forever!!!
I'm just worried that it might be overshadowed by other major releases like Crysis and CoD4. -
so far, (like 5 mins) its been really fun! lol. unreal warfare seems to be only onslaught with a few mutators (like the orb), not the assult/onslaught they were talking about. It seems to run as good, or maby even better then the demo. Much better then crysis. I like how there are portals at nodes instead of hitting e and selecting the spawn point... so far its really fun!!!!
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I simply love UT , especially for the Assault type maps. Real FUN in multiplayer,a MUST have for all FPS fans
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From the videos Ive seen, this game looked very impressive. I thought it was in the same league as Crysis with its new engine, but maybe Im wrong. Could we get some screenies? Pretty please
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Sure thing, I`ll post some after I get some sleep, I`ve partied all night
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sure, later though, last day my family is in town... its graphics are about on par with crysis, although the majority of the maps aren't nearly as big. There is a demo out too... My 7950GT KO (desktop) with the FX-60 (2.6 dual) and 3 gigs of ram can max it out at 1024 by 768 (max for my monitor) no problem, always over 30, more like 50 average i think... very impressive.
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One thing for sure is that the bots are a lot harder then they used to be. I used to play on Godlike and be able to hold my own, but now when I set it to Skilled they rip me a new one.
I still like UT 2003 better. This seems like its limited in single player game mode and does not save config settings, or allow you to create profiles for taunts. -
Here are 2 pics:
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That game doesnt look that bad... and yes it is overshadowed by CRYSIS niark niark hahaha immore on crysis's side... but not too much on the multiplayer of it
The textures on the gound look kind of horrible =/ and do they still use skybox? The first pic looks like no real sky at all... -
Here's some more:
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Got the game too from BB with that bonus character...
1280x800, PP: Vivid, Detail 3/3
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This game truly is a must have for anyone who is into FPSs. The gameplay right now is solid, and its pretty much just like ut99, I can't wait until there are hundreds if not thousands of custom maps and some new weapons for this game. That is what seperates this from any other FPS, the diversity is incredible.
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Beautiful level design...this is ART!
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Definitely buying this tomorrow. Despite the criticism in a "Crysis"-era, it's still quite gorgeous.
My favorite UT by far was '99... if this is closer to that than '03 (save for the vehicles) in terms of gameplay, then it'll be my new go-to favorite. -
As I said, this game is all fun...I'm blazing through the campaign, while ocassionally playing some on the LAN. It is becoming popular,just as UT99, Ut2003, and UT2004... I love this game , it's one of the most enjoyable in terms of gameplay and strategy.
As Agatius said, the diversity is amazing! -
Is it all realtime? or do you have to know allot to create new maps? -
I will try to play UT3 one day andsee for myself... but Im sure it wont become on of my favs -
I'm still thinking about this one...but tons of people actually said that this game isnt a big step forward from 2k4.
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wow, give those artist the props. i really like the maps and the details. LOOKS KEWL!
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Beta Patch 1.01 (181MB)
http://www.epicgames.com/download/patch101.exe
Code:Changelog Gameplay: - Fixed scaling of certain player meshes (increased in size some human and robot meshes). Addresses meshes being smaller than collision box, as well as eyeheight issues. - Fixed feigning death into/through ForcedDirVolumes. - Fixed grenade effects in water. - Increased hellbender rear turret damage. - Reduced Goliath machine gun spread, plus slight damage increase. - Fixed warfare scoring for locking down a prime node not called "prime node". - Slightly increased momentum taken for damage by mantas and vipers. - Flak, Rocket, and Shock do slightly more damage to manta and viper. - Made sure Hellfire SPMA cannon can't fire through walls. - Increased incoming SPMA fire sound radius. - Fixed impact jumping with hoverboard. - Fixed bot Pawns losing their PRI at the end of the match, causing them to, among other things, be invisible - Fixed being able to switch away from the rocket launcher in the delay between the third rocket being loaded and the weapon autofiring. AI: - Improved bot AI with darkwalker. - Tweaked bot voice message frequencies. - Bot aiming tweaks. - Fixed bots attacking friendly player in rare cases when that player recently stole an enemy vehicle. - Fixed bots not handling the "Hold This Position" order correctly when the player giving the order is in a multi-person vehicle. Demo playback: - Fixed demo playback not ending/looping correctly when the demo ends due to the DemoRecSpectator being destroyed before the end of the file is reached. - Demos can now be paused. - By default, demo playback now runs at full speed and interpolates in between demo frames using the normal client simulation code. The old frame-locked method is still available by passing ?disallowinterp. Timedemos are unaffected by this change. - Fixed demoplay URL parsing counting the options as part of the filename unless an extension was specified in the demo name - Added a "Delete Demo" button to the demo playback menu. - Demo playback now properly handles rotation when viewing a Pawn in first person. - Fixed looking around while spectating a vehicle. Server Browser: - Implemented "Server History" tab page in server browser, with ability to "lock" favorites on that page. - Added 'Join as spectator' feature. - Server browser uses smaller font to display more servers. - Fixed custom mutators not appearing in server browser. - Fixed custom gametypes not displayed in server browser's window. - Fixed server browser's listed MaxPlayers being incorrect. - Added filter option for dedicated servers. - Fixed server browser showing an incorrect goal score and time limit when the .ini values were used. User Interface: - Can now save settings/progress even if have never created a profile. - Added ping and connect time to scoreboard. - Removed annoying confirmation menu when starting a game. - Removed unnecessary top settings page (can use tabs at the top of the settings to navigate). - Added a Messages tab to the mid game menu. - Friends messages now saved until explicitly deleted. - Finer control over mouse sensitivity, using an edit box instead of a slider. - Added framerate smoothing and FOV options to the advanced video menu. - Increased max players/bots in menus to 32. - Fixed auto switching to vote menu at end of match. - Improved mid game menu performance (don't render world behind it). - Added version number to main menu. - Fixed binding gamepad/joystick keys (you must set AllowJoystickInput=1 in the [WinDrv.WindowsClient] of your UTEngine.ini to enable gamepads/joysticks). HUD: - Added the killer weapon to victim messages. - Fixed flag and orb scaling in minimap at high resolutions. - Fixed node teleporter not showing "You can't teleport with orb" message on clients. - Fixed situations where "get in vehicle" pictograph wouldn't work correctly. - Still draw the clock on the scoreboard after the game is over. - Fixed Duel HUD issues. Networking: - Implemented STUN support (Simple Traversal of UDP Through Network Address Translators) to enable clients and servers to connect from behind a NAT. - Fixed team scores very rarely not updating for a client. - Fixed bot faction option when running a listen server. - Fixed link setup not reset correctly when going from a map with a custom link setup to one using the default. - Fixed a case where Duel would place an incoming player on the wrong team when some players were still travelling. - Bullseye stats are now properly recorded. - Fixed clients not travelling to downloaded maps correctly. - Fixed the client and server getting into a loop sending each other close messages in some situations. - Quick match incorporates player rating into search decision. - Fixed issue where Vista clients would not receive all servers from a server browser search. - Applied proper fix to suppressing voice on dedicated servers. - Fixed issues with players not getting on right team in Duel and Duel+Survival if a player leaves in certain timing windows during map transitions. - Fixed previous level PRIs showing up on the scoreboard/leaderboard after the client travels (making it look like players have already scored lots of points when those clients are in fact still loading) - Fixed losing your custom character mesh after changing teams during a match. Server Administration: - Reduced tick rate for dedicated servers with no clients (saves CPU on idle servers). - Dedicated servers do not require CD keys. - Added -configsubdir= command line option to cause .ini files to be loaded/saved from the specified subdirectory of Game\Config\ - Added QueryPort configuration and command line option. - Added an "AdminChangeOption [option] [value]" console command for server admins. This allows changing most simple .ini values (e.g. GoalScore) from the client. This command will not override URL options. The change will take effect after the next map change. - Added an "AdminPublishMapList" console command for server admins. This overrides the server's map list for the current game type with the one on the client that used the command. - Uses GameReplicationInfo.ServerName if set for the name of the server on the server browser. - Added "AdminForceVoiceMute" and "AdminForceVoiceUnMute": Stops/Starts a player from sending voip to others - Added "AdminForceTextMut" and "AdminForceTextUnMute": Stops/Starts a player from send text messages to others - Updated AdminPlayerList to show the PlayerID of the players on the server. - Updated Kick/Ban to allow for using either the player name or the id Map Specific: - Fixed WAR-Avalanche terrain LOD popping issue on high end PCs. - Fixed bots rarely getting stuck in mid air in DM-Gateway in the city section. - Fixed some VCTF-Suspense pathing issues. - Fixed issues with circular lift on DM-Deimos. - Fixed translucent mesh sorting issues in DM-Gateway. Campaign/Co-op: - Fixed a bug that could cause too many bots to be added to co-op matches in some cases. - Added support for seamless travel interrupting a travel to start another travel. This fixes single player breaking if the host selects the next mission before the clients have finished travelling to the mission selection level - Fixed extra copy of a character when a human player leaves a co-op game at the right time. - Changed network loss during single player to result in player signed in locally. Modding: - Added a SupportedGameTypes field to UTUIDataProvider_Mutator. If some entries are in this array, the mutator will only be visible in the menus if the selected gametype is found in the array. - Fixed custom gametype midgame menus not being used correctly. - Shipping script compiler now allows localized/config defaultproperties because otherwise autodownloaded mods have no way for their localized/config variables to work. - Added Get/SetSpecialValue() stubs to Object to allow mods to expose values that can be modified without creating a dependancy.
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Sweet maybe that patch makes it look better
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Holy hell, that patch fixes practically every major UI problem I had with the game (the demo at least). Props to Epic.
I'm still not buying it though. -
Ditto.
However,maybe it`s just me, but I can only run the game at 1024,3/3 settings with no AA or FSAA (from the nvidia control panel).
Joga,you seem to be a pretty hefty tweaker,how is the game running for you ? -
Update :I just installed the patch and mouse free look dissapeared
I CAN`T PLAY THE GAME WITHOUT MY MOUSE! way to go epic,fix some bugs,add some more...
EDIT : NVM, figured out you have to put a sensitivity above 2500,the default one..or a number like that...I had it at 13 , from the original game and had no mouse movement that way...`ve put 2700 and works again..
Also,I`ve noticed an increase in performance and some smarter bots...for now... -
Scratch my last remark,bots that are in your time are more stupid than ever
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Other levels are kind of nice to look at but not really fun for playing.
Deck -16 in UT1999 is reall something 2b considered design. That map had me playing it over and over again for months. It prolly had less pollies then 1 model for UT3 LOL.
Designers have to be smart about designing maps not just put random statues (that are rips off of old statues anyway)and useless ornaments where ever possible. I can hardly see peeps because of all this texturds ****ty colours LOL!
The creators just lost it after UT1999.
Now they finally improved the gameplay and removed redicoulous dodge - jumping, but everything else sux...
That's y UT3 is going to be really crappy compared to games like CoD 4. -
for me, ut3 = GOTY
i play crysis, cod4 and Gears of War, but when i decide to buy one i choose UT3 and im not regret a bit.
I play five years (2000 - 2005) ut 99 in major leagues so im suspicios talking about this -
After a little more campaigning... i officialy declare that
U3 has the most idiotic bots I have ever seen
I am better off playing without my team carrying the damn node ball in circles or taking the flag and freelancing after that. I`m giving them orders to attack,they roger,and take a break.If I could only remove friendly fire, I`d blow them all to smithereens...Last edited by a moderator: May 8, 2015 -
HAAHAHHAHAHAHAHA
Lazy you are official Lazy
I pass the campaing in three days at medium dif. if im waiting for bots to take the orb or the flag im still playing the Campaing ....Last edited by a moderator: May 8, 2015 -
Dustin Sklavos Notebook Deity NBR Reviewer
The major steps back are actually the art direction, single player, and amount of content, in my opinion.
Every game the single player has actually gotten progressively worse. This one compounds it with horribly generic characters and a gross overabundance of Warfare mode. I've played through at least ten points in the campaign. There have been...two deathmatches.
The art direction in UT3 is generic Quake II with hi-res textures and hi-poly models, where the overly dominant colors are gray...and brown. The colorful, fantastical worlds from UT2004 and UT1999 have gone the way of the dodo, everything's just industrial carnage. There is nothing - NOTHING - in UT3 that even scrapes the beauty and imagination of maps like Inferno, Icetomb, and Reconstruct from 2k4.
And maybe I'm just spoiled and used to the mountain of maps that UT2k4 came with, or the awesome variety in UT1999, but the maps available in UT3 leave a lot to be desired. There's very little variation between them, and they just aren't that fun.
While we're in the Complaints and Grievances department, is it wrong that I'm really annoyed at how safe they've played it with this series? UT2k4 was a good spit and polish and at least tried some new things, but UT3 is "more of the same" at its worst. They couldn't be bothered to come up with any kinds of new weapons (all the Stinger Minigun does is add an actual alt-fire to the minigun), just MORE VEHICLES. Why not at least one or two cool new weapons?
Ultimately the big question is, I guess...why am I buying a sequel and getting less than I got from the previous games? -
I`m playing on INSANE , FYI, since I`ve been playing fps all my life.
SO before you start talking about stuff, better try a real challenge there buddy. -
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my god, your play fps all your life ? im scared
"better try a real challenge there buddy"
now (right now) i try insane dificulty, i will back here later and told the story
we have EXACTLY the same computer with same hardware, what settings do you prefer in this game ? -
what a nerdy argument ;p I AM THE BEST AT UT !
i find ut3 to absolutely suck, i hate almost everything about it, including the fact that no one is online! i look at the stats and every game including ut2k4 is beating ut3 still, u'd think that a solely multiplayer game would have a large number in terms of players playing.... wrong.. last time i checked COD4 was a 30,000 players and ut2k4 was at 4,000 ... then crysis at 1400 and finally ut3 at 900 :x wow, that sucks -
U3 does not have anything special. True,but for somebody who played Unreal series before,I guess it`s still something nice.
Xenupy,I`d tell you to grow up,but I won`t waste my breath.
If the game is all about teamplay,the bots in your team really really suck. The enemy team is awesome in terms of coordonation and strategy. I atribute this not to the programmers of the game but to the difficulty level. I am still dissapointed that by raising it,the enemy get smarter and your teammates get stupider. Hardly competitive if you have to be a one man army.
To answer your question xenupy, I play on 1024x768, 3/3 settings with 4x anisotrophy from nvidia control panel to reduce image blurr and increase fps to maximum. Over 30 all the time, averaging 50-60,with some highs of 70 in some maps.
All in all , a nice game, but highly unoriginal. Too many things missing from what shoud've been another Unreal game.
Take Quake series...they all continue nicely.
Half Life series, the same thing.
Unreal..not really from my point of view, and U3 is to blame for this perspective. -
redrazor11 Formerly waterwizard11
I remember my first game. UT99. I loved it. Played in some online servers....but soon i became tranced in a world of ever-modded maps. New maps everywhere. It was like, a whole new world every week. I fell close to the camping style servers and game play. Games weren't very fast, or explosive, but there were fun, challanging, and there was more time to talk with buddies and have fun. Relax. Have a tv on in the background. Sometimes gaming has to be a casual experience....not a completely resource draining one. I love ut99....but unless they can recreate that game, and everything ilove about it with better graphics/more to offer, i think i'll stick with that and 04 for my camping fix, lol.
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I Just Got Unreal Tournament 3!!!
Discussion in 'Gaming (Software and Graphics Cards)' started by tangent, Nov 23, 2007.