The game is New age of Conan...
Thought you guys would want to see this if you haven't since it's highly impressive for an MMO![]()
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Hmm, looks nice, but not amazing. Looks about on par with some DX9 titles.
(Also, keep in mind that there's nothing that can be made in DX10 that wasn't possible in DX9. It's not like DX9 by definition looks worse than DX10. Some effects may just run faster under DX10) -
usapatriot Notebook Nobel Laureate
Oblivion looks better on high settings than that.
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in general, isn't dx10 just alot more efficient than dx9? rather, alot more efficient than an upgrade?
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Well look at Gears of War cause it uses DX10
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oblivion looks better. that can't be dx10 at full capability
you want to see true DX10 look at the game alan wake (the part where a tornado was causing damage to a warehouse and parking lot was dx10 + physics like nothing i've ever seen) -
Notebook Solutions Company Representative NBR Reviewer
Thanks Zellio for the pics, but maybe you should try to load it as an attachment. I must say that these screens look great, but nothing revolutionary.
For example: Crysis really has a DX 10 look but this game does not.
Charlie -
There are two nice features in DX10.
- First, the API has been streamlined and optimized, and that coupled with the new driver model improves performance a fair bit. But that's all this part does
- It supports shader model 4.0. The effect of this is a bit more complicated-
Fundamentally, going from SM3.0 to 4.0 is no magic bullet. It's similar to going from 2.0 to 3.0. It doesn't really allow *better* graphics.
It just adds some features that allow some things to be done more efficiently.
3.0 added dynamic branching and vertex texture fetch and a few other features, which means a single shader can do a greater variety of things in a single pass. 2.0 could render the exact same graphics, but it'd need several passes, and maybe more operations would have to be performed by the CPU.
And it's similar with 4.0. It adds a geometry shader, and allows you to connect your shaders pretty much any way you like (previously, your data was first processed by the vertex shader, then the output was sent to the fragment shader. No discussion, that's just how it worked).
Now, you can (as I recall) have data processed by a vertex shader, then sent to a geometry shader which creates some *new* vertices that are sent back to the vertex shader, before progressing to the fragment shader.
But again, this doesn't enable any new effects. It just means the GPU can do things with less involvement from the CPU. (Usually, to achieve the same, you'd have to render in multiple passes, and for each pass, get the CPU to reconfigure the GPU)
So SM4.0 doesn't make things look better. It makes some things easier to code, and it makes some thing run more efficiently.
Of course, developers can choose to use that extra performance to implement even better graphics, but that's not really SM4.0 "looking better". And if you wait a year, faster GPU's would mean the same could be done in SM3.0 anyway.
That also means there's no such thing as a "DX 10 look".
Also, keep in mind that so far, pretty much everything you see is developed on DX9 machines. There are still no reliable drivers for DX10 hardware. Until recently, there was no DX10 and no DX10 hardware. Only preview versions of both (of course, the preview versions of the hardware were only available to select developers)
So all the amazing graphics you see demonstrating the power of DX10? It's made (and runs on) DX9. -
While on the subject, when are DX10 games suppose to be coming out? I am especially excited for Crysis as shooters are my favorite games and I loved FarCry!
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The entire point is that it's an mmorpg, as in thousands of players.
And yeah, it is obvious that you can do these same effects in DX9, it's just easier/quicker to do them in DX10
Which is why they can do them in DX10 and have thousands of players on screen, which makes it truly remarkable. -
Yeah, that's extremely impressive for an MMO; definitely the best graphics in an mmo as of yet. Plus MMOs generally take a lot longer to develop, so usually the graphics are old-tech by the time they are released.
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Those are some gorgeous screenshots.
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If the players are playing as characters, then yes, it would effect graphics
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Since they'd be using polygons, which would be hurting the graphics engine... And the more polys you use, the less chance you have of showing impressive areas -
The Screen shots are pretty gorgeous sites, but it looks very similar to Oblivion on my Radeon x700.
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And if they're not on screen (which most of them won't be), they have zero impact anyway -
If that game plays as well as it looks, you may have a whole new generation of addicted mmorpg'ers.
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Ok I am going to through out a few suppositions that could be totaly wrong, but bear with me and tell me what you think.
First most MMORPGs can play on pretty crummy graphics. Guild Wars and WOW, for example, are playable on the GMA.
Second you say that the screenshots JUST look as good as the oblivion screenshots. Isn't Oblivion supposed to be one of the best (graphically speaking) games out there. So this is no small feat that an MMORPG has attained that level of quality.
Thirdly and finally if
Oblivion = demanding (Go7600 or better)
Most MMORPGs = not very demanding (GMA950 or better)
DX10 MMORPG quality=Oblivion quality
Than from this we can get that Oblivions superb graphics quality will now be
attainable on a GMA950 using DX10
So in DX10 Oblivion quality now = GMA950 or better
So what do you think with my theory?
Ok problems with this theory. We do not know what those screenshots were taken on, for all we know it could of been a dual SLI 8800GTX quad core rig. In which case those screenshots are much less impressive. -
Dustin Sklavos Notebook Deity NBR Reviewer
You really think Oblivion looks better? Oblivion has better shaders in some instances, but this has...
What's the term I'm looking for...
Oh yeah...
ACTUAL ART DESIGN. -
moon angel Notebook Virtuoso NBR Reviewer
Wonder how it'll look on an ATi xpress 2150...
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Like this!!
(I wanted to re-do it all in paint with ugly paint trees and buildings, but i'm too lazy)
Attached Files:
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I'm skeptical this game will even start on any PC's with an IGP, DX10 or no.
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And this game isn't out yet. Doom 2 was high-end graphics too, once. That doesn't mean a game today with Doom 2 graphics equals impressive DX10 graphics.
So this is no small feat that an MMORPG has attained that level of quality.
So what you're saying is, Oblivion is demanding, and looks great. Because *current* MMO's can run on a GMA950 (even if they look like crap while doing so), you conclude that this MMO's Oblivion-like graphics can be handled on a GMA950 on DX10?
Is that correct?
The problem is that there's no connection between how demanding *existing* MMO's are at minimum settings, and then the requirements for this *upcoming* MMO at maximum settings.
Yeah, I agree entirely, but from a strictly technical point of view, Oblivion looks at least as good. -
The screenshots IMO simply show how much easier and simpler, and faster directx10 is.
But it makes for an interesting question. If DX10 can turn crappy looking MMOs into Oblivion, what in the world will dx9 turn an amazing looking Crysis into??? -
Mario Brothers 1. Side scrolling square looking super adventure!
or
XCOM -
I suppose we will have to wait for a DX10 game to come out though, to find out. The first will be DX10 and DX9 compatible, most likely, so we can do some direct comparisons. -
metalneverdies Notebook Evangelist
I hope these pics aren't too big... New mmorpg... Directx 10 shots.
Discussion in 'Gaming (Software and Graphics Cards)' started by Zellio, Jan 28, 2007.