well, i just gave an example, and what i was trying to get at is i would not want each player to have 100's of units. the best idea i could give you is world in conflict. you never had the chance to get over 15 tanks or helos or infantry squads at a time. it would be something close to that.
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I hope the above explanation was clear. -
Second, night elves didn't have two casters; they had three (dryad, druid of the claw, druid of the talon). And the skills of each race's casters were completely different; it's not like each race has one damaging caster and one buffing caster, for example. This is no different, in my opinion, than pointing out that each race in Starcraft had casters (terrans had ghost and science vessel, etc). That doesn't mean that a ghost is equivalent to a zerg queen.
Third, you suggest that each faction had one flying unit. That's not true. Even before Frozen Throne, orcs had one (wind rider), humans had two (gyrocopter and gryphon rider), night elves had four (hippogryph, hippogryph ryder, chimera, druid of the talon), and the undead had two (gargoyle and frost wyrm).
Finally, frozen throne mixed this up even further. Where's the "symmetry" in giving humans the dragonhawk rider and night elves the mountain giant and the undead the obsidian statue? Sure, everybody got several new units, but it's not like they were comparable to the other race's in any way. -
Maybe I implied something I never meant. WC3 factions is not like AoE civilizations where everything is almost the same save a couple of units and access to higher tiers of tech. But the differences in SC factions are broader than WC3. Let me elaborate with a few examples:
- In SC humans have nuclear attacks, a quite big difference to zergs or protoss; also they have bunkers.
- Similarly zergs have their own kamikazees, giving them some heavy anti-air advantage.
All I can say is that I've found far more differences between the 3 SC factions than in WC3 (I'll give the night elves units are a bit different, yet they fall on the same scheme), but definitely neither of them are like the all-same civs in AoE. -
Wrt to scary games I scare easily so nuff said. But if you are not then try Clive Barker's "Undying" or "Jericho". He makes some scary/creepy games. Some have also found "System Shock 2" to be scary.
There was another game recently on the PC that's escapes my memory that was quite scary because you are hunted by demon spirits and you don't have any weapons so you basically have to flee without being killed. -
masterchef341 The guy from The Notebook
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masterchef341 The guy from The Notebook
Clearly, both blizzard RTS titles are similar to each other and quite different from AoE. -
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masterchef341 The guy from The Notebook
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masterchef341 The guy from The Notebook
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A nuclear attack is analogous to, say, earthquake (the farseer spell). In your argument that the races are all equivalent in WC3, you're completely ignoring the issue of heroes, with unique abilities, spells, etc. These heroes take the place of some of the top-tier units in SC like the ghost, but they're no less race-specific than the ghost is.
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masterchef341 The guy from The Notebook
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While not a exactly horror, probably Mirror's Edge is the best example of this. They went as far as offering the gun in many cases, but whenever you used it it just felt wrong, as if there was a better way, and there always was. -
Though I think the difference is more one of atmosphere and plot than actual gameplay mechanics. -
masterchef341 The guy from The Notebook
If they wanted to save PC Gaming...
Discussion in 'Gaming (Software and Graphics Cards)' started by GamingACU, Aug 27, 2011.