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    Intel X3100 GMA965 & Anti-Aliasing...

    Discussion in 'Gaming (Software and Graphics Cards)' started by shehab_anwer, Dec 14, 2007.

  1. shehab_anwer

    shehab_anwer Notebook Enthusiast

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    Dear Friends;

    I've a dell vostro 1400 (complete specs in my signature) ... with an Intel X3100 card ... Driver version "6.14.10.4859" on Windows XP SP2 ... :confused:

    whenever I try to play any game (e.g. GTA san Andreas) , I can't turn the Anti-Aliasing ON ??? :confused:

    is it impossible to turn antialiasing ON with x3100? :confused:

    thanks;
    Shehab
     
  2. Clutch66

    Clutch66 Notebook Consultant

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    You probably could with older games, but I don't see why you would want to.
     
  3. IntelUser

    IntelUser Notebook Deity

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    AFAIK none of the Intel graphics have Anti-Aliasing. Their thinking is that the graphics don't have enough power for most games to perform well without the 3D anyway and higher resolutions yield better results, so why enable it??

    Though maybe the X3100 has one in hardware and they might enable it later, there is none as far as I know.
     
  4. Soulburner

    Soulburner Notebook Evangelist

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    I highly doubt this would even be technologically feasable. The chip doesn't have near the processing power or the bandwidth to perform anti-aliasing.

    AA can more than double the amount of VRAM required for a game.
     
  5. IntelUser

    IntelUser Notebook Deity

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    Well, the DX10 drivers that are supposed to come with the X3100 and X3500 is labelled as DX101. Unless they made a typo on both, I'd figure that's DX10.1, which also puts 2xAA as a feature.
     
  6. ltcommander_data

    ltcommander_data Notebook Deity

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    It isn't DX10.1, the last "1" is supposed to be a superscript to the note at the bottom that said the feature is anticipated next year. And I'm pretty sure that DX10.1 mandates 4x AA, which is really difficult for even high end desktop GPUs to do when using the DX10 code path.