Two completely different segments of the video game industry. Revenuewise, the casual/indie market is much smaller than the big budget wide release market.
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ViciousXUSMC Master Viking NBR Reviewer
Zynga did pretty good in the Day 9 AHGL Starcraft 2 tournament as well
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I'd also like to point out: When was the last time you saw a Triple A title on sale for less than full price on opening week on a console? I can buy Skyrim for $53 right now for PC.
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A quick google search will show that Zynga makes nearly a billion a year in revenue. How much do you think they spent on development compared to Activision on MW3? To ignore such a HUGE chunk of the overall market is ludicrous. There is nothing like browser based games on consoles, and nothing that really approaches games like WoW.
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I'm still not sure what your point is, considering we're talking about completely different market segments that have almost nothing to do with each other. If you're a big budget publisher putting out AAA releases, the business activities of a company a third your size that exists by ripping off other people's games do not concern you.
Zynga and EA/Activision both have WILDLY different business models and target markets, so I'm afraid your argument doesn't make very much sense. -
Casual games are NOT small dollars anymore. -
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masterchef341 The guy from The Notebook
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Way too many people play FarmVille, PC Features | GamesRadar
I don't like Facebook games, but we can't ignore them as an exploding segment of gaming.
Going back to another point made in this thread, as for the argument of the price of a console versus the price of a cutting-edge GPU, what percentage of Americans have a TV ready to hook a console up to? What percentage of Americans have desktop machine that could be a cutting-edge gaming rig but for a new GPU? I'm guessing the former is about 90% and the latter is about 5%, but I can't prove it. -
I will never care about Farmville.
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The Total War franchise has been and likely always be for the PC, no console is capable of delivering the performance required to get that kind of game to run. The developers rare foray into the console world wasn't too successful either so they stuck to what earns them revenue.
CDProjektRed may have been interested in bringing the Witcher 2 to the console, but for the time being that matter looks like it's not on the horizon and the franchise remains a PC exclusive. At any rate the developers for that game will only develop from the PC as a base rather than from the console.
These are two examples I can think of that are definitely PC-exclusive as of time of writing, sure they may not be the OP's idea of "major games" but I dare say it won't be the last time we hear from both franchises in the next few years. -
I think someone already mentioned Starcraft II: Heart of the Swarm, but I'll mention it again, because SC2 is kind of huge.
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The console version of Skyrim was $60 with a $10 giftcard on Amazon, pre order.
I bought Modern Warfare 3 for $52 + $25 off XBL card.
Console games go on sale a lot. On the topic of why buy PC, well the PC offers a better graphical experience, and in life if you want a better experience, you generally pay more. Plus you can do more things on a PC like run Altium/Solidworks that you can't do on a console that also require that power. Finally, there is a huge selection of PC games if you are willing to play older titles especially. RTS and MMORPG do not exist on the console (or anything AAA in those genres). Neither do DOTA style games etc. -
Would you rather earn a 90% profit rate and have sales of $100,000 or a 20% profit rate and sales of 40 billion? -
masterchef341 The guy from The Notebook
This is fun!
How about 90% of 850 million vs. 10% of 4 billion?
I agree that net profits do mean more (everything) than profit percentage (nothing). If I'm making 90% of my total income as my profit, and that's all the information I have, then it's completely meaningless. That said, I think you're point, if you had one, escapes us. -
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That's like me saying every EA game is crap. While that might actually be true, it has very little to actually do with EA (except that they try to bleed customers dry with every game). -
Well we can only hope that it will be good (i didnt play GW so i dont know).
On the other hand after playing WoW its hard to consider playing any other mmorpg that is less refined, big, well thought and polished. Unless by playing we mean casually having fun for few weeks or so.
Closest one for me was Warhammer -- its BG leveling was really fun (back then wow didnt have one) and group quests were awesome, but they just didnt have content past level 35 or so. Same with Aion except for it was more of a stupid pve grind to level up, kill 200 elite wraths or 2000 non-elites. Literally, thats to get 45 to 46.
TBH skyrim really surprised me with storyline and quest variety just recently. I hope some company can make same stuff work in mmo. Since everything we seen recently was moderately fun at first and no end game content. -
Just a different crowd Lieto. WoW is a western MMO, NCSoft are Korean MMOs with different play style and aimed at diffferent gamers. That's all it is.
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Guild wars was really successful, not sure why you doubt it. And as ACU mentioned, ncsoft doesnt make them, they distribute it.
Guild wars 2 is on several whole new standards compared to guild wars 1, just simply basing off how GW2 will play based on GW1 isnt wise. -
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There is no reason to think that Guild Wars 2 won't get bigger and bigger as time goes by. So far, the game exceeded my every expectation and it continues to raise the bar as time goes by. It will be a triple A MMO at launch and will probably exceed everyone's expectations. I have great confidence in Anet. -
I could care less if games were PC only if they would reverse the way they make them. I would like to see it get back to games being designed and built around computers and then a version dumbed down and optimized for consoles. If game developers went back to that way of doing things they would still have good console games, but the PC versions would be much better than some that we currently see.
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i am not trying to mock the game that isnt out yet btw.
By content i mean that you are killing thousands of same mobs over and over to level only to find out that eventually you killed all mobs and there is nothing else to do. -
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In fact GW2 is not a wow clone, the two game are completely different. That is what make GW2 so unique. It won't lose fan to WOW but it has the ability to get all of WOW fan to GW2 since there is no monthly payment. -
ViciousXUSMC Master Viking NBR Reviewer
Its not new, its a week old but finally some new stuff to look at.
Eric Flannum on the Guild Wars 2 G-Star Demo – ArenaNet Blog
Char customization looks really nice, so do the graphics from screen shots.
Much better than the other RPG's out now or out soon. -
1. All characters look like they escaped from beauty and the beast and Backstreet Boys band.
2. The way character is running even if the game isnt anime-ish it still feels like he ran away out of some anime
3. Whenever you are casting something or doing special attacks he yells something like ORIGAMI! ORIGATO!
4. Most monsters are either some wild bunnies and deers or escaped from half-life2. I mean you will rarely meet skeletons or knight-captain traitors or some goblins / gnomes. -
ViciousXUSMC Master Viking NBR Reviewer
Good thing I like all those things
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Some programmers and artistic devs are Koreans and I can see where your view is coming from, but that doesn't make it a Korean game. The non-human characters are the only things that are out of proportion and may have given you the "beauty and the beast" impression. But then again you are talking about western MMO's and... sorry WoW is far from having a normal looking character. In Guild Wars 2 Human/humanoid characters are the most proportional models I've ever seen in an mmo. I really can't identify a "korean walk" among them... I'm not even sure if that is something to compare MMO's to. As far as voice casting goes, again, I didn't notice any "korean yell". It could be an adaptation, but the voice overs have a darn good american accent if you ask me.
Again, "wild bunnies and deers" are mobs that bother you, and yet you are talking about WoW. -
In wow you dont kill bunnies btw. I mean there are bunnies and you can kill it but you dont get exp for it.
Anyhow i just watched some GW2 game videos and it doesnt look too korean indeed. -
Yeah, I am just not interested in this game.
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I'm not aware of limitation depicting humanoid violence in china and korea aside from maybe and i stretch maybe things that are blood related. China is more about violence against pandas censorship (panda like animals got removed from GW Factions for that reason). There is definitely violence against humans in GW, but no blood and the game was launched in china and korea...
I'd bet Australia has worse censorship than both those countries.
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Fat Dragon Just this guy, you know?
It doesn't really make much of a difference, though - the market for licensed games is probably less than 1% of all PC gaming in China. Why pay $60 for BF3 when you can pick a cracked copy up in front of the local supermarket for $1 and nobody will look sideways at you for it? As a result of that, regulations for pretty much anything but MMO's are pretty useless here, since everybody else is just using a cracked copy from who knows where.
Is Guild Wars 2 the last major game exclusive to the PC?
Discussion in 'Gaming (Software and Graphics Cards)' started by _Cheesy_, Nov 11, 2011.