I ll be gettings Aliens vs Predator the day it comes out on Steam and i know tht it will have support for XP(dx9). So my question is, if i keep using windows xp, is it possible that in the future the game(AVP) will drop support for dx9 and ill have to upgrade?
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Highly unlikely, after launch.
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DX9 is not going to be dropped for a long time yet, especially with PC gaming in deep water enough as it is.
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As XP still has nearly 70% of the world OS market share, unlikely.
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Dont forget that Xbox 360 only supports Dx 9.0c and the majority of games usually gets ported from that.
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mobius1aic Notebook Deity NBR Reviewer
And if a game supports DX9.0c from the get-go, I highly doubt the publisher would release a forced patch/update that forces you to use DX10 or DX11. That wouldn't make much sense on their part. -
IIRC the GPU is a X1950XT running SPUs rather than pixel/vertex shaders.
But yeah, I don't why they would drop it. -
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I can see developers developing solely for DirectX 11 down the road, considering the high acceptance of Windows 7 and its conversion rate of XP lovers to 7. But yeah, while XBox continues DirectX 9 support, I'm sure developers will continue down that route until the next gen of consoles, at least for the ports.
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Most games will support both DirectX 9 and DirectX 11. Games will probably be DirectX 11-only when the next generation consoles come out and the majority of PC gamers are running Windows 7 and have DirectX 11 graphics cards.
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masterchef341 The guy from The Notebook
the avp game you buy will always run on xp.
what is possible is that future games in the franchise may not support xp.
that is all. -
mobius1aic Notebook Deity NBR Reviewer
Xenos is was the first commercial application of a unified shader GPU. Xenos however, is actually comprised of two chips. The main chip houses all the hardware prior to z-buffering, and the eDRAM daughter die houses the ROPs, as well as eDRAM display buffer. Xenos specs:
Main die:
48 Shaders: "5 Dimension" operation (much like R600 and beyond)
16 Texture Mapping Units
eDRAM daughter die:
8 ROPs
10 MB eDRAM display buffer
The advantage of the eDRAM die is it's ability to process the z-buffering as well as provide 2/4x MSAA in a "costless" manner in terms of performance. Basically the Xenos package and the Xbox 360 is very well optimized to run 1280 x 720p video. 1080p is certainly doable, but 720p is it's forte.
The X1950XT was made to conform to the DirectX 9.0c specification, so it employed the old style dedicated shader system of separate vertex/pixel shaders. While the X1950XT was a monster of a DX9.0c specific card, the Xenos is more flexible was made to do some DX10 like functions. The version of DX that Xenos and the Xbox 360 uses is a superset of DX9.0c. Xenos also benefits from the efficiency of it's unified shader system. However, even older style GPUs on the PC do benefit from having much higher TMU and ROP counts, as well as larger memory buses and faster memory, so they could in turn still do much higher resolutions and in many cases still hold their own versus Xenos when properly programmed for like the Radeon X1950 and Geforce 7900. -
Two words that will be in the PC business forever. "backward compatibility"
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mobius1aic Notebook Deity NBR Reviewer
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masterchef341 The guy from The Notebook
IE. if I was building a custom gpu to conform to directx9.0c, I could build dedicated shaders or unified shaders, what is important is that I have pixel and vertex shaders available. -
Is it possible for a game to drop support for XP(dx9)?
Discussion in 'Gaming (Software and Graphics Cards)' started by tetutato, Jan 28, 2010.