What a fantastic game!
i have been mostly playing multiplayer since it was released, so tonight i decided to complete the story mode and omg, what an amazing story and game, it manages to suck you right into it, as if you was actually there, in the battle.... last few missions were an absolute adrenaline rush for me...
I can't believe Price wasn't dead, i thought he died in cod 4... but all this time they had him prisoner... and wow, the last mission against Shepherd, makes me proud to be British, our special force team set an extraordinary example that they just dont mess about.
i love the hostage rescue missions etc..
Just goes to show how good the british special forces are, the way the story unfolded in the game it's self..
lol at the "Bloody Yanks" quote from Ghost when rescuing Price from the catle. friendly fire haha... sorry just had to add that bit lol
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Don't mean to be rude, but it's just a game. I don't know how good the british special forces really are, but you shouldn't think so much of them from what happened in a game, but what they actually do in real life.
But those hostage rescue missions were pretty cool. -
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The story is good, but I just find it too short.
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it couldve been a movie! but theres nothing like you yourself controlling a jeep with a dead driver and bullets flying as you TRY TO DRIVE INTO AN AC130!
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Oh the irony. It was the Yanks that rescued Price in the very first CoD.
In a mansion no less. -
I finished it a couple of days ago, the single player was great (though a bit too short for my liking). However, the multiplayer was a huge disappointment.
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as always, great storyline, too short
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It's funny, cause on other forums I've seen lots of people saying that they liked everything in the single player campaign except the "Takedown" level, and of course, that was my absolute favorite level.
Chasing that guy down on foot while simultaneously fighting your way through a claustrophobic favela- pure awesomeness, and it's also the little details that add so much more to it- hearing the yelling and gunfire over your comm system as the other two try to chase him down- just pure brilliance. -
Right, the single player was very short but sweet. And they leave such a glaring cliffhanger which begs for another cash cow sequel.
I kept hoping that Ghost was Gaz, that Gaz survived the bullet in his face at the end of the first game and thus why he wore that mask. Had the exact same voice actor using the exact same voice as well! Even if it was him, he's probably dead now along with Roach. I did like Gaz a lot.
I am disappointed the game never mentioned events in the first game, like the nuclear explosion in the Middle East, the death of Gaz and Griggs, just completely avoided them. -
Pretty cool SP, but too short.
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Funny, I loved the single player. But I thought it wasn't as good as the first one. The story was a little hard to follow, I found the first one much easier to follow. Personally, I loved the Task force 141 missions, the yank ones, whilst good, were not my favourites. I seem to remember that there was no Task force 141 in the first one? Not a fan of combining all the handpicked worlds special forces into one.
Stoked that CAPT Price survived though, he's one of my favourite characters. Can't wait for the next one. I do remember hearing there will be downloadable content coming in the future. Fingers crossed it includes single player missions. Multiplayer is ok, but nothing amazing IMO. -
Thanks for the spoilers, I love it
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The story mode was awesome but too sort. I did not expect the chasing canoe scene would be the last hard cord action in the game. I thought the helicopter would knock them down, then the two soldiers got captured. And the story went on as the two fought against the massive force.
But it was extremely short. Might say shorter than MW1 and I think I prefer MW1 to 2 -
jenesuispasbavard Notebook Evangelist
I think it's a too-short campaign that seemed to be geared towards people with attention deficit disorder, considering the length of each mission and how the character changes every half-an-hour.
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Someone mentioned that IW dropped a few levels before release. I don't know if it's true, but I'm wondering why, and probably would have made the game another couple hours longer.
I have to go back and play the original now, because I forgot a lot of the plot. Only thing that really sticks in my mind is the gunship level and nuclear bomb. -
(And if it wasn't sarcasm, completely ignore this comment.
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The plot isnt too confusing but imma try to tell it
Despite the efforts of the S.A.S and US marines in COD4 the ultranationalists still managed to take over Russia and Zakhaev was made a hero to them.
This from the wiki below
Shepherd then sends Allen on an undercover mission in Russia in order to get close to Makarov. Allen joins Makarov in a brutal massacre of unarmed civilians waiting in a terminal at fictional Zakhaev International Airport in Moscow. Makarov, however, is apparently aware of Allen's true identity. Before leaving, he kills Allen and exposes his identity as an American, so that the Russian police will believe he is responsible for the attack.
Angered by what they believe is an American-supported terrorist attack, Russia stages a massive surprise invasion of the United States. It turns out that the ACS module recovered earlier by Task Force 141 has already been cracked, which allows the Russian forces to advance without alerting the U.S. until they are very close and all hell break loose when Russia suprised attacked the US to kill every american for every Russian Allen had killed so the War begins again just has Makarov wanted
The rest im not gonna tell you but the rest of it is on the wiki -
i found the story hard to follow through altho it was freakin intense and really fun. but srsly, i didnt like all this backstabbing, and how makarov just vanished in the second half except for him helping you discover where shepherd's base was.
also, the SAS killing USMC at the end doesnt really have anything to do with real life. it a video game, both forces are strong. -
Although I doubt an all out attack on America would happen even if they DID believe a massacre was done by an American. One would believe they'd need concrete evidence, and at least investigate the dead soldier so the US could 'fess up and tell them what they were really trying to do.
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Russia, first,needs an infrastructure of transportation to move that many troops.
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Man, great game indeed, just finished it yesterday.
I'm too dumb to figure out the plot though, I kept getting confused with the US and British Forces, the same thing happened with the first game.
The Russian invasion surprised me. Who would have thought they dare to do such a thing. -
They are Russians. At Chernobyl, they decided "what would happen if you shut off power to the plant's main automatic safety features?"
Humm....... -
With that being said, I find it impossible to believe that in a game with "Modern Warfare" in the title, the entire radar/surveillance network of the Western hemisphere (NORAD, NATO, Japan) was rendered completely useless because one module was compromised.
Furthermore, Russia would never be able to stage such an airborne assault (for the record, neither would the United States). Assuming the Russians have the numbers and the equipment, and the United States does not have the F-22, the odds are stacked upon the attacking team anyway. The U.S. Air Force just has to make the Russian transport and their fighter escorts burn more fuel in an aerial engagement in order to succeed in their mission of homeland defense. When you're traveling thousands of miles, how much fuel do people think can be spared to engage the most powerful air force in the world?
One of the main reasons why a transcontinental airborne invasion of another country is completely retarded. It just doesn't compute. At all. It's worse than Top Gun and Hollywood. -
Like I said. Infrastructure network.
Besides, we don't even have to intercept them in the air. Airborne troops only carry enough supplies for one or two days of sustained fighting. And they don't have access to heavy artillery. You can pretty much starve them out and force them to dig in. Then just drop arty on them. -
thats why i still think world in conflict had the most realistic american invasion plan. The soviets hid in huge cargo ships and landed on the west coast.
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i guess...
oh hey look 250 unidentified cargo ships
oh i guess its nothing -
MW2's sp was a lot of fun, but the MP is so botched because of the IWnet system that it just isn't worth the 60$, I'd put this game at around $30 or so solely because of that. I don't own the game, I beat SP on someone else's steam, and MP is just THAT bad. There's just so much taken out that it really killed it for me.
SP though was better than cod4's imo, and that's solely because of the environments they chose. I wasn't a big fan of most the locations in the first, but loved almost all of the ones in mw2. -
I mean, even a single flight of F-15Cs or F-22 Raptors lobbing volleys of AIM-120 AMRAAMs at Mach 2 and 60 thousand feet would be enough to scatter entire armadas of Russian transports and their fighter escorts, with the goal of running them out of fuel - even if none of the missiles hit. The point is, they don't have to, because the invading force is hand-cuffed by fuel constraints. Much easier and safer than fighting Russian soldiers on the ground. -
I always wondered why for the hostage maps when you blew the charge for each room everything would have been slow for a few seconds. I felt like that took away from the challenge of using your real speed to take out the terrorist before they kill the hostages and not place you in some matrix crap.
Anyone else agree on this? -
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if u didnt slow the game down you probably would have died a few times since in most breaching scenes, either you or a hostage was in immediate danger
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Yeah, the US has massive stores of 7.62 ammo, along with spare parts for Russian vehicles. And lets see how the invading forces are going to feed themselves.
Lets say they secure all the west coast Wal Marts on the first day. Without regular shipments to refill the warehouses, that's enough food for what? Maybe a few days before it all rots.
Lets look at the Normandy Invasion as an example. The Allies had to ship 9000 tons of supplies a day just to expand their beachhead. And even that wasn't enough. To march on Paris, they still had to secure a deep water port, like Cherbourg. And that was just to cross the English Channel. Imagine having to sustain an airborne invasion on the Western Coastline across the Pacific.
You want to know what happens when an invading army tries to live off the land without an adequate line of logistics? Take a look at Germany's invasion of the Soviet Union. Or Napoleon's invasion of the Soviet Union. Or how about Cornwallis' invasion of the Southern colonies.
All defeats due to lack of proper logistics. They all tried to make use of the enemies transportation networks but realized that they could not sustain the traffic needed to feed an army. -
Sorry for going off topic and ranting about MW2 again but i just wanted MW2 to be like COD4 especally multiplayer and add dedicated servers which i hope they will -
There are no worries with MP on the 360
thats why i didn't get it for PC!
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Actually its quite unrealistic in a way... Russia has the capability to only do an airborne assualt in europe and certainly not in America... however since this is many year later well... anyway i give the game 8.5/10... multiplayer is a problem in a way... takes long to search for games since i got quite a ping...
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I honestly have only played with two hackers the entire time I have placed MP. Just two...
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I can see Russia making a successful invasion of Canada though...
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i've seen one, and is it just me but do all hackers spam the website that they got it from
Just completed Modern Warfare 2 Story mode - WOW! - SPOILERS
Discussion in 'Gaming (Software and Graphics Cards)' started by junglebungle, Nov 21, 2009.