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    LG 23" Monitor - IPS - 120Hz - $230

    Discussion in 'Gaming (Software and Graphics Cards)' started by Rotz, Oct 18, 2011.

  1. Rotz

    Rotz Notebook Consultant

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    I posted about this monitor over on desktop review, but that site seems to see a lot less traffic than this one. Mfr. Part # IPS231B-BN

    The monitor is 23", IPS panel and 120hz refresh rate. I would classify those qualities as being good for gaming and normal use. Here is a link to it:
    amazon.com product link

    It seems like an ideal monitor to use for most set ups. I can't really find the negatives that it might have. It only cost 230 dollars which is within my budget for a monitor, I'd say. Currently I'm using my Gateway 6860fx LCD monitor @ 1400x900. I don't know much more about it than that. It's 3 years old and I've been happy with it for 3 years. So I must not be that picky about monitors. The only issue I have with it is that I can't watch movies on it very well because I have to set it up at the correct angle. Which sometimes is a pain or isn't very comfortable.


    LG 23" Commercial monitor (LG IPS231BBN) - 120Hz forum.desktopreview.com/monitors
     
  2. Mjolner

    Mjolner Notebook Evangelist

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    I'm not sure exactly what you are saying about "setting it up at the correct angle," but if you are referring to viewing angles, you will have no issues with an IPS monitor. They tend to have a little brightness shift from off center angles, but no tint shift like with TN panels.
    That is a pretty good deal for a 120 Hz ips monitor with tilt and height adjustment. The higher refresh rate is really only necessary if you are going to do a 3d setup in the future, since the eye can't discern a difference above about 50-60 fps.
     
  3. Megacharge

    Megacharge Custom User Title

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    I don't see anything said about it being 120Hz at Amazon. The 120Hz is probably a mistake.
     
  4. masterchef341

    masterchef341 The guy from The Notebook

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    Ultrafalse. Don't even get me started.
     
  5. Megacharge

    Megacharge Custom User Title

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    Agreed, my eyes can certainly see a difference between 60fps and 120fps. It's quite noticeable to me actually.
     
  6. blaster

    blaster 1 tequila, 2,3,4,5, floor

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    MY supersense powers detect a highly concentrated form of TROLLing in here. ;p
     
  7. Rotz

    Rotz Notebook Consultant

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    Hmm, perhaps you are correct and it's a mistake. I don't see anything about it being 120hz on the LG site:

    LG Solutions
     
  8. joecait

    joecait Notebook Deity

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  9. masterchef341

    masterchef341 The guy from The Notebook

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    Just to be clear, if we're talking about an inability to discern more frames, we're looking at framerates in the several hundreds, not 60.

    Perception of fluid motion in many situations on a screen can be achieved with about 24 frames per second, but you have to make sure that frames with moderate motion have liberally applied motion blur. This helps with the perception of fluidity.

    Many video games start to appear fluid in the 30-60 range. We need higher framerates in games vs film for a variety of reasons. A lot of it has to do with the fact that there is generally more motion and less blur in games than in film (recent games are introducing blur "to make them more cinematic", but partly to try to make low frame rates more tolerable). In first person shooter games, we tend to whip around at high speeds. This is the fast motion contributing factor. Also, the fact that we're controlling the motion so we expect a certain response to occur, versus passively experiencing the motion in film. If things are happening at 30 frames per second, then it might take about 1/30th of a second for your input to result in a response on the screen. That type of delay can contribute to the feeling of choppiness.

    So we're looking at 24 fps as the bottom limit to perceive fluid motion for most people in film. That means that anything less, and a significant portion of the population would see the film as frames one after another instead of smooth motion.

    Video games tend to have that limit in the 30-60 range, but it depends on the game and the person. That's not to say that we couldn't perceive more, but than anything less would appear like frames and not like motion. We have to put out enough frames to trick our brain into perceiving motion.

    Our upper limit is more like 300-600 frames/sec. Somewhere in there is the point where most people wouldn't be able to tell any difference if you increased the framerate further, regardless of the sharpness of the image or motion in the scene.
     
  10. Covariant

    Covariant Notebook Enthusiast

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    To my knowledge, there do not currently exist any IPS monitors capable of 120 Hz. It seems the technology is not quite there yet. I do seem to recall some announcements (or perhaps even prototypes) of such monitors, so perhaps in a year or two we'll see something. I'd rather have an OLED monitor at that point, however. :D
     
  11. masterchef341

    masterchef341 The guy from The Notebook

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    That said, do you need a 120hz monitor to enjoy video games or to make them smooth? No. 60hz is fine. The 5ms response time probably also helps. That's usually measured from one particular sequence known by the manufacturer to be the fastest (green to black to green, maybe). 5 ms on the spec sheet is probably enough to prevent the ghosting effect.
     
  12. Mjolner

    Mjolner Notebook Evangelist

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    This was what I was trying to get at; 60 frames per second looks perfectly smooth. If you put a 120fps video and a 60 fps video next to each other you may be able to tell the difference, but the 60 fps clip will still look smooth (enough for gaming). I have always been content with 60 fps.