x800xt = 16 pipes, 256 bit mem (480/550)
6800U = 12 pipes, 256 bit mem (450/550)
x800pro = 12 pipes, 256 bit mem (400/400)
6800 = 12 pipes, 256 bit mem (300/300)
x700 = 8 pipes, 128 bit mem (350/300)
6600 = 8 pipes, 128 bit mem (300/300)
x600 = 4 pipes, 128 bit mem (400/250)
9700 = 4 pipes, 128 bit mem (450/213)
9600 = 4 pipes, 128 bit mem (333/? (240 turbo))
x300 = 4 pipes, 128 bit/64 bit mem (300/230)
6200 = 4 pipes, 128 bit/64 bit mem (?/?)
I realise there is more information and different variations on clocks and models, but these are the basics. I have also tried to list them in order of performance. Those relying on turbocache/hypermemory will be at the bottom. If you want to make any changes ofc post but the basic order is right.
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Meaker@Sager Company Representative
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6200 is generally faster than x300. There are many benchmarks to prove that.
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Meaker@Sager Company Representative
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Dustin Sklavos Notebook Deity NBR Reviewer
It's been my understanding that the X300 is generally faster than the 6200.
As for the clocks, that's nice and all, but it's impractical. Clock speeds on the same chips will vary between vendors. -
I don't know if you can say that neither are gaming chips. Perhap it would be more accurate to say that neither are the best gaming chips. It is important not to overlook the important roles that these entry level cards play. If portability is high on the wish list, then the x300 and the 6200go are the only two solutions offered to those that want portability and are willing to suffer some fps. My 6200 will play every game presently on the market albiet at reduced resolutions. Does it play it as well as my desktop 800XT? Never, but it still presents me with a choice.
As for default core and memory speeds these tend to be dependent on the notebook manufacturer. Two identical cards are often clocked differently tailored to the manufacturers needs. -
Some Reviews...for your reading pleasure
http://www.hothardware.com/viewarticle.cfm?articleid=662
http://www.firingsquad.com/hardware/geforce_6200_turbocahe_versus_ati_x300_se_hypermemory/
http://reviews.cnet.com/4520-8902_7-6213103-1.html
http://graphics.tomshardware.com/graphic/20050208/index.html
http://www.anandtech.com/video/showdoc.aspx?i=2413
http://techreport.com/reviews/2004q4/geforce-6200-turbocache/index.x?pg=1
http://www.gdhardware.com/hardware/video_cards/nvidia/6200/001.htm
http://www.clubic.com/article-19942-5-ati-hypermemory-vs-nvidia-turbocache.html
http://www.dinoxpc.com/Tests/VIDEO/HMvsTC/pag1.asp
http://www.pcper.com/article.php?aid=134
http://www.planet3dnow.de/artikel/hardware/x300se_6200tc/
http://www.theinquirer.net/?article=22249
http://www.thechannelinsider.com/article2/0,1895,1754251,00.asp
http://www.neoseeker.com/Articles/Hardware/Previews/6200turbocache/
http://www.clubic.com/article-19942-3-ati-hypermemory-vs-nvidia-turbocache.html
I think that settles which card is faster -
Although some of us care about minor speed differences, the bulk of people only care about the big picture, and it's clear that the 6200 and X300 lie within the same category (budget/small form factor) no matter how hard you look at things. When it comes down to choosing 2 equivalent cards from ATI and NVIDIA, you can't go wrong with either. At that point you should really focus on the rest of the components rather than obessing over what may equate to a few FPS difference.
As I've posted multiple times, this is the equivalence chart for the current generation of cards.
X300 <-> 6200
X600 <-> 6400
X700 <-> 6600
X800 <-> 6800
X800 XT <-> 6800 Ultra -
Dustin Sklavos Notebook Deity NBR Reviewer
Are you sure the 6400 is comparable to an X600? The 6400 is just an overclocked 6200, it still runs on TurboCache.
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Do you honestly believe that the bulk of people only care about the big picture? If so, then why is the internet full of benchmarks and comparisons between similar products? Google x300 vs 6200 or AMD vs Intel and what do you get? I don't understand how it is we are obsessing? Did you not look up benchmarks and research information when you were purchasing your notebook? My understanding is that this is a hardware forum and hardware is exactly what we are discussing. Sorry to say but, similar is performance is not the same as identical performance.
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Pulp, do you mind sharing some benchies on your x600? Haven't seen too many around, just curious.
Thanks -
Dustin Sklavos Notebook Deity NBR Reviewer
People care about benchmarks only in so much that they'd like a general idea of how the hardware performs, but the hard numbers are by and large irrelevant.
More than that, while hardware freaks like us are interested in benchmarks and in-depth crap like that, Joe Average buyer just wants to know if the notebook'll run Doom 3 or World of Warcraft. You'll notice the forums here are rife with "will this run Game X" and not "how many fps can I get in Game X." -
Thanks for the link...i was just curious how your numbers compared to my x600 in my previous w3v.
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Meaker@Sager Company Representative
Also Pulp, I said the clocks were just there for reference, I know they change between models but I put some down as an idea of what they are. -
For reference my default 3D clocks on my 6200, 300/600.
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Charles P. Jefferies Lead Moderator Super Moderator
My default clocks on my laptop (Radeon X700 Mobility) are 358/330. Manufacturers clock their GPU's differently, although they're all pretty close.
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Meaker@Sager Company Representative
bumpety, thought I would add:
7800GTXgo = 24 pipes, 8 vertex units, 256 bit mem (400/550)
x800xt = 16 pipes, 6 vertex units, 256 bit mem (480/550)
6800U = 12 pipes, 5 vertex units, 256 bit mem (450/550)
x800pro = 12 pipes, 6 vertex units, 256 bit mem (400/400)
6800 = 12 pipes, 5 vertex units, 256 bit mem (300/300)
x700 = 8 pipes, 6 vertex units, 128 bit mem (350/300)
6600 = 8 pipes, 3 vertex units, 128 bit mem (300/300)
x600 = 4 pipes, 2 vertex units, 128 bit mem (400/250)
9700 = 4 pipes, 2 vertex units, 128 bit mem (450/213)
9600 = 4 pipes, 2 vertex units, 128 bit mem (333/? (240 turbo))
6400 = 4 pipes, 2 vertex units, 128 bit/64 bit mem (?/?)
x300 = 4 pipes, 2 vertex units, 128 bit/64 bit mem (300/230)
6200 = 4 pipes, 2 vertex units, 128 bit/64 bit mem (?/?) -
Charles P. Jefferies Lead Moderator Super Moderator
Hey Meaker, looks good, but there are a few errors...
The Go6600 has 3 vertex engines.
Also, the GF6800 regular + ultra have 5 vertex engines, not 4.
The Go6800 Ultra has 12 pixel pipelines - it's clocked higher than a regular 6800 card, so that is why it is faster. It does not have 16 like it's desktop counterpart.
Good job otherwise. -
Meaker@Sager Company Representative
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I was wondering if it was possible to add Mobility FireGL cards into the mix. Finding their specs shouldn't be difficult, but finding actual gaming benchmarks is a problem, since few people review these cards, and when they do, they usually review their performance in professional graphics applications, which is what they are designed to do best.
edit: A brief search yielded the following info on the Mobility FireGL cards appearing in some laptop models:
Mobility FireGL T2 (AGP 4x) - uses M10 core (same as 9600), 128MB RAM at 128 bit, 2 geometry engines and 4 pipelines.
Mobility FireGL V3200 (PCI-E 16x) - uses RV380 (M24) core (same as X600), 128MB RAM at 128 bit, 2 geometry engines and 4 pipelines.
Mobility FireGL V5000 (PCI-E 16x) - uses R410GL core (variant of the X700), 128MB RAM at 128 bit, 6 geometry engines and 8 pipelines. -
Meaker@Sager Company Representative
7800GTXgo = 24 pipes, 8 vertex units, 256 bit mem (400/550)
x800xt = 16 pipes, 6 vertex units, 256 bit mem (480/550)
6800U = 12 pipes, 5 vertex units, 256 bit mem (450/550)
x800pro = 12 pipes, 6 vertex units, 256 bit mem (400/400)
6800 = 12 pipes, 5 vertex units, 256 bit mem (300/300)
x700 = 8 pipes, 6 vertex units, 128 bit mem (350/300)
x1600 = 12 pipes, 5 vertex units, 128 bit mem (470/470)
6600 = 8 pipes, 3 vertex units, 128 bit mem (300/300)
x600 = 4 pipes, 2 vertex units, 128 bit mem (400/250)
9700 = 4 pipes, 2 vertex units, 128 bit mem (450/213)
9600 = 4 pipes, 2 vertex units, 128 bit mem (333/? (240 turbo))
6400 = 4 pipes, 2 vertex units, 128 bit/64 bit mem (?/?)
x300 = 4 pipes, 2 vertex units, 128 bit/64 bit mem (300/230)
6200 = 4 pipes, 2 vertex units, 128 bit/64 bit mem (?/?)
x1600 and x700 will be close. -
Just wondering if you know what version of the X300 the latitude D610 has ?
x300 = 4 pipes, 2 vertex units, 128 bit/64 bit mem (300/230)
cheers
gerryR -
Meaker@Sager Company Representative
Looking at the Dell website it's supposed to come with either integrated graphics or the x300 but in the configurator it does not mention it. I would say call them and ask.
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I know this is probably just for dedicated GPUs, but what about the X200M? I mean afterall its very similar to the 6200 and 6400 in the terms of its Hypermemory/Turbocache. I believe the X200M (128MB ded.) would slot last on your chart and has 2 pixelpiplelines.
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Meaker@Sager Company Representative
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7800GTXgo = 24 pipes, 8 vertex units, 256 bit mem (400/550)
x800xt = 16 pipes, 6 vertex units, 256 bit mem (480/550)
6800U = 12 pipes, 5 vertex units, 256 bit mem (450/550)
x800pro = 12 pipes, 6 vertex units, 256 bit mem (400/400)
6800 = 12 pipes, 5 vertex units, 256 bit mem (300/300)
x700 = 8 pipes, 6 vertex units, 128 bit mem (350/300)
x1600 = 12 pipes, 5 vertex units, 128 bit mem (470/470)
6600 = 8 pipes, 3 vertex units, 128 bit mem (300/300)
x600 = 4 pipes, 2 vertex units, 128 bit mem (400/250)
9700 = 4 pipes, 2 vertex units, 128 bit mem (450/213)
9600 = 4 pipes, 2 vertex units, 128 bit mem (333/? (240 turbo))
6400 = 4 pipes, 2 vertex units, 128 bit/64 bit mem (?/?)
x300 = 4 pipes, 2 vertex units, 128 bit/64 bit mem (300/230)
6200 = 4 pipes, 2 vertex units, 128 bit/64 bit mem (?/?)
xpress200 = 2 pipes, 2? vertex units, 128^ bit & 32* bit mem (300/ (SYS MEM & 350*))
*Dependant on memory attached to side port
^system mem bus width
----------------------
There you go -
Thanks for putting that in
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Meaker@Sager Company Representative
7800GTXgo = 24 pipes, 8 vertex units, 256 bit mem (400/550)
x800xt = 16 pipes, 6 vertex units, 256 bit mem (480/550)
6800U = 12 pipes, 5 vertex units, 256 bit mem (450/550)
x800pro = 12 pipes, 6 vertex units, 256 bit mem (400/400)
6800 = 12 pipes, 5 vertex units, 256 bit mem (300/300)
x1600 = 12 pipes, 5 vertex units, 128 bit mem (470/470)
x700 = 8 pipes, 6 vertex units, 128 bit mem (350/300)
6600 = 8 pipes, 3 vertex units, 128 bit mem (300/300)
x1400 = 4? pipes, 2? vertex units, 128 bit mem (?/?)
x1300 = 4 pipes, 2 vertex units, 128 bit mem (?/?) desktop (600/400)
x600 = 4 pipes, 2 vertex units, 128 bit mem (400/250)
9700 = 4 pipes, 2 vertex units, 128 bit mem (450/213)
9600 = 4 pipes, 2 vertex units, 128 bit mem (333/? (240 turbo))
6400 = 4 pipes, 2 vertex units, 128 bit/64 bit mem (?/?)
x300 = 4 pipes, 2 vertex units, 128 bit/64 bit mem (300/230)
6200 = 4 pipes, 2 vertex units, 128 bit/64 bit mem (?/?)
xpress200 = 2 pipes, 2? vertex units, 128^ bit & 32* bit mem (300/ (SYS MEM & 350*))
*Dependant on memory attached to side port
^system mem bus width -
Meaker@Sager Company Representative
Bit of a bump.
Also as a side note, overclocking.
Overclocking is the increasing of the speed of a chip from its default. This increases power consumption and heat so in a laptop even greater care has to be taken. Unless using ATI overdrive this WILL VOID THE WARRENTY.
Overclocking will yield slightly less than like for like performance gain so a 10% clock increase on the MEM AND CORE will give around a 10% increase in performance (in graphics limmited situations).
Overclocking is not a magic bullet, it will not turn an x600 into an x700 but it can give extra grunt.
I think there might be something here about this but this seemed relevant. -
More about FireGL cards:
FireGL V5100 = Radeon X800 Pro
FireGL V5200 = Radeon X1600 -
Meaker@Sager Company Representative
7800GTXgo = 24 pipes, 8 vertex units, 256 bit mem (400/550)
x800xt = 16 pipes, 6 vertex units, 256 bit mem (480/550)
6800U = 12 pipes, 5 vertex units, 256 bit mem (450/550)
x800pro = 12 pipes, 6 vertex units, 256 bit mem (400/400)
6800 = 12 pipes, 5 vertex units, 256 bit mem (300/300)
x1600 = 12 pipes, 5 vertex units, 128 bit mem (470/470)
7600 = 12 pipes, 5 vertex units, 128 bit mem (~450/500)
x700 = 8 pipes, 6 vertex units, 128 bit mem (350/300)
6600 = 8 pipes, 3 vertex units, 128 bit mem (300/300)
x1400 = 4? pipes, 2? vertex units, 128 bit mem (?/?)
x1300 = 4 pipes, 2 vertex units, 128 bit mem (?/?) desktop (600/400)
7400 = 4 pipes?, 4 vertex units?, 64 bit mem (?/450)
x600 = 4 pipes, 2 vertex units, 128 bit mem (400/250)
9700 = 4 pipes, 2 vertex units, 128 bit mem (450/213)
9600 = 4 pipes, 2 vertex units, 128 bit mem (333/? (240 turbo))
6400 = 4 pipes, 4 vertex units?, 64 bit mem (?/?)
7300 = 4 pipes?, 4 vertex units?, 64 bit mem (?/350)
x300 = 4 pipes, 2 vertex units, 128 bit/64 bit mem (300/230)
6200 = 4 pipes, 2 vertex units, 128 bit/64 bit mem (?/?)
xpress200 = 2 pipes, 2? vertex units, 128^ bit & 32* bit mem (300/ (SYS MEM & 350*))
*Dependant on memory attached to side port
^system mem bus width
Added 7x00 series taking info from Nvidia.com (mem bandwidth and such) to fit them in. These are preliminary GUESSES I have yet to look for reviews just thought I would add these and give this a bump -
Meaker@Sager Company Representative
7800GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (400/550) *2
X1800 XT = 16 pipes, 8 vertex units, 256 bit mem (550/650)
7800GTXgo = 24 pipes, 8 vertex units, 256 bit mem (400/550)
X1800 = 16 pipes, 8 vertex units, 256 bit mem (450/500)
x800xt = 16 pipes, 6 vertex units, 256 bit mem (480/550)
6800U = 12 pipes, 5 vertex units, 256 bit mem (450/550)
x800pro = 12 pipes, 6 vertex units, 256 bit mem (400/400)
6800 = 12 pipes, 5 vertex units, 256 bit mem (300/300)
x1600 = 12 pipes, 5 vertex units, 128 bit mem (470/470)
7600 = 12 pipes, 5 vertex units, 128 bit mem (~450/500)
x700 = 8 pipes, 6 vertex units, 128 bit mem (350/300)
6600 = 8 pipes, 3 vertex units, 128 bit mem (300/300)
x1400 = 4 pipes, 2 vertex units, 128 bit mem (?/?)
x1300 = 4 pipes, 2 vertex units, 128 bit mem (?/?) desktop (600/400)
7400 = 4 pipes, 3 vertex units, 64 bit mem (?/450)
x600 = 4 pipes, 2 vertex units, 128 bit mem (400/250)
9700 = 4 pipes, 2 vertex units, 128 bit mem (450/213)
9600 = 4 pipes, 2 vertex units, 128 bit mem (333/? (240 turbo))
6400 = 4 pipes, 3 vertex units, 64 bit mem (?/?)
7300 = 4 pipes, 3 vertex units, 64 bit mem (?/350)
x300 = 4 pipes, 2 vertex units, 128 bit/64 bit mem (300/230)
6200 = 4 pipes, 2 vertex units, 128 bit/64 bit mem (?/?)
xpress200 = 2 pipes, 2? vertex units, 128^ bit & 32* bit mem (300/ (SYS MEM & 350*))
All other integrated solutions (GMA 900, 950 etc.)
*Dependant on memory attached to side port
^system mem bus width
Added some top end cards, confirmed some stats. -
Charles P. Jefferies Lead Moderator Super Moderator
Meaker, thanks for your great and consistent efforts to the forums. Now that we have a gaming hardware/software forum, I'll port this over there. Hopefully in the future we can make a sticky that will encompass your info.
Chaz -
Meaker@Sager Company Representative
Cheers! Hopefully this has been of some help to people and reduced the number of threads asking the same questions
-
Meaker@Sager Company Representative
--------------------------------------------------------------------------------
7800GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (400/550) *2
X1800 XT = 16 pipes, 8 vertex units, 256 bit mem (550/650)
7800GTXgo = 24 pipes, 8 vertex units, 256 bit mem (400/550)
X1800 = 16 pipes, 8 vertex units, 256 bit mem (450/500)
x800xt = 16 pipes, 6 vertex units, 256 bit mem (480/550)
6800U = 12 pipes, 5 vertex units, 256 bit mem (450/550)
x800pro = 12 pipes, 6 vertex units, 256 bit mem (400/400)
6800 = 12 pipes, 5 vertex units, 256 bit mem (300/300)
x1600 = 12 pipes, 5 vertex units, 128 bit mem (470/470)
7600 = 12 pipes, 5 vertex units, 128 bit mem (~450/500)
x700 = 8 pipes, 6 vertex units, 128 bit mem (350/300)
6600 = 8 pipes, 3 vertex units, 128 bit mem (300/300)
x1400 = 4 pipes, 2 vertex units, 128 bit mem (450/250)$
7400 = 4 pipes, 3 vertex units, 64 bit mem (450/450)
x1300 = 4 pipes, 2 vertex units, 128 bit mem (hyper mem) (450/200)$
x600 = 4 pipes, 2 vertex units, 128 bit mem (400/250)
9700 = 4 pipes, 2 vertex units, 128 bit mem (450/213)
9600 = 4 pipes, 2 vertex units, 128 bit mem (333/? (240 turbo))
6400 = 4 pipes, 2 vertex units, 64 bit mem (400/350)
7300 = 4 pipes, 3 vertex units, 64 bit mem (350/350)
x300 = 4 pipes, 2 vertex units, 128 bit/64 bit mem (300/230)
6200 = 4 pipes, 2 vertex units, 64 bit mem (300/300)
5x00 = 4 pipes, (Array) vertex units, 128 bit/64 bit mem (%/%)
xpress200 = 2 pipes, 2? vertex units, 128^ bit & 32* bit mem (300/ (SYS MEM & 350*))
All other integrated solutions (GMA 900, 950 etc.)
*Dependant on memory attached to side port
^system mem bus width
% Covers entire series, pretty awful due to high power consumption and generally poor arc, 5700go would rate a little higher but those above it perform much better in DX9 titles such as HL2 therefore they get stuck at the bottom.
$ Apparantly the x1400 matches the ordinary desktop x1300 while the mobility x1300 is more akin to the x1300with hypermemory. I can't say with any certanty what the clocks are, so those of you with these chips please PM me or post here!
Credit where credit is due, recently Neeyik ( http://www.neeyik.info/3dspecs/) has really helped get core details.
EDIT: Latest changes: calculated clocks for 6200/6400 from theoretical performance (that was fun) shifted the order a little bit aswell. -
Meaker@Sager Company Representative
7800GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (400/550) *2
X1800 XT = 16 pipes, 8 vertex units, 256 bit mem (550/650)
7800GTXgo = 24 pipes, 8 vertex units, 256 bit mem (400/550)
X1800 = 16 pipes, 8 vertex units, 256 bit mem (450/500)
x800xt = 16 pipes, 6 vertex units, 256 bit mem (480/550)
6800U = 12 pipes, 5 vertex units, 256 bit mem (450/550)
x800pro = 12 pipes, 6 vertex units, 256 bit mem (400/400)
6800 = 12 pipes, 5 vertex units, 256 bit mem (300/300)
x1600 = 12 pipes, 5 vertex units, 128 bit mem (470/470)
7600 = 12 pipes, 5 vertex units, 128 bit mem (~450/500)
x700 = 8 pipes, 6 vertex units, 128 bit mem (350/300)
6600 = 8 pipes, 3 vertex units, 128 bit mem (300/300)
x1400 = 4 pipes, 2 vertex units, 128 bit mem (450/250)$
7400 = 4 pipes, 3 vertex units, 64 bit mem (450/450)
x1300 = 4 pipes, 2 vertex units, 128 bit mem (hyper mem) (450/200)$
x600 = 4 pipes, 2 vertex units, 128 bit mem (400/250)
x600se = 4 pipes, 2 vertex units, 128bit mem (358/277)
9700 = 4 pipes, 2 vertex units, 128 bit mem (450/213)
9600 = 4 pipes, 2 vertex units, 128 bit mem (333/? (240 turbo))
6400 = 4 pipes, 2 vertex units, 64 bit mem (400/350)
7300 = 4 pipes, 3 vertex units, 64 bit mem (350/350)
x300 = 4 pipes, 2 vertex units, 64 bit mem (300/230)
6200 = 4 pipes, 2 vertex units, 64 bit mem (300/300)
5x00 = 4 pipes, (Array) vertex units, 128 bit/64 bit mem (%/%)
xpress200 = 2 pipes, 2? vertex units, 128^ bit & 32* bit mem (300/ (SYS MEM & 350*))
All other integrated solutions (GMA 900, 950 etc.)
*Dependant on memory attached to side port
^system mem bus width
% Covers entire series, pretty awful due to high power consumption and generally poor arc, 5700go would rate a little higher but those above it perform much better in DX9 titles such as HL2 therefore they get stuck at the bottom.
$ Apparantly the x1400 matches the ordinary desktop x1300 while the mobility x1300 is more akin to the x1300with hypermemory. I can't say with any certanty what the clocks are, so those of you with these chips please PM me or post here!
Credit where credit is due, recently Neeyik ( http://www.neeyik.info/3dspecs/) has really helped get core details.
Added x600se
EDIT: That should be it for now, roll on the mobility x1900 and 7900go next -
Meaker@Sager Company Representative
7900GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (500/600) *2
7800GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (400/550) *2
7900GTXgo = 24 pipes, 8 vertex units, 256 bit mem (500/600)
X1800 XT = 16 pipes, 8 vertex units, 256 bit mem (550/650)
7800GTXgo = 24 pipes, 8 vertex units, 256 bit mem (400/550)
X1800 = 16 pipes, 8 vertex units, 256 bit mem (450/500)
7900GSgo = ? pipes, ? vertex units, 256 bit mem (375/500)
7800go = 16 pipes, 6 vertex units, 256 bit mem (350/550)
x800xt = 16 pipes, 6 vertex units, 256 bit mem (480/550)
6800U = 12 pipes, 5 vertex units, 256 bit mem (450/550)
x800pro = 12 pipes, 6 vertex units, 256 bit mem (400/400)
6800 = 12 pipes, 5 vertex units, 256 bit mem (300/300)
x1600 = 12 pipes, 5 vertex units, 128 bit mem (470/470)
7600 = 12 pipes, 5 vertex units, 128 bit mem (~450/500)
x700 = 8 pipes, 6 vertex units, 128 bit mem (350/300)
6600 = 8 pipes, 3 vertex units, 128 bit mem (300/300)
x1400 = 4 pipes, 2 vertex units, 128 bit mem (450/250)$
7400 = 4 pipes, 3 vertex units, 64 bit mem (450/450)
x1300 = 4 pipes, 2 vertex units, 128 bit mem (hyper mem) (450/200)$
x600 = 4 pipes, 2 vertex units, 128 bit mem (400/250)
x600se = 4 pipes, 2 vertex units, 128bit mem (358/277)
9700 = 4 pipes, 2 vertex units, 128 bit mem (450/213)
9600 = 4 pipes, 2 vertex units, 128 bit mem (333/? (240 turbo))
6400 = 4 pipes, 2 vertex units, 64 bit mem (400/350)
7300 = 4 pipes, 3 vertex units, 64 bit mem (350/350)
x300 = 4 pipes, 2 vertex units, 64 bit mem (300/230)
6200 = 4 pipes, 2 vertex units, 64 bit mem (300/300)
5x00 = 4 pipes, (Array) vertex units, 128 bit/64 bit mem (%/%)
xpress200 = 2 pipes, 2? vertex units, 128^ bit & 32* bit mem (300/ (SYS MEM & 350*))
All other integrated solutions (GMA 900, 950 etc.)
*Dependant on memory attached to side port
^system mem bus width
% Covers entire series, pretty awful due to high power consumption and generally poor arc, 5700go would rate a little higher but those above it perform much better in DX9 titles such as HL2 therefore they get stuck at the bottom.
$ Apparantly the x1400 matches the ordinary desktop x1300 while the mobility x1300 is more akin to the x1300with hypermemory. I can't say with any certanty what the clocks are, so those of you with these chips please PM me or post here!
Credit where credit is due, recently Neeyik ( http://www.neeyik.info/3dspecs/) has really helped get core details. -
Meaker@Sager Company Representative
7900GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (500/600) *2
7800GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (400/550) *2
7900GTXgo = 24 pipes, 8 vertex units, 256 bit mem (500/600)
X1800 XT = 16 pipes, 8 vertex units, 256 bit mem (550/650)
7800GTXgo = 24 pipes, 8 vertex units, 256 bit mem (400/550)
X1800 = 16 pipes, 8 vertex units, 256 bit mem (450/500)
7900GSgo = 20 pipes, 7 vertex units, 256 bit mem (375/500)
7800go = 16 pipes, 6 vertex units, 256 bit mem (350/550)
x800xt = 16 pipes, 6 vertex units, 256 bit mem (480/550)
6800U = 12 pipes, 5 vertex units, 256 bit mem (450/550)
x800pro = 12 pipes, 6 vertex units, 256 bit mem (400/400)
6800 = 12 pipes, 5 vertex units, 256 bit mem (300/300)
x1600 = 12 pipes, 5 vertex units, 128 bit mem (470/470)
7600 = 12 pipes, 5 vertex units, 128 bit mem (~450/500)
x700 = 8 pipes, 6 vertex units, 128 bit mem (350/300)
6600 = 8 pipes, 3 vertex units, 128 bit mem (300/300)
x1400 = 4 pipes, 2 vertex units, 128 bit mem (450/250)$
7400 = 4 pipes, 3 vertex units, 64 bit mem (450/450)
x1300 = 4 pipes, 2 vertex units, 128 bit mem (hyper mem) (450/200)$
x600 = 4 pipes, 2 vertex units, 128 bit mem (400/250)
x600se = 4 pipes, 2 vertex units, 128bit mem (358/277)
9700 = 4 pipes, 2 vertex units, 128 bit mem (450/213)
9600 = 4 pipes, 2 vertex units, 128 bit mem (333/? (240 turbo))
6400 = 4 pipes, 2 vertex units, 64 bit mem (400/350)
7300 = 4 pipes, 3 vertex units, 64 bit mem (350/350)
x300 = 4 pipes, 2 vertex units, 64 bit mem (300/230)
6200 = 4 pipes, 2 vertex units, 64 bit mem (300/300)
5x00 = 4 pipes, (Array) vertex units, 128 bit/64 bit mem (%/%)
xpress200 = 2 pipes, 2? vertex units, 128^ bit & 32* bit mem (300/ (SYS MEM & 350*))
All other integrated solutions (GMA 900, 950 etc.)
*Dependant on memory attached to side port
^system mem bus width
% Covers entire series, pretty awful due to high power consumption and generally poor arc, 5700go would rate a little higher but those above it perform much better in DX9 titles such as HL2 therefore they get stuck at the bottom.
$ Apparantly the x1400 matches the ordinary desktop x1300 while the mobility x1300 is more akin to the x1300with hypermemory. I can't say with any certanty what the clocks are, so those of you with these chips please PM me or post here!
Credit where credit is due, recently Neeyik ( http://www.neeyik.info/3dspecs/) has really helped get core details.
Update: Used details from Pharoke's post on the 7900GS. -
is there a way to overclock the go7400?
-
Meaker@Sager Company Representative
Could you please ask such questions in a new thread please. Have you tried coolbits/rivatuner?
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Very nice work Meaker ~ thanks for putting together and maintaining it. It has certainly cleared up a few of my questions in terms of the myriad GPUs and their relative performances.
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Very nicely done Meaker. I'm actually surprised no one has made this a sticky yet...
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Meaker@Sager Company Representative
Bumpetybump.
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very nice post Meaker..
pb,out. -
Meaker@Sager Company Representative
I'd appreciate it if people actually used this and did not give out false info that they made up
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Meaker@Sager Company Representative
7900GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (500/600) *2 SM3
7800GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (400/550) *2 SM3
7900GTXgo = 24 pipes, 8 vertex units, 256 bit mem (500/600) SM3
X1800 XT = 16 pipes, 8 vertex units, 256 bit mem (550/650) SM3
7800GTXgo = 24 pipes, 8 vertex units, 256 bit mem (400/550) SM3
X1800 = 16 pipes, 8 vertex units, 256 bit mem (450/500) SM3
7900GSgo = 20 pipes, 7 vertex units, 256 bit mem (375/500) SM3
7800go = 16 pipes, 6 vertex units, 256 bit mem (350/550) SM3
x800xt = 16 pipes, 6 vertex units, 256 bit mem (480/550)
6800U = 12 pipes, 5 vertex units, 256 bit mem (450/550) SM3
x800pro = 12 pipes, 6 vertex units, 256 bit mem (400/400)
6800 = 12 pipes, 5 vertex units, 256 bit mem (300/300) SM3
x1600 = 12 pipes, 5 vertex units, 128 bit mem (470/470) SM3
7600 = 12 pipes, 5 vertex units, 128 bit mem (~450/500) SM3
x700 = 8 pipes, 6 vertex units, 128 bit mem (350/300)
6600 = 8 pipes, 3 vertex units, 128 bit mem (300/300) SM3
7400 = 4 pipes, 3 vertex units, 64 bit mem (450/450) SM3
x600 = 4 pipes, 2 vertex units, 128 bit mem (400/250)
x600se = 4 pipes, 2 vertex units, 128bit mem (358/277)
9700 = 4 pipes, 2 vertex units, 128 bit mem (450/213)
x1400 = 4 pipes, 2 vertex units, 128 bit mem (432/200) SM3
9600 = 4 pipes, 2 vertex units, 128 bit mem (333/? (240 turbo))
6400 = 4 pipes, 2 vertex units, 64 bit mem (400/350) SM3
x1300 = 4 pipes, 2 vertex units, 128 bit mem (hyper mem) (?/?) SM3
7300 = 4 pipes, 3 vertex units, 64 bit mem (350/350) SM3
x300 = 4 pipes, 2 vertex units, 64 bit mem (300/230)
6200 = 4 pipes, 2 vertex units, 64 bit mem (300/300) SM3
5x00 = 4 pipes, (Array) vertex units, 128 bit/64 bit mem (%/%)
xpress200 = 2 pipes, 2? vertex units, 128^ bit & 32* bit mem (300/ (SYS MEM & 350*))
All other integrated solutions (GMA 900, 950 etc.)
*Dependant on memory attached to side port
^system mem bus width
% Covers entire series, pretty awful due to high power consumption and generally poor arc, 5700go would rate a little higher but those above it perform much better in DX9 titles such as HL2 therefore they get stuck at the bottom.
Credit where credit is due, recently Neeyik ( http://www.neeyik.info/3dspecs/) has really helped get core details.
Update: Downgraded the x1300 and x1400 to propper positions. -
Charles P. Jefferies Lead Moderator Super Moderator
Thanks for the update Meaker - I'll stick a link to this thread in the Graphics Chart Chart so people can find it.
Chaz -
I have an X1300 here Meaker, speeds are 400 core, 325 memory.
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Meaker@Sager Company Representative
7900GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (500/600) *2 SM3
7800GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (400/550) *2 SM3
7900GTXgo = 24 pipes, 8 vertex units, 256 bit mem (500/600) SM3
X1800 XT = 16 pipes, 8 vertex units, 256 bit mem (550/650) SM3
7800GTXgo = 24 pipes, 8 vertex units, 256 bit mem (400/550) SM3
X1800 = 16 pipes, 8 vertex units, 256 bit mem (450/500) SM3
7900GSgo = 20 pipes, 7 vertex units, 256 bit mem (375/500) SM3
7800go = 16 pipes, 6 vertex units, 256 bit mem (350/550) SM3
x800xt = 16 pipes, 6 vertex units, 256 bit mem (480/550)
6800U = 12 pipes, 5 vertex units, 256 bit mem (450/550) SM3
x800pro = 12 pipes, 6 vertex units, 256 bit mem (400/400)
6800 = 12 pipes, 5 vertex units, 256 bit mem (300/300) SM3
x1600 = 12 pipes, 5 vertex units, 128 bit mem (470/470) SM3
7600 = 12 pipes, 5 vertex units, 128 bit mem (~450/500) SM3
x700 = 8 pipes, 6 vertex units, 128 bit mem (350/300)
6600 = 8 pipes, 3 vertex units, 128 bit mem (300/300) SM3
7400 = 4 pipes, 3 vertex units, 64 bit mem (450/450) SM3
x1400 = 4 pipes, 2 vertex units, 128 bit mem (432/400) SM3
x1300 = 4 pipes, 2 vertex units, 128 bit mem (hyper mem) (400/325) SM3
x600 = 4 pipes, 2 vertex units, 128 bit mem (400/250)
x600se = 4 pipes, 2 vertex units, 128bit mem (358/277)
9700 = 4 pipes, 2 vertex units, 128 bit mem (450/213)
9600 = 4 pipes, 2 vertex units, 128 bit mem (333/? (240 turbo))
6400 = 4 pipes, 2 vertex units, 64 bit mem (400/350) SM3
7300 = 4 pipes, 3 vertex units, 64 bit mem (350/350) SM3
x300 = 4 pipes, 2 vertex units, 64 bit mem (300/230)
6200 = 4 pipes, 2 vertex units, 64 bit mem (300/300) SM3
5x00 = 4 pipes, (Array) vertex units, 128 bit/64 bit mem (%/%)
xpress200 = 2 pipes, 2? vertex units, 128^ bit & 32* bit mem (300/ (SYS MEM & 350*))
All other integrated solutions (GMA 900, 950 etc.)
*Dependant on memory attached to side port
^system mem bus width
% Covers entire series, pretty awful due to high power consumption and generally poor arc, 5700go would rate a little higher but those above it perform much better in DX9 titles such as HL2 therefore they get stuck at the bottom.
Credit where credit is due, recently Neeyik ( http://www.neeyik.info/3dspecs/) has really helped get core details.
Update: x1300 clocks assumed to be DDR, I guess ATI are using much lower mem speeds and using a wider connection instead to save on heat. Cheers for the info sionyboy, however if its 325(650) then please correct me. -
sorry, yeah it is 325 ddr, so it is 650 mhz effectively. The Dell X1300s are clocked slightly lower, so people with E1505s/6400s will have 350mhz on the core I believe.
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Meaker@Sager Company Representative
Me thinks a much needed bump =)
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Meaker@Sager Company Representative
7900GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (500/600) *2 SM3
7800GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (400/550) *2 SM3
7900GTXgo = 24 pipes, 8 vertex units, 256 bit mem (500/600) SM3
X1800 XT = 16 pipes, 8 vertex units, 256 bit mem (550/650) SM3
7800GTXgo = 24 pipes, 8 vertex units, 256 bit mem (400/550) SM3
X1800 = 16 pipes, 8 vertex units, 256 bit mem (450/500) SM3
7900GSgo = 20 pipes, 7 vertex units, 256 bit mem (375/500) SM3
7800go = 16 pipes, 6 vertex units, 256 bit mem (350/550) SM3
x800xt = 16 pipes, 6 vertex units, 256 bit mem (480/550)
6800U = 12 pipes, 5 vertex units, 256 bit mem (450/550) SM3
x800pro = 12 pipes, 6 vertex units, 256 bit mem (400/400)
6800 = 12 pipes, 5 vertex units, 256 bit mem (300/300) SM3
x1600 = 12 pipes, 5 vertex units, 128 bit mem (470/470) SM3
7600 = 12 pipes, 5 vertex units, 128 bit mem (~450/500) SM3
x700 = 8 pipes, 6 vertex units, 128 bit mem (350/300)
6600 = 8 pipes, 3 vertex units, 128 bit mem (300/300) SM3
x1400 = 4 pipes, 2 vertex units, 128 bit mem (432/400) SM3
x1300 = 4 pipes, 2 vertex units, 128 bit mem (hyper mem) (400/325) SM3
7400 = 4 pipes, 3 vertex units, 64 bit mem (450/450) SM3
x600 = 4 pipes, 2 vertex units, 128 bit mem (400/250)
x600se = 4 pipes, 2 vertex units, 128bit mem (358/277)
9700 = 4 pipes, 2 vertex units, 128 bit mem (450/213)
9600 = 4 pipes, 2 vertex units, 128 bit mem (333/? (240 turbo))
6400 = 4 pipes, 2 vertex units, 64 bit mem (400/350) SM3
7300 = 4 pipes, 3 vertex units, 64 bit mem (350/350) SM3
x300 = 4 pipes, 2 vertex units, 64 bit mem (300/230)
6200 = 4 pipes, 2 vertex units, 64 bit mem (300/300) SM3
5x00 = 4 pipes, (Array) vertex units, 128 bit/64 bit mem (%/%)
xpress200 = 2 pipes, 2? vertex units, 128^ bit & 32* bit mem (300/ (SYS MEM & 350*))
All other integrated solutions (GMA 900, 950 etc.)
*Dependant on memory attached to side port
^system mem bus width
% Covers entire series, pretty awful due to high power consumption and generally poor arc, 5700go would rate a little higher but those above it perform much better in DX9 titles such as HL2 therefore they get stuck at the bottom.
Credit where credit is due, recently Neeyik ( http://www.neeyik.info/3dspecs/) has really helped get core details.
Laptop graphics charts.
Discussion in 'Gaming (Software and Graphics Cards)' started by Meaker@Sager, Sep 6, 2005.