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    Laptop graphics charts.

    Discussion in 'Gaming (Software and Graphics Cards)' started by Meaker@Sager, Sep 6, 2005.

  1. sionyboy

    sionyboy Notebook Evangelist

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    Why hasn't this been stickied? Its the most helpful chart on the board.
     
  2. Charles P. Jefferies

    Charles P. Jefferies Lead Moderator Super Moderator

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    There are a lot of stickies already up there; any more and it would be too crowded. There is a link to this thread from the Mobile Graphics Card Chart, that's all I can do for now.
     
  3. Bokazoit

    Bokazoit Notebook Geek

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    hmmm why not remove a few stickies then and add this to another of Your stikies instead?

    Bumping seems worthless and this thread really answers a lot of those q's people have :)
     
  4. eyuras

    eyuras Notebook Consultant

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    fyi ive got a Dell E1505 with the x1300
    stock speeds on it are
    Core:400mhz
    Mem:350mhz
     
  5. deedeeman

    deedeeman Notebook Deity

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    i got a Go6600
    Core: 375 / Mem: 300 (DDR to 600)
     
  6. Meaker@Sager

    Meaker@Sager Company Representative

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    Heh, cheers guys, eyuras and deedeeman I appreciate your info but the clocks are always going to be approximate since it varies from model to model. It would be impossible for me to list everyone I came across. If I am having difficulty finding info then I will point it out (its often enough which is sad really). Nice to see that both yours are higher than those listed (which is the way I would like the list to be).

    I will say if your clocks are LOWER than those on the chart and I would be interested.
     
  7. Meaker@Sager

    Meaker@Sager Company Representative

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    Ultra High end
    --------
    7900GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (500/600) *2 SM3
    7800GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (400/550) *2 SM3

    High end
    --------
    7900GTXgo = 24 pipes, 8 vertex units, 256 bit mem (500/600) SM3
    X1800 XT = 16 pipes, 8 vertex units, 256 bit mem (550/650) SM3
    7800GTXgo = 24 pipes, 8 vertex units, 256 bit mem (400/550) SM3
    X1800 = 16 pipes, 8 vertex units, 256 bit mem (450/500) SM3
    7900GSgo = 20 pipes, 7 vertex units, 256 bit mem (375/500) SM3
    7800go = 16 pipes, 6 vertex units, 256 bit mem (350/550) SM3

    Mid-High end
    --------
    x800xt = 16 pipes, 6 vertex units, 256 bit mem (480/550)
    6800U = 12 pipes, 5 vertex units, 256 bit mem (450/550) SM3
    x800pro = 12 pipes, 6 vertex units, 256 bit mem (400/400)
    6800 = 12 pipes, 5 vertex units, 256 bit mem (300/300) SM3

    Mid range
    --------
    x1600 = 12 pipes, 5 vertex units, 128 bit mem (470/470) SM3
    7600 = 12 pipes, 5 vertex units, 128 bit mem (~450/500) SM3
    x700 = 8 pipes, 6 vertex units, 128 bit mem (350/300)
    6600 = 8 pipes, 3 vertex units, 128 bit mem (300/300) SM3

    Low end
    --------
    x1400 = 4 pipes, 2 vertex units, 128 bit mem (432/400) SM3
    x1300 = 4 pipes, 2 vertex units, 128 bit mem (hyper mem) (400/325) SM3
    7400 = 4 pipes, 3 vertex units, 64 bit mem (450/450) SM3
    x600 = 4 pipes, 2 vertex units, 128 bit mem (400/250)
    x600se = 4 pipes, 2 vertex units, 128bit mem (358/277)
    9700 = 4 pipes, 2 vertex units, 128 bit mem (450/213)
    9600 = 4 pipes, 2 vertex units, 128 bit mem (333/? (240 turbo))
    6400 = 4 pipes, 2 vertex units, 64 bit mem (400/350) SM3
    7300 = 4 pipes, 3 vertex units, 64 bit mem (350/350) SM3
    x300 = 4 pipes, 2 vertex units, 64 bit mem (300/230)
    6200 = 4 pipes, 2 vertex units, 64 bit mem (300/300) SM3

    Ultra low end
    --------
    5x00 = 4 pipes, (Array) vertex units, 128 bit/64 bit mem (%/%)
    xpress200 = 2 pipes, 2? vertex units, 128^ bit & 32* bit mem (300/ (SYS MEM & 350*))
    All other integrated solutions (GMA 900, 950 etc.)

    *Dependant on memory attached to side port
    ^system mem bus width
    % Covers entire series, pretty awful due to high power consumption and generally poor arc, 5700go would rate a little higher but those above it perform much better in DX9 titles such as HL2 therefore they get stuck at the bottom.

    Credit where credit is due, recently Neeyik ( http://www.neeyik.info/3dspecs/) has really helped get core details.

    Added all the sections where there is a decent performance gap.
     
  8. Sindisil

    Sindisil Notebook Consultant

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  9. Meaker@Sager

    Meaker@Sager Company Representative

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    Ah I knew I had forgotten something, Nvidias documentation provides incorrect fillrate information.

    It's not too surprising, have you seen how much the 7600gt whips the x1600xt?

    Ultra High end
    --------
    7900GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (500/600) *2 SM3
    7800GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (400/550) *2 SM3

    High end
    --------
    7900GTXgo = 24 pipes, 8 vertex units, 256 bit mem (500/600) SM3
    X1800 XT = 16 pipes, 8 vertex units, 256 bit mem (550/650) SM3
    7800GTXgo = 24 pipes, 8 vertex units, 256 bit mem (400/550) SM3
    X1800 = 16 pipes, 8 vertex units, 256 bit mem (450/500) SM3
    7900GSgo = 20 pipes, 7 vertex units, 256 bit mem (375/500) SM3
    7800go = 16 pipes, 6 vertex units, 256 bit mem (350/550) SM3

    Mid-High end
    --------
    x800xt = 16 pipes, 6 vertex units, 256 bit mem (480/550)
    6800U = 12 pipes, 5 vertex units, 256 bit mem (450/550) SM3
    x800pro = 12 pipes, 6 vertex units, 256 bit mem (400/400)
    6800 = 12 pipes, 5 vertex units, 256 bit mem (300/300) SM3

    Mid range
    --------
    x1600 = 12 pipes, 5 vertex units, 128 bit mem (470/470) SM3
    7600 = 8 pipes, 5 vertex units, 128 bit mem (~450/500) SM3
    x700 = 8 pipes, 6 vertex units, 128 bit mem (350/300)
    6600 = 8 pipes, 3 vertex units, 128 bit mem (300/300) SM3

    Low end
    --------
    x1400 = 4 pipes, 2 vertex units, 128 bit mem (432/400) SM3
    x1300 = 4 pipes, 2 vertex units, 128 bit mem (hyper mem) (400/325) SM3
    7400 = 4 pipes, 3 vertex units, 64 bit mem (450/450) SM3
    x600 = 4 pipes, 2 vertex units, 128 bit mem (400/250)
    x600se = 4 pipes, 2 vertex units, 128bit mem (358/277)
    9700 = 4 pipes, 2 vertex units, 128 bit mem (450/213)
    9600 = 4 pipes, 2 vertex units, 128 bit mem (333/? (240 turbo))
    6400 = 4 pipes, 2 vertex units, 64 bit mem (400/350) SM3
    7300 = 4 pipes, 3 vertex units, 64 bit mem (350/350) SM3
    x300 = 4 pipes, 2 vertex units, 64 bit mem (300/230)
    6200 = 4 pipes, 2 vertex units, 64 bit mem (300/300) SM3

    Ultra low end
    --------
    5x00 = 4 pipes, (Array) vertex units, 128 bit/64 bit mem (%/%)
    xpress200 = 2 pipes, 2? vertex units, 128^ bit & 32* bit mem (300/ (SYS MEM & 350*))
    All other integrated solutions (GMA 900, 950 etc.)

    *Dependant on memory attached to side port
    ^system mem bus width
    % Covers entire series, pretty awful due to high power consumption and generally poor arc, 5700go would rate a little higher but those above it perform much better in DX9 titles such as HL2 therefore they get stuck at the bottom.

    Credit where credit is due, recently Neeyik ( http://www.neeyik.info/3dspecs/) has really helped get core details.

    Added all the sections where there is a decent performance gap.
     
  10. Meaker@Sager

    Meaker@Sager Company Representative

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    Ultra High end
    --------
    7900GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (500/600) *2 SM3
    7800GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (400/550) *2 SM3

    High end
    --------
    7900GTXgo = 24 pipes, 8 vertex units, 256 bit mem (500/600) SM3
    X1800 XT = 16 pipes, 8 vertex units, 256 bit mem (550/650) SM3
    7800GTXgo = 24 pipes, 8 vertex units, 256 bit mem (400/550) SM3
    X1800 = 16 pipes, 8 vertex units, 256 bit mem (450/500) SM3
    7900GSgo = 20 pipes, 7 vertex units, 256 bit mem (375/500) SM3
    7800go = 16 pipes, 6 vertex units, 256 bit mem (350/550) SM3

    Mid-High end
    --------
    x800xt = 16 pipes, 6 vertex units, 256 bit mem (480/550)
    6800U = 12 pipes, 5 vertex units, 256 bit mem (450/550) SM3
    x800pro = 12 pipes, 6 vertex units, 256 bit mem (400/400)
    6800 = 12 pipes, 5 vertex units, 256 bit mem (300/300) SM3

    Mid range
    --------
    x1600 = 12 pipes, 5 vertex units, 128 bit mem (470/470) SM3
    7600 = 8 pipes, 5 vertex units, 128 bit mem (~450/500) SM3
    x700 = 8 pipes, 6 vertex units, 128 bit mem (350/300)
    6600 = 8 pipes, 3 vertex units, 128 bit mem (300/300) SM3

    Low end
    --------
    x1400 = 4 pipes, 2 vertex units, 128 bit mem (432/400) SM3
    x1300 = 4 pipes, 2 vertex units, 128 bit mem (hyper mem) (400/325) SM3
    7400 = 4 pipes, 3 vertex units, 64 bit mem (450/450) SM3
    x600 = 4 pipes, 2 vertex units, 128 bit mem (400/250)
    x600se = 4 pipes, 2 vertex units, 128bit mem (358/277)
    9700 = 4 pipes, 2 vertex units, 128 bit mem (450/213)
    9600 = 4 pipes, 2 vertex units, 128 bit mem (333/? (240 turbo))
    6400 = 4 pipes, 2 vertex units, 64 bit mem (400/350) SM3
    7300 = 4 pipes, 3 vertex units, 64 bit mem (350/350) SM3
    x300 = 4 pipes, 2 vertex units, 64 bit mem (300/230)
    6200 = 4 pipes, 2 vertex units, 64 bit mem (300/300) SM3

    Ultra low end
    --------
    6150 = 2 pipes, 1 vertex unit, system memory only (475/N/A)** SM3
    6100 = 2 pipes, 1 vertex unit, system memory only (425/N/A) ** SM3
    xpress200 = 2 pipes, 2? vertex units, 128^ bit & 32* bit mem (300/ (SYS MEM & 350*))
    5x00 = 4 pipes, (Array) vertex units, 128 bit/64 bit mem (%/%)
    All other integrated solutions (GMA 900, 950 etc.)

    *Dependant on memory attached to side port
    ** Performance of these two is identical
    ^system mem bus width
    % Covers entire series, pretty awful due to high power consumption and generally poor arc, 5700go would rate a little higher but those above it perform much better in DX9 titles such as HL2 therefore they get stuck at the bottom.

    Credit where credit is due, recently Neeyik ( http://www.neeyik.info/3dspecs/) has really helped get core details.

    Added all the sections where there is a decent performance gap.
     
  11. rubiks24

    rubiks24 Notebook Consultant

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    um dont forget the new nvidia go7900 with 512 mem
     
  12. Meaker@Sager

    Meaker@Sager Company Representative

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    Well the core will be the same, I do not have the time atm to find the clocks (which could be the only helpful difference) but 512mb for a single card is not THAT helpful yet, maybe next generation.
     
  13. Meaker@Sager

    Meaker@Sager Company Representative

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    As far as I can tell there is NO difference.
     
  14. HP Invent

    HP Invent Notebook Enthusiast

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    Why isn't the x200m included on the chart?
     
  15. sionyboy

    sionyboy Notebook Evangelist

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    It is included, its under Ultra Low End listed as xpress200
     
  16. Meaker@Sager

    Meaker@Sager Company Representative

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    Looking too high? :p
     
  17. Garbuckle

    Garbuckle Notebook Consultant

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    Hi! Nice list!

    Anyways, you probably already know this, but the 7800 go in the Dell's are clocked at 250/658 (or would that be 250/329 on your list?)... It may affect your list, because as far as I know, no other manufacturer offers the 7800 go.

    Please correct me if I'm wrong :)
     
  18. Meaker@Sager

    Meaker@Sager Company Representative

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    Your right they have clocked it right down and they are the only ones who offer it.

    Ultra High end
    --------
    7900GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (500/600) *2 SM3
    7800GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (400/550) *2 SM3

    High end
    --------
    7900GTXgo = 24 pipes, 8 vertex units, 256 bit mem (500/600) SM3
    X1800 XT = 16 pipes, 8 vertex units, 256 bit mem (550/650) SM3
    7800GTXgo = 24 pipes, 8 vertex units, 256 bit mem (400/550) SM3
    X1800 = 16 pipes, 8 vertex units, 256 bit mem (450/500) SM3
    7900GSgo = 20 pipes, 7 vertex units, 256 bit mem (375/500) SM3

    Mid-High end
    --------
    x800xt = 16 pipes, 6 vertex units, 256 bit mem (480/550)
    6800U = 12 pipes, 5 vertex units, 256 bit mem (450/550) SM3
    x800pro = 12 pipes, 6 vertex units, 256 bit mem (400/400)
    7800go = 16 pipes, 6 vertex units, 256 bit mem (250/329) SM3
    6800 = 12 pipes, 5 vertex units, 256 bit mem (300/300) SM3

    Mid range
    --------
    x1600 = 12 pipes, 5 vertex units, 128 bit mem (470/470) SM3
    7600 = 8 pipes, 5 vertex units, 128 bit mem (~450/500) SM3
    x700 = 8 pipes, 6 vertex units, 128 bit mem (350/300)
    6600 = 8 pipes, 3 vertex units, 128 bit mem (300/300) SM3

    Low end
    --------
    x1400 = 4 pipes, 2 vertex units, 128 bit mem (432/400) SM3
    x1300 = 4 pipes, 2 vertex units, 128 bit mem (hyper mem) (400/325) SM3
    7400 = 4 pipes, 3 vertex units, 64 bit mem (450/450) SM3
    x600 = 4 pipes, 2 vertex units, 128 bit mem (400/250)
    x600se = 4 pipes, 2 vertex units, 128bit mem (358/277)
    9700 = 4 pipes, 2 vertex units, 128 bit mem (450/213)
    9600 = 4 pipes, 2 vertex units, 128 bit mem (333/? (240 turbo))
    6400 = 4 pipes, 2 vertex units, 64 bit mem (400/350) SM3
    7300 = 4 pipes, 3 vertex units, 64 bit mem (350/350) SM3
    x300 = 4 pipes, 2 vertex units, 64 bit mem (300/230)
    6200 = 4 pipes, 2 vertex units, 64 bit mem (300/300) SM3

    Ultra low end
    --------
    6150 = 2 pipes, 1 vertex unit, system memory only (475/N/A)** SM3
    6100 = 2 pipes, 1 vertex unit, system memory only (425/N/A) ** SM3
    xpress200 = 2 pipes, 2? vertex units, 128^ bit & 32* bit mem (300/ (SYS MEM & 350*))
    5x00 = 4 pipes, (Array) vertex units, 128 bit/64 bit mem (%/%)
    All other integrated solutions (GMA 900, 950 etc.)

    *Dependant on memory attached to side port
    ** Performance of these two is identical
    ^system mem bus width
    % Covers entire series, pretty awful due to high power consumption and generally poor arc, 5700go would rate a little higher but those above it perform much better in DX9 titles such as HL2 therefore they get stuck at the bottom.

    Credit where credit is due, recently Neeyik ( http://www.neeyik.info/3dspecs/) has really helped get core details.

    Added all the sections where there is a decent performance gap.
     
  19. Meaker@Sager

    Meaker@Sager Company Representative

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    Ultra High end
    --------
    7900GTX SLI = 24 pipes, 8 vertex units, 256 bit mem (500/600) *2 SM3
    7800GTX SLI = 24 pipes, 8 vertex units, 256 bit mem (400/550) *2 SM3

    High end
    --------
    7900GTX = 24 pipes, 8 vertex units, 256 bit mem (500/600) SM3
    X1800 XT = 16 pipes, 8 vertex units, 256 bit mem (550/650) SM3
    7800GTX = 24 pipes, 8 vertex units, 256 bit mem (400/550) SM3
    X1800 = 16 pipes, 8 vertex units, 256 bit mem (450/500) SM3
    7900GS = 20 pipes, 7 vertex units, 256 bit mem (375/500) SM3

    Mid-High end
    --------
    x800xt = 16 pipes, 6 vertex units, 256 bit mem (480/550)
    6800U = 12 pipes, 5 vertex units, 256 bit mem (450/550) SM3
    x800pro = 12 pipes, 6 vertex units, 256 bit mem (400/400)
    7800 = 16 pipes, 6 vertex units, 256 bit mem (250/329) SM3
    6800 = 12 pipes, 5 vertex units, 256 bit mem (300/300) SM3

    Mid range
    --------
    x1600 = 12 pipes, 5 vertex units, 128 bit mem (470/470) SM3
    7600 = 8 pipes, 5 vertex units, 128 bit mem (~450/500) SM3
    x700 = 8 pipes, 6 vertex units, 128 bit mem (350/300)
    6600 = 8 pipes, 3 vertex units, 128 bit mem (300/300) SM3

    Low end
    --------
    x1400 = 4 pipes, 2 vertex units, 128 bit mem (432/400) SM3
    x1300 = 4 pipes, 2 vertex units, 128 bit mem (hyper mem) (400/325) SM3
    7400 = 4 pipes, 3 vertex units, 64 bit mem (450/450) SM3
    x600 = 4 pipes, 2 vertex units, 128 bit mem (400/250)
    x600se = 4 pipes, 2 vertex units, 128bit mem (358/277)
    9700 = 4 pipes, 2 vertex units, 128 bit mem (450/213)
    9600 = 4 pipes, 2 vertex units, 128 bit mem (333/? (240 turbo))
    6400 = 4 pipes, 2 vertex units, 64 bit mem (400/350) SM3
    7300 = 4 pipes, 3 vertex units, 64 bit mem (350/350) SM3
    x300 = 4 pipes, 2 vertex units, 64 bit mem (300/230)
    6200 = 4 pipes, 2 vertex units, 64 bit mem (300/300) SM3

    Ultra low end
    --------
    6150 = 2 pipes, 1 vertex unit, system memory only (475/N/A)** SM3
    6100 = 2 pipes, 1 vertex unit, system memory only (425/N/A) ** SM3
    xpress200 = 2 pipes, 2? vertex units, 128^ bit & 32* bit mem (300/ (SYS MEM & 350*))
    5x00 = 4 pipes, (Array) vertex units, 128 bit/64 bit mem (%/%)
    All other integrated solutions (GMA 900, 950 etc.)

    *Dependant on memory attached to side port
    ** Performance of these two is identical
    ^system mem bus width
    % Covers entire series, pretty awful due to high power consumption and generally poor arc, 5700go would rate a little higher but those above it perform much better in DX9 titles such as HL2 therefore they get stuck at the bottom.

    Credit where credit is due, recently Neeyik ( http://www.neeyik.info/3dspecs/) has really helped get core details.

    Ive noticed some people using this list elsewhere, please link to this thread, mostly to ensure people can stay up to date.

    Removed "go" from all of the cards to clean it up.
     
  20. ronkotus

    ronkotus Notebook Evangelist

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    ..X1800 has only 12 pipes.
     
  21. Charles P. Jefferies

    Charles P. Jefferies Lead Moderator Super Moderator

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  22. ronkotus

    ronkotus Notebook Evangelist

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    No, X1800XT has 16 pipes and X1800 has 12 pipes as I said. They are different cards. Scroll down that page...
     
  23. Meaker@Sager

    Meaker@Sager Company Representative

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    --------------------------------------------------------------------------------

    Ultra High end
    --------
    7900GTX SLI = 24 pipes, 8 vertex units, 256 bit mem (500/600) *2 SM3
    7800GTX SLI = 24 pipes, 8 vertex units, 256 bit mem (400/550) *2 SM3

    High end
    --------
    7900GTX = 24 pipes, 8 vertex units, 256 bit mem (500/600) SM3
    X1800 XT = 16 pipes, 8 vertex units, 256 bit mem (550/650) SM3
    7800GTX = 24 pipes, 8 vertex units, 256 bit mem (400/550) SM3
    7900GS = 20 pipes, 7 vertex units, 256 bit mem (375/500) SM3
    X1800 = 12 pipes, 8 vertex units, 256 bit mem (450/500) SM3

    Mid-High end
    --------
    x800xt = 16 pipes, 6 vertex units, 256 bit mem (480/550)
    6800U = 12 pipes, 5 vertex units, 256 bit mem (450/550) SM3
    x800pro = 12 pipes, 6 vertex units, 256 bit mem (400/400)
    7800 = 16 pipes, 6 vertex units, 256 bit mem (250/329) SM3
    6800 = 12 pipes, 5 vertex units, 256 bit mem (300/300) SM3

    Mid range
    --------
    x1600 = 12 pipes, 5 vertex units, 128 bit mem (470/470) SM3
    7600 = 8 pipes, 5 vertex units, 128 bit mem (~450/500) SM3
    x700 = 8 pipes, 6 vertex units, 128 bit mem (350/300)
    6600 = 8 pipes, 3 vertex units, 128 bit mem (300/300) SM3

    Low end
    --------
    x1400 = 4 pipes, 2 vertex units, 128 bit mem (432/400) SM3
    x1300 = 4 pipes, 2 vertex units, 128 bit mem (hyper mem) (400/325) SM3
    7400 = 4 pipes, 3 vertex units, 64 bit mem (450/450) SM3
    x600 = 4 pipes, 2 vertex units, 128 bit mem (400/250)
    x600se = 4 pipes, 2 vertex units, 128bit mem (358/277)
    9700 = 4 pipes, 2 vertex units, 128 bit mem (450/213)
    9600 = 4 pipes, 2 vertex units, 128 bit mem (333/? (240 turbo))
    6400 = 4 pipes, 2 vertex units, 64 bit mem (400/350) SM3
    7300 = 4 pipes, 3 vertex units, 64 bit mem (350/350) SM3
    x300 = 4 pipes, 2 vertex units, 64 bit mem (300/230)
    6200 = 4 pipes, 2 vertex units, 64 bit mem (300/300) SM3

    Ultra low end
    --------
    6150 = 2 pipes, 1 vertex unit, system memory only (475/N/A)** SM3
    6100 = 2 pipes, 1 vertex unit, system memory only (425/N/A) ** SM3
    xpress200 = 2 pipes, 2? vertex units, 128^ bit & 32* bit mem (300/ (SYS MEM & 350*))
    5x00 = 4 pipes, (Array) vertex units, 128 bit/64 bit mem (%/%)
    All other integrated solutions (GMA 900, 950 etc.)

    *Dependant on memory attached to side port
    ** Performance of these two is identical
    ^system mem bus width
    % Covers entire series, pretty awful due to high power consumption and generally poor arc, 5700go would rate a little higher but those above it perform much better in DX9 titles such as HL2 therefore they get stuck at the bottom.

    Credit where credit is due, recently Neeyik ( http://www.neeyik.info/3dspecs/) has really helped get core details.

    Ive noticed some people using this list elsewhere, please link to this thread, mostly to ensure people can stay up to date.
    Credit where credit is due, recently Neeyik ( http://www.neeyik.info/3dspecs/) has really helped get core details.

    Ive noticed some people using this list elsewhere, please link to this thread, mostly to ensure people can stay up to date.

    Fixed x1800.
     
  24. Meaker@Sager

    Meaker@Sager Company Representative

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    Ultra High end
    --------
    7900GTX SLI = 24 PSUs, 8 vertex units, 16 ROPs, 256 bit mem (500/600) *2 SM3
    7800GTX SLI = 24 PSUs, 8 vertex units, 16 ROPs, 256 bit mem (400/550) *2 SM3

    High end
    --------
    7900GTX = 24 PSUs, 8 vertex units, 16 ROPs, 256 bit mem (500/600) SM3
    X1800 XT = 16 PSUs, 8 vertex units, 16 ROPs, 256 bit mem (550/650) SM3
    7800GTX = 24 PSUs, 8 vertex units, 16 ROPs, 256 bit mem (400/550) SM3
    7900GS = 20 PSUs, 7 vertex units, 12 ROPs, 256 bit mem (375/500) SM3
    X1800 = 12 PSUs, 8 vertex units, 12 ROPs, 256 bit mem (450/500) SM3

    Mid-High end
    --------
    x800xt = 16 PSUs, 6 vertex units, 16 ROPs, 256 bit mem (480/550)
    6800U = 12 PSUs, 5 vertex units, 16 ROPs, 256 bit mem (450/550) SM3
    x800pro = 12 PSUs, 6 vertex units, 12 ROPs, 256 bit mem (400/400)
    7800 = 16 PSUs, 6 vertex units, 16 ROPs, 256 bit mem (250/329) SM3
    6800 = 12 PSUs, 5 vertex units, 12 ROPs, 256 bit mem (300/300) SM3

    Mid range
    --------
    x1600 = 12 PSUs, 5 vertex units, 4 ROPs, 128 bit mem (470/470) SM3
    7600 = 8 PSUs, 5 vertex units, 8 ROPs, 128 bit mem (~450/500) SM3
    x700 = 8 PSUs, 6 vertex units, 8 ROPs, 128 bit mem (350/300)
    6600 = 8 PSUs, 3 vertex units, 8 ROPs, 128 bit mem (300/300) SM3

    Low end
    --------
    x1400 = 4 PSUs, 2 vertex units, 4 ROPs, 128 bit mem (432/400) SM3
    x1300 = 4 PSUs, 2 vertex units, 4 ROPs, 128 bit mem (hyper mem) (400/325) SM3
    7400 = 4 PSUs, 3 vertex units, 4 ROPs, 64 bit mem (450/450) SM3
    x600 = 4 PSUs, 2 vertex units, 4 ROPs, 128 bit mem (400/250)
    x600se = 4 PSUs, 2 vertex units, 4 ROPs,128bit mem (358/277)
    9700 = 4 PSUs, 2 vertex units, 4 ROPs, 128 bit mem (450/213)
    9600 = 4 PSUs, 2 vertex units, 4 ROPs, 128 bit mem (333/? (240 turbo))
    6400 = 4 PSUs, 2 vertex units, 4 ROPs, 64 bit mem (400/350) SM3
    7300 = 4 PSUs, 3 vertex units, 4 ROPs, 64 bit mem (350/350) SM3
    x300 = 4 PSUs, 2 vertex units, 4 ROPs, 64 bit mem (300/230)
    6200 = 4 PSUs, 2 vertex units, 4 ROPs, 64 bit mem (300/300) SM3

    Ultra low end
    --------
    6150 = 2 PSUs, 1 vertex unit, 2 ROPs, system memory only (475/N/A)** SM3
    6100 = 2 PSUs, 1 vertex unit, 2 ROPs, system memory only (425/N/A) ** SM3
    xpress200 = 2 PSUs, 2? vertex units, 2 ROPs, 128^ bit & 32* bit mem (300/ (SYS MEM & 350*))
    5x00 = 4 PSUs, (Array) vertex units, 4 ROPs, 128 bit/64 bit mem (%/%)
    All other integrated solutions (GMA 900, 950 etc.)

    *Dependant on memory attached to side port
    ** Performance of these two is identical
    ^system mem bus width
    % Covers entire series, pretty awful due to high power consumption and generally poor arc, 5700go would rate a little higher but those above it perform much better in DX9 titles such as HL2 therefore they get stuck at the bottom.

    Credit where credit is due, recently Neeyik ( http://www.neeyik.info/3dspecs/) has really helped get core details.

    Ive noticed some people using this list elsewhere, please link to this thread, mostly to ensure people can stay up to date.

    PSU = Pixel shader units
    ROP = Raster Operations Units, takes the info from the Pixel shader about each pixel and assembles it into the final picture, this is where AA is added.
     
  25. Meaker@Sager

    Meaker@Sager Company Representative

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    Ultra High end
    --------
    7900GTX SLI = 24 PSUs, 8 vertex units, 16 ROPs, 256 bit mem (500/600) *2 SM3
    7800GTX SLI = 24 PSUs, 8 vertex units, 16 ROPs, 256 bit mem (400/550) *2 SM3

    High end
    --------
    7900GTX = 24 PSUs, 8 vertex units, 16 ROPs, 256 bit mem (500/600) SM3
    X1800 XT = 16 PSUs, 8 vertex units, 16 ROPs, 256 bit mem (550/650) SM3
    7800GTX = 24 PSUs, 8 vertex units, 16 ROPs, 256 bit mem (400/550) SM3
    7900GS = 20 PSUs, 7 vertex units, 12 ROPs, 256 bit mem (375/500) SM3
    X1800 = 12 PSUs, 8 vertex units, 12 ROPs, 256 bit mem (450/500) SM3

    Mid-High end
    --------
    x800xt = 16 PSUs, 6 vertex units, 16 ROPs, 256 bit mem (480/550)
    6800U = 12 PSUs, 5 vertex units, 16 ROPs, 256 bit mem (450/550) SM3
    x800pro = 12 PSUs, 6 vertex units, 12 ROPs, 256 bit mem (400/400)
    7800 = 16 PSUs, 6 vertex units, 16 ROPs, 256 bit mem (250/329) SM3
    6800 = 12 PSUs, 5 vertex units, 12 ROPs, 256 bit mem (300/300) SM3

    Mid range
    --------
    x1600 = 12 PSUs, 5 vertex units, 4 ROPs, 128 bit mem (470/470) SM3
    7600 = 8 PSUs, 5 vertex units, 8 ROPs, 128 bit mem (~450/500) SM3
    x700 = 8 PSUs, 6 vertex units, 8 ROPs, 128 bit mem (350/300)
    6600 = 8 PSUs, 3 vertex units, 8 ROPs, 128 bit mem (300/300) SM3

    Low end
    --------
    x1400 = 4 PSUs, 2 vertex units, 4 ROPs, 128 bit mem (432/400) SM3
    x1300 = 4 PSUs, 2 vertex units, 4 ROPs, 128 bit mem (hyper mem) (400/325) SM3
    7400 = 4 PSUs, 3 vertex units, 4 ROPs, 64 bit mem (450/450) SM3
    x600 = 4 PSUs, 2 vertex units, 4 ROPs, 128 bit mem (400/250)
    x600se = 4 PSUs, 2 vertex units, 4 ROPs,128bit mem (358/277)
    9700 = 4 PSUs, 2 vertex units, 4 ROPs, 128 bit mem (450/213)
    9600 = 4 PSUs, 2 vertex units, 4 ROPs, 128 bit mem (333/? (240 turbo))
    6400 = 4 PSUs, 2 vertex units, 4 ROPs, 64 bit mem (400/350) SM3
    7300 = 4 PSUs, 3 vertex units, 4 ROPs, 64 bit mem (350/350) SM3
    x300 = 4 PSUs, 2 vertex units, 4 ROPs, 64 bit mem (300/230)
    6200 = 4 PSUs, 2 vertex units, 4 ROPs, 64 bit mem (300/300) SM3

    Ultra low end
    --------
    6150 = 2 PSUs, 1 vertex unit, 2 ROPs, system memory only (475/N/A)** SM3
    6100 = 2 PSUs, 1 vertex unit, 2 ROPs, system memory only (425/N/A) ** SM3
    xpress1150 = 2 PSUs, 2? vertex units, 2 ROPs, 128^ bit & 32* bit mem (400/ (SYS MEM & ?*))
    xpress1100 = 2 PSUs, 2? vertex units, 2 ROPs, 128^ bit & 32* bit mem (300/ (SYS MEM & ?*))
    xpress200 = 2 PSUs, 2? vertex units, 2 ROPs, 128^ bit & 32* bit mem (300/ (SYS MEM & 350*))
    5x00 = 4 PSUs, (Array) vertex units, 4 ROPs, 128 bit/64 bit mem (%/%)
    All other integrated solutions (GMA 900, 950 etc.)

    *Dependant on memory attached to side port
    ** Performance of these two is identical
    ^system mem bus width
    % Covers entire series, pretty awful due to high power consumption and generally poor arc, 5700go would rate a little higher but those above it perform much better in DX9 titles such as HL2 therefore they get stuck at the bottom.

    Credit where credit is due, recently Neeyik ( http://www.neeyik.info/3dspecs/) has really helped get core details.

    Ive noticed some people using this list elsewhere, please link to this thread, mostly to ensure people can stay up to date.

    PSU = Pixel shader units
    ROP = Raster Operations Units, takes the info from the Pixel shader about each pixel and assembles it into the final picture, this is where AA is added.

    You know while the x1100/x1150/x200 can have memory attached, really DONT BOTHER. ;)
     
  26. Meaker@Sager

    Meaker@Sager Company Representative

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    Just to let you guys know this thread is going STICKY (my first ever) =D

    Well I say this thread, actually I will create a new one! Its amazing to see how the list has evolved. Thanks for those who put in input and I hope it has been of use (and will continue to be).
     
  27. hydra

    hydra Breaks Laptops

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    Good job! Thanks.
     
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