The new ATI sets of graphics cards are out! The Radeon X1950, Radeon X1650 and the Radeon X1300XT.
The Radeon X1950 specs are as follows:
Features
* 384 million transistors on 90nm fabrication process
* Up to 48 pixel shader processors
* 8 vertex shader processors
* Up to 256-bit 8-channel GDDR4 memory interface
* Native PCI Express x16 bus interface
Ring Bus Memory Controller
* Up to 512-bit internal ring bus for memory reads
* Fully associative texture, color, and Z/stencil cache designs
* Hierarchical Z-buffer with Early Z test
* Lossless Z Compression (up to 48:1)
* Fast Z-Buffer Clear
* Optimized for performance at high display resolutions, including widescreen HDTV resolutions
Ultra-Threaded Shader Engine
* Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
* Full speed 128-bit floating point processing for all shader operations
* Up to 512 simultaneous pixel threads
* Dedicated branch execution units for high performance dynamic branching and flow control
* Dedicated texture address units for improved efficiency
* 3Dc+ texture compression o High quality 4:1 compression for normal maps and two-channel data formats
* High quality 2:1 compression for luminance maps and single-channel data formats
* Complete feature set also supported in OpenGL® 2.0
Advanced Image Quality Features
* 64-bit floating point HDR rendering supported throughout the pipeline
o Includes support for blending and multi-sample anti-aliasing
* 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
o Includes support for blending and multi-sample anti-aliasing
* 2x/4x/6x Anti-Aliasing modes
o Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling
o New Adaptive Anti-Aliasing feature with Performance and Quality modes
o Temporal Anti-Aliasing mode
o Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions
* 2x/4x/8x/16x Anisotropic Filtering modes
o Up to 128-tap texture filtering
o Adaptive algorithm with Performance and Quality options
* High resolution texture support (up to 4k x 4k)
The Radeon X1650:
Features
* Dual-link DVI
* Twelve pixel shader processors
* Five vertex shader processors
* 128-bit 4-channel DDR/DDR2/GDDR3 memory interface
* Native PCI Express x16 bus interface
* AGP 8x configurations also supported with AGP-PCI-E external bridge chip
* Dynamic Voltage Control
Ring Bus Memory Controller
* 256-bit internal ring bus for memory reads
* Programmable intelligent arbitration logic
* Fully associative texture, color, and Z/stencil cache designs
* Hierarchical Z-buffer with Early Z test
* Lossless Z Compression (up to 48:1)
* Fast Z-Buffer Clear
* Z/stencil cache optimized for real-time shadow rendering
Ultra-Threaded Shader Engine
* Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
* Full speed 128-bit floating point processing for all shader operations
* Up to 128 simultaneous pixel threads
* Dedicated branch execution units for high performance dynamic branching and flow control
* Dedicated texture address units for improved efficiency
* 3Dc+ texture compression
o High quality 4:1 compression for normal maps and two-channel data formats
o High quality 2:1 compression for luminance maps and single-channel data formats
* Multiple Render Target (MRT) support
* Render to vertex buffer support
* Complete feature set also supported in OpenGL® 2.0
Advanced Image Quality Features
* 64-bit floating point HDR rendering supported throughout the pipeline
o Includes support for blending and multi-sample anti-aliasing
* 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
o Includes support for blending and multi-sample anti-aliasing
* 2x/4x/6x Anti-Aliasing modes
o Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling
o New Adaptive Anti-Aliasing feature with Performance and Quality modes
o Temporal Anti-Aliasing mode
o Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions
* 2x/4x/8x/16x Anisotropic Filtering modes
o Up to 128-tap texture filtering
o Adaptive algorithm with Performance and Quality options
* High resolution texture support (up to 4k x 4k)
And finally, the Radeon X1300XT:
Features
* 105 million transistors on 90nm fabrication process
* Four pixel shader processors
* Two vertex shader processors
* 128-bit 4-channel DDR/DDR2/GDDR3 memory interface
o 32-bit/1-channel, 64-bit/2-channel, and 128-bit/4-channel configurations
* Native PCI Express x16 bus interface
o AGP 8x configurations also supported with external bridge chip
* Dynamic Voltage Control
High Performance Memory Controller
* Fully associative texture, color, and Z/stencil cache designs
* Hierarchical Z-buffer with Early Z test
* Lossless Z Compression (up to 48:1)
* Fast Z-Buffer Clear
* Z/stencil xache optimized for real-time shadow rendering
Ultra-Threaded Shader Engine
* Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
* Full speed 128-bit floating point processing for all shader operations
* Up to 128 simultaneous pixel threads
* Dedicated branch execution units for high performance dynamic branching and flow control
* Dedicated texture address units for improved efficiency
* 3Dc+ texture compression
o High quality 4:1 compression for normal maps and two-channel data formats
o High quality 2:1 compression for luminance maps and single-channel data formats
* Multiple Render Target (MRT) support
* Render to vertex buffer support
* Complete feature set also supported in OpenGL® 2.0
Advanced Image Quality Features
* 64-bit floating point HDR rendering supported throughout the pipeline
o Includes support for blending and multi-sample anti-aliasing
* 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
o Includes support for blending and multi-sample anti-aliasing
* 2x/4x/6x Anti-Aliasing modes
o Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling
o New Adaptive Anti-Aliasing feature with Performance and Quality modes
o Temporal Anti-Aliasing mode
o Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions
* 2x/4x/8x/16x Anisotropic Filtering modes
o Up to 128-tap texture filtering
o Adaptive algorithm with Performance and Quality options
* High resolution texture support (up to 4k x 4k)
These great new set of ATI Radeon line of cards are not yet available on notebooks but I certainly think they'll be soon!
Orginally Posted by Daniel (Juz_Follow_ATI)
-
-
when will we see these get into notebooks?
-
I think those notebok versions should come after 1 month or so.
-
masterchef341 The guy from The Notebook
ive seen some ads in spanish for an x1700 mobility asus? wonder what that is...
-
-
usapatriot Notebook Nobel Laureate
meh the X1600 256mb is fine for me......
-
saturnotaku Notebook Nobel Laureate
I'll only be remotely interested in ATI again when they slim down the Catalyst Control Center or do away with it entirely.
-
CCC is here to stay, using .net is part of Microsoft's plan for Vista user design interface.
"One of the guys that led the driver team, Terry Makedon, told us more than year ago that this is how Microsoft wants you to make drivers for Longhorn, now known as Vista."
See Here
I would use Tray Tools, but I was never able to find the option for "maintain aspect ratio" in games. Not sure if you need CCC installed to take advantage of AVIVO playback -
Charles P. Jefferies Lead Moderator Super Moderator
The Radeon X1950XTX is nothing more than an X1900XTX with GDDR4 (1GHz) memory:
http://www.extremetech.com/article2/0,1697,2007213,00.asp
Doesn't seem like it helped a lot. Still, 64GB/s memory bandwidth is insane. -
The Geforce 7950GX2 still pwnz the market flawlessly.
-
A card with higher core clocker will make much more difference. Memory won't make much difference at certain point.
-
I read this review. The X1950XTX has it's times and the Nvidia 7950GX2 has it's shine. Read the review below:
http://www.madshrimps.be/?action=getarticle&articID=482 -
That review looks flawed. I don't think they have setup SLI profile properly for Prey, as I can't believe that an OpenGL game is being beaten by a single ATI card over dual Nvidia 7 series.
The Inq reviw -
Nah, it's not screwed.
-
Prey is not an openGL game. It's the same engine as DOOM3.
Which is D3D.
Oh, and I think I'll just hold off on that x1950XTX, and just wait for an x2950XTX -
Doom 3 is OpenGL. Carmack only programs his engines through OpenGL. The only part of the Doom 3 engine which utilizes DirectX is the sound engine.
Read here -
Yes, the Doom engine is OpenGL. And the 6.8 Catalysts havs a BIG increase in OpenGL applications.
-
ltcommander_data Notebook Deity
Just so that it's clear, the X1650Pro and X1300XT are not new models. The X1650Pro is a relabeled X1600XT and the X1300XT is a relabeled X1600Pro. The only possible difference is that if you are lucky they will use the 80nm shrink RV535 instead of the 90nm RV530 although the latter can also be in those 2 models.
Also, ATI has not announced any 80nm mobile GPUs. I don't expect there will be any 80nm refreshes of current mobile parts. The desktop 80nm chips really aren't likely to show up until October and if any mobile ones were to be coming it wouldn't be until December/January. By then DX10 R600 generation parts would already be out so ATI will likely just jump to those and skip 80nm mobile shrinks of the R500 generation.
Not really the same, but the newest mobile GPU is really the IGP in the just launched Xpress 1250 for Intel notebooks. It's X700 based and should perform around an X600. It doesn't have dedicated memory of course though. -
release in Europe in September for 1600
Latest Radeon X1K GPU
Discussion in 'Gaming (Software and Graphics Cards)' started by Juz_Follow_ATI, Aug 27, 2006.