via:
http://au.pc.ign.com/articles/873/873303p1.html
Read The Interview:
(Scroll down to the middle for the no PC port response)
http://www.videogamer.com/xbox360/star_wars_the_force_unleashed/preview-921.html
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In other words "we're lazy, and you're all going to pirate it anyways - so screw you, muhahaha!!!"
*shifty eyes* -
Sad part is, making such claim as to only $4000 PCs will able to handle the game, shows just how ignorant LucasArts has become towards PC gaming.
Clearly shows that, nowadays they don't even bother try to do some market research (as far as PC platform goes), simply just go to Alienware/Dell XPS website, mosh up some "killer" rigs, and claim that only such monster rigs will be able to handle the new Euphoria physics engine. While leaving the folks with custom built rigs that only cost $800, yet able to run Crysis smoothly, to the dust. -
TheGreatGrapeApe Notebook Evangelist
Do see him mentioning the problem AMD, EPIC, nV and others have been complaining about for quite some time with the the weak intel intergrated hardware abilities creating a huge gulf/disparity between rigs.
People having been saying this would happen for quite some time, this is just the first major studio to say it openly. -
I wasn't planning on ever buying a 360, but after seeing this I might have to.
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Well, one less copy sold...I'm not getting another gaming system just for this one. Had it been on PC that would be a much different (and better) story.
Oh well. Their loss, not mine. -
I call shenanigans.
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Just a bunch of old, white, bald guys in a boardroom going "alright, we can make $X if we do this, we can make $Y if we do that. Here's the pros and cons of each, this is what we're going to do...". -
Charles P. Jefferies Lead Moderator Super Moderator
Very sad indeed, thanks for posting about this story.
What annoys me about games done on a console first then PC is that a) if they're ported over, they run bad (most of the time) and have quirky controls/odd glitches, and b) if they do run good on PC, they're not as good as they could be because the game is still written within the limits of a console's specifications. -
Here's an idea....all these stupid consoles and PCs have a few things in common. They all use GPUs from nVidia, ATI, or IBM. Why don't they all stick to hardware that works with OpenGL, and make it so that OpenGL code could be ported to any console with little fuss?
Oh, and then why don't they stick to abstract data types and code for their game engines, and build compilers that can optimize the code for whichever console or PC?
Gee...that's an idea. Maybe that would work if everyone would agree to it...which is why it will never happen. -
TheGreatGrapeApe Notebook Evangelist
Alright, it's because the US government didn't want valuable space technology to get out and they banned it while at the same time Nintendo and Sony or IBM paying huge sums of money to make it console exclusive. It's IBM's evil plan to keep it off of X86 chips.
That or the Sith are behind it all.
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what a bunch of malarky. I saw the Wii version of Force Unleashed and Xplay today and My 2001 IBM Aptiva with its ATI 9800 would allow the game to look better. Purely a marketing issue.
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Lethal Lottery Notebook Betrayer
"But someone with a low-end PC would have a watered down experience, they would have to turn all the settings down and it wouldn't be the same game," said Suey."
bull. thats every pc game ever made, almost. -
TheGreatGrapeApe Notebook Evangelist
M$ have a vested interest in both PC and Console as long as it's within their framework; however Sony and Nintendo get more out of it if they are exclusive to consoles, and little advantage of porting an exclusive like FinalFantasy or Mario to PC. -
I smell a poor excuse
, clearly if the Wii can handle it low end PCs could handle it. They just did not want to release it for the PC because of piracy.
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Just to be clear, the PS2, Wii, PSP, DS versions of the game are *different from Xbox 360 and PS3 versions for obvious reasons.
Of course, the PS2, Wii, PSP, DS versions won't have pretty graphics, but will most likely not have a decent physics engine behind them as well, no way that LucasArts is going to downscale the Euphoria engine to accommodate those versions.
Each of the versions has its own unique features, watch here:
http://www.gametrailers.com/gametrailerstv_player.php?ep=13&ch=1 -
just to add to my previous comment...
"...But someone with a low-end PC would have a watered down experience, they would have to turn all the settings down and it wouldn't be the same game," said Suey."
Then what do they call the Wii version?:
See More Star Wars: The Force Unleashed Various at IGN.com
Last edited by a moderator: May 5, 2015 -
TheGreatGrapeApe Notebook Evangelist
C'mon, we have a quoted source stating what's been said before by the major IHVs and devlopers. Stick with those that have stated piracy is their reason; this is no different than if you were to spread FUD about hardware specs, saying company X or Y were cheating, faulty, etc. It's not about feeling, but the question would be why bother trying to ascribe a reason not stated by the article except to advance your own biased position? Kinda like saying AMD, nVidia, Epic and others have been lying about the issue.
The move to more basic PCs for the masses is something that has been discussed before, this is nothing new. Seriously people are desparate to find Piracy in everything, eh! -
Hmm, last time I checked, this was an interview - not a fact book.
You've never heard of companies giving a pleasing excuse to cover up for a fact better kept secret?
I'm basing my opinion purely on logic - like I said, you have every right to disagree, but don't try to silence me. To me, not releasing a product based on poor sales due to piracy makes sense. Not releasing a product because "it won't run well on everything" doesn't. Companies release bad ports all the time (R6V).
However from he company's standpoint - saying that "we're doing this for your satisfaction, since it won't run well unless you shell out $4k for a computer" sound much better than "we think you're a bunch of pirates, and since you steal, we won't make money, and thus we won't develop the game".
I'm not saying that the entire decision is based on piracy, just that it had a role in coming to this conclusion. I believe to think that piracy didn't cross their minds one bit is a completely naive viewpoint. -
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TheGreatGrapeApe Notebook Evangelist
nVidia on low specs;
"All of the members know that unless we improve the experience for all and help the entire PC gaming industry, then we face the danger of publishers moving away from the platform."
http://www.next-gen.biz/index.php?option=com_content&task=view&id=9407&Itemid=2
Mark Rein of Epic;
"You know my diatribe about Intel integrated graphics and how I think that's hurting the marketplace."
http://www.computerandvideogames.com/article.php?id=146449
Reality is, you like the interviewer, want to read in something else into the decision, which is the same as someone spreading any other conspiracy theory. It's definitely not up to the same level as the actual responses. As if the revelation that the spec issue is finally hitting home weren't enough you need strawmen and red herrings.
That would be like treating HD4K and GT200 rumours as if they were 100% true and the same as actual released specs. -
but at really low settings
Last edited by a moderator: May 5, 2015 -
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masterchef341 The guy from The Notebook
they sat down and looked at how much money they were going to make from this game. they crunched the numbers and came to the conclusion that their net profit will go down if they release the game for the PC.
its definitely possible. for one thing, the cost of porting the game decently for the PC is still pretty high. its obviously a ton easier than it used to be, but its still a large cost. then you have to consider that PC sales are low in comparison to console sales, and they sell for LESS too.
plus, if someone pirates the game who might have bought it for a console or the PC, they lose money. really the worst case is that PC users who own consoles might start pirating the game. that really cuts into their sales. and even legitimate PC purchases can drag down sales figures, because console games sell for more.
thats why, often, PC releases are done after the bulk of console sales have already been made. in my opinion, this may just be a company tactic. they may very well be planning to release the game for the PC (not simultaneously) and it is in their best interest to make the consumer think otherwise, so that they don't wait for the PC release. they don't want people who might purchase the thing for a console to buy it or pirate it for the PC instead.
i think its the same thing with rockstar and gta. they just don't want to announce a pc release until the consoles have done their thing first. that way, at the end of the day, piracy isn't cutting into their profit, and they aren't fighting against their console sales.
sorry if my ideas aren't perfectly clear, but you should get the picture. -
Who cares about the low end PC users, they know what they have in terms of performance and I mean expecting to play newer 3D games on IGP´s or low end dedicated GPU´s must be that they believe in god or something that the game would run awesome. Most people have higher end GPU´s anyway, mostly in the desktop world. Write the game like it should and allow the low end PC-users to move some sliders to get the game playable.
I mean no one can demand the game would look like the 360 or PS3 version on a IGP anyway. So what´s the deal, the deal is Piracy though they don´t admit it. And is it only PC that is pirated? Nooo the Consoles is getting pirated more and more and more. In a few years the Consoles is as badly pirated as the PC anyway.
If I want to play current 3D games and future I don´t stick with an IGP or low end dedicated GPU anyways. I would probably buy a high end desktop at least to be able to play the games, since an high end desktop is and can be cheaper than a low end laptop with an IGP anyways. -
@masterchef341: I agreed with you, let's just hope that they will port the game to PC later. I can wait for 6 months instead of paying a few hundred bucks just to play the game. -
I'm calling BS on the LA producer's responses.
An XBox 360/PS3 equivalent (from a gaming perspective) PC can easily be had for $400 -$600. People are buying/building them like crazy. There's way too large a qualified potential PC player base available for them to just pass on the industry that put them where they are today, just because a certain percentage of them would have to back off on the graphics settings a bit. The notion of them saying, " We don't want to sell copies to [thereby profit substantially from] that few hundred thousand PC gamers, because some of them might not be satisfied with the end result on their PC" flies completely in the face of their past offerings.
Be it piracy concerns or a simple sell-out to the shorter, more economical production cycle of console game development, they're trying to blow some serious wind up our collective butts. It's just a big flipping of the bird to the industry that made them. -
Hmm maybe in the future they´ll write games for our laptops. Laptops is fixed hardware unless in some Sagers/Clevo´s, though they are the same hardware that you buy. This is like a console which is fixed hardware. Couldn´t game developers optimize games for say 8600m GT´s, 8700m GT´s 8800m GTX´s. I think since all notebook hardware is basically fixed this would be awesome and the games would perform really well. Anyone get what I am saying here.
I mean if games were optimized for notebooks there wouldn´t be a need for high end desktops at all. I think in the future when the notebooks has replaced the desktops we could see something like this. -
I don't think it's that easy like you said. If they could do that, they have done it with desktop before. And there is still people using older gen card ... say GF go series 7.
If developer actually do it, I think there will be SW:FU for GF 8800M GTX, for 8700M, for 8600M and so on............... that will be one hell of a nightmare. -
eh?
Does that mean the release of Crysis was wrong? I dont have a games console as i'm at uni so all i can play are games on my laptop.
I'd rather have the option of playing this some years down the line with a better rig than not being able to play it at all.
Thats such a BS excuse IMO, chances are avid gamers possess semi decent GPU's capable of playing this game at least in medium/low. We play Crysis after all!
If software developers stopped making power hungry games for the PC we would still be playing Crysis with the Riva TNT2. Its the constant cycle of better hardware/better software that keeps the industry moving. What a BS reason from that dude! -
I agree with Lithus 100%.
GreatApe, to compare this viewpoint with a "conspiracy theory" is the most ridiculous thing I've ever heard.
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Lucas Arts do have a point here, most computers in the world come with integrated graphics. There is a huge disparity in terms of graphics power, try comparing a GMA 950 to any discrete video card.
But at the end of the day, they are simply lazy and don't want the hassle of porting their "euphoria" engine to the PC. -
your all crazy!!!!
good thing i got a console -
Heh, all I can say if they have time and money to "make" a semi-new game on the PSP, and PS2...they certainly have enough time and, or money to do the PC right as well.
IMO, it certainly boils down to piracy...It sure is big nowadays so, maybe they have point...But what can do they other than this? -
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TheGreatGrapeApe Notebook Evangelist
PS3 development costs are higher than M$'s cross-platform XNA, so it would be far more economical to develop a game for the X360 and Vista PC than to develop it for the X360 and PS3; and then ontop of that not to get the low dev cost of adding the PC for Vista? The main detraction from PC being tech support and compatability testing, which of course is higher for those who can't trouble shoot for themselves, which are the low end people asking why their GF6200 can't play Crysis at high resolution. At least Vista only kinda limits those tools as well. But as much as you want to blame piracy, you can blame all the people running XP instead of embracing Vista gaming. It's their fault too for not jumping onboard the Vista bandwagon.
As for pricing, the large chunk of the higher price of the console title goes to the console Mfr for the cost of the loss-leader console itself, which is sold at a loss to lock people into their medium, which means the developer and distributor doesn't see all of that money, M$ and Sony see their cut first.
As the most intrusive PC anti-piracy title showed, push on one side the other side takes up the slack, as shown when the first pirate release of Bioshock was for X360, not PC, not that it didn't eventually come to the PC also.
But of course consoles will solve the piracy issue and increase overall sales, and not simply put more of their console sales at greater risk with more attention from pirates, right? -
You neglect the facts: very few people pirate console titles. Relatively, many more people pirate PC titles. Losses from console pirating is insignificant, losses from PC pirating can be very significant.
There's no such thing as not making a game because low end graphics solutions cannot run them. Crysis, Bioshock, World in Conflict, even CoD4 require pretty beefy solutions to run well.
What the companies gave in the interview was nothing more than an excuse - it's no secret that the console market is much more profitable than the PC market. Even after Sony and Microsoft take their cut. -
TheGreatGrapeApe Notebook Evangelist
Also you ignore the history that pirates move where the games are, to think the level of console piracy will remain low when the titles move there is very naive.
Less likely to be pirated than PC it should've been a hotbed for gaming.
How does 10 million copies on X360 console alone, and Y (let's say 2 million) number lost to piracy equal greater profits than 8-9 million on console, 3 million on PC and 5Y (10mil) pirated copies mean less money overall if it's cheap to port? If you focus on the 5Y pirates alone you think about the quoted $billion in 'lost sales' and not the millions in revenue from the ~12million copies sold. It's not like suddently all those pirates are going to buy copies of either regardless of your strategy.
It's not like you would get those 10 million pirates to suddenyl buy consoles or exclusively PC titles if you could end piracy in some way.
Your theory is fine in a general sense I don't even disagree that there are always those concerns to ALL platforms, and that supporting a fractured PC gaming market is also a huge factor in the decision to forgo PC titles that need to be optimized and supported for far more than a handful of configurations. Also PC gamers are more savy than most console gamers, so they're harder to milk for cash. Consolers already bought into their limitations when they purchased their consoles so it's not like you have to live up to their high expectations. -
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PS3 is just about the most difficult platform ever to develop for. PS3 and 360 are very very different. Same with PS2 and Wii. PC is far easier and cheaper to develop for than any console. However, it also has a smaller gaming install base, and higher loss to pirates.
LucasArts producer explains why there's no upcoming PC version of Star Wars Force Unleashed...
Discussion in 'Gaming (Software and Graphics Cards)' started by TomTom2007, May 12, 2008.