Which is your favorite and why?
I personally used to play RuneScape back in the day (LOL) and then I played World of Warcraft until Cataclysm came out because I thought it was retarded.
Now I'm looking into Guild Wars 2 because it looks awesome, and seems to have awesome game-play.
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WoW
Why?
Because of Pug & Rated Battlegrounds/World PVP.
I've tried other MMO's and the PVP in Rift/WAR/STO is just terrible.
Here's to hoping Star Wars does well when released! -
swtor is what im looking forward to.
i played wow once..... -
Star Forge Quaggan's Creed Redux!
Guild Wars 1 and 2. I loved the series and the PvE community is often not bad and fun as well as the PvP to some extend. Guild Wars 2 will just make it even better on top of free online play and decently priced expansions.
If TOR wasn't $15/Month I would considered, but the graphics and the game layout doesn't suit me as much as I am a KotOR fan. -
I like both World of Warcraft & Guild Wars.
WoW Classic was the best. ;3
Now i invest my time into other games, gotta finish up Forza 3 for extra goodies unlock in Forza 4.
Also gotta finish my perfect run in Mass Effect 2.
Its a save i been working with since ME1. -
Played WoW for about 1.5 years total (on and off for like 4 years)
I didn't really like it! At first it seemed like the game was too challenging and didn't have a lot of fun stuff from the beginning. I don't really want to play a game and like work and not enjoy it so I can have fun with it later!
I played Runescape for 2 years! Level 80ish now, got like 14milI was in a guild where we did drop parties and talked, so it was fun! It's just an MMO, but I think of it as like a different MMO since you train skills (a lot!) and you use them throughout your adventure.
Guild Wars 1 was my first MMO/PC Game, I enjoyed it without going through much of the story or indulging in PvP. I say GW2 is the best MMO/my favorite! because it's not trying to be a WoW killer. It's trying to be something different than all those other MMOs that try to be WoW. It might kill WoW, if it does than it will take maybe like a year or so.
GW2 has so much!
-content scaling: It doesn't matter what level you are, there will be something fun for you to do! You won't have to grind to get to the fun stuff!
-dynamic events: Quests. A lot of the quests are kind of chained together in a unique way. If you succeed in defending a village, you might get another quest from a villager. But if you don't defend it, Centaurs will take over the village and start chopping down trees to build up their defenses. GW2 is set in a persistent world in which the quests change with it.
-individual story: I know what you're thinking! Story? in an MMO? how absurd! Depending on the quests you succeed in, and the starting paths you take, the story will be different for everyone.
and more! (I just love talking about it because it gets me more giddy for it xD)
I keep linking this video because it got me really excited and others too!
Guild Wars 2 - Top 10 Reasons to be Interested‏ - YouTube
If you are interested in GW2, there is a thread and we are starting a NBR Guild! Come join us geek talk about it and wait for it's release! -
Ive vote'd for Warcraft. It was my first real MMORPG, and boy did it hook me! Friends at work kept badgering me to play it (I had two jobs back then, and my reason for not playing an MMORPG was that I simply did not have the time to invest in it), but after a little bit of arm twisting, I stood in GAME thinking it over, and before I knew it, was at the till purchaisng it. It was also the same weekend that my wife (girlfirend at the time) moved in with me.
Warcraft just drew me in. I started casual (as we all were back then, it was orginal Warcraft and it had been out for a month), but as a few guilds on the server started rading Molton Core, I wanted more. My real life friends that were playing it were happy to pvp / do 5 -mans, but I wanted more. I left them behind and joined a 'raiding guild' (I felt like the mutts nutts the first time we down Lucifron in Molton Core!), and continued raiding thorugh original WoW and onto Burning Crusade. I did get too hooked in it, and it did affect my personal life. I stopped going to the gym, had trouble at work (as I wasnt interested in working, just wanted to get home and farm or raid). I was able to quit my second job (working in a pub), but this didnt mean more 'girlfriend time', it just meant more nights I could raid. After burning Crusade, I stopped 'hardcore' raiding and went 'casual'. Still put in more hours than I care to mention, just didnt spend 4-5 hours each night transfixed at the monitor raiding, just spent 4-5 hours at the computer, but at least the missus could talk with me.
A game hasn't pulled me in that much before. I got drawn into the whole Counter Strike / FPS when that was around, but this, and MMO was completly different. After Wrath of the Lich King, I kind of got bored with Warcraft (cause I couldnt dedicate enough time to raid), so did try other MMO's. Age of Conan, which quickly bored me to hell (each time I did something, I couldnt help but think that Warcraft was better), and I kept getting badger'd (by the same work people) to play Rift, but so far have resisted.
I do miss Warcraft. I got addicted, but was happy to be so. I'm kind of resting from MMO's, and hopefully will get back into the swing of them with a future release (just hopefully not took addicted this time!). I still want to go back to Warcraft, and have done a few times in the last two years. Each time I go back with 'Im just casual', but as soon as I get to max level, I'm looking at what I need to do to get myself 'raid prepared', realise that I cant (as I dont have time / committment) raid, and quit again. I'm probably going to end up re-subscribing at some point this year, and will get into that cycle again.
I made some brilliant friends from Warcraft as well. And I suppose that was what made it so good. Raiding, Ventrillo, and good laughs. Thats what I miss.
Anyway, rambling. Erm, in case you didnt guess, my vote went to WoW
Boz -
I loved WoW for a long time. Started in classic, got into raiding in TBC, really got into it in WotLK as a death knight
(never superhardcore or anything, furthest I got was a couple heroic bosses in ICC) and played for a bit of Cataclysm before deciding that it was time to hit the old dusty trail. I think what kept me going so long was the fun of playing with the same people all the time. I really liked my guild, and chose to stay there instead of joining more progression-oriented guilds.
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EverQuest (the original not 2) is about the only one I keep going back too. If it wasn't for the crazy xp grind after level 70 I would probably play more often.
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I voted for Guild Wars. I've played both Guild Wars and WOW for a very long time on and off. Every time new content was released for either one I had to give it another shot.
The big difference is that every time I quit WOW it was usually because the game either became a weekly grindfest of instances or I just got bored of it all together.
Guild Wars on the other hand I always enjoyed, but some of the content was so time consuming and overwhelmingly difficult that I just needed a few months off. Trying to find a competent guild for GVG or a decent group of people to do Heroes Ascent, or even some of the high end dungeons took a lot of time and effort and was usually very unforgiving. -
I voted WoW. I don't have time to explain it now, but so much attention has been drawn to its more negative elements that all the great stuff is overlooked. It is the deepest story in any game I've ever played and I'm willing to bet it's the deepest of any game period. Assuming you haven't gotten to the burnt out, jaded point yet, the game has absolutely massive amounts of content.
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Guild Wars all the way!
Tactical (and really competitive)
Fun (both PvP and PvE)
Multicolored (and by this I mean that it is a game for every type of player - PvE casual, lore hounds, PvP casual, PvP extreme, collectors, title hunters... you name it)
Community oriented
Diverse (grind is less likely)
Beautiful (graphics are awesome forn an MMO - even nowadays)
Less time consuming for an enjoyable and satisfying experience. - WIN
No monthly fees. - WIN -
I'd say my favorite MMO is a tie between two (less known) titles:
1) Conquer Online
2) Knight Online
Conquer Online is an isometric semi-3D orient/fantasy setting MMO with a very long journey to endgame (you level from 1 to 130, then get reborn to level 15, level to 130, then reborn again to level 15, then level to up to 135, before you can't level any more), robust item upgrade systems (ability to upgrade an item in terms of quality, ilevel, sockets, +'s, -damage%s, and property enchantments, all on a same item), freestyle pvp (jumping is the fastest way to travel and thus used extensively in pvp, also most skills aren't autohit and require great timing and movement control in order to land), among a gazillian other things....
One line to summarize it would be, it's an Asian-themed Diablo-II-esque MMORPG where everyone jumps and item upgrade possibilities are endless.
Knight Online is....kind of typical Korean grinder, but I really like the combat system where you can do "combos" by rapidly tapping autoattack/skill1/autoattack/skill2/auto...etc in the right rhythm, while "sliding" around mobs to dodge their attacks.
I have played WoW and a tonne of other mmo titles and they just don't have the intensity that I feel from these 2 titles. -
Lineage 2 - game is old, but is suitably difficult due to being completely open PvP. (If someone really needs to die you kill them... repeatedly... until they get the point. Example, if your name is any variation of legolas or drizzt I will kill you or die trying every time I see you.)
Due to this difficulty, players tend to make close bonds. It also attracts older, more mature audiences due to requiring longer than most MMO's to advance. If you need to be endgame in two weeks, don't bother playing L2.
Playing L2 casually (1-2 a day, 3-4 times a week) has made me quite a few RL friends that I have met in person and shared war stories and beers with.
No other game comes close to the community.
Games like WoW are too easy and the community's average mental age is in single digits.
I always feel like I am paying to babysit for other people in WoW. -
I played final fantasy XI for about 4 years. I had a lot of fun with that game. It had a higher difficulty level then many other games of today and it really fostered a sense of community and strong social aspect with the way u level right from the beggining. I havnt been able to find another game like it yet where i dont feel utterly alone and just soloing by myself out in a world or a game that isnt so easy that its boring. Tried wow for about a month and quit. Felt so lonely on that game.
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I voted runescape, since it was actually a lot more fun then one would think. The cheesy graphics added to the fun of it, and it was the first mmo I really got into. Played for a very long time, at least 2-3years, not including random returns.
Never played Wow or Guild Wars, but heard good things about both. I dislike how extremely addicted Wow people would get to the game, just my personal experience. I'm sure plenty of others managed to balance school, social life, and gaming just as well, but the people I knew who played were obsessed.
Another really fun game is Vindictus, I almost voted for that. It is a hack n slash, but it has a mage class and the combat is hands down the best of any game I've played. Dungeon based instances, but still far better than dungeons n dragons or lotro in my opinion -
Final Fantasy XI - in its prime. Great game, great community - even with some downfalls.
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The only MMORPG that I've actually enjoyed playing was Runescape when I played it back in middle school. Simple, free (though I did have a year's worth of membership at one point), and addicting. Lot of my friends played it too, so it was nice to hang out with them online like that. I stopped playing regularly when I hit lvl96 in p2p (equivalent to lvl92 in f2p), and I mostly acted like a merchant when I wasn't questing with my close friend at the time. Also sunk a lot of cash into building my house on the game (ended with lvl57 Construction with a nice-looking 2-story home). I rarely ever log back into my account anymore, but I still have it to play again if I choose.
I wouldn't pay anywhere near $15/month to play a game like WoW; I think that's too much money to put into any game. I don't have experience with any other MMORPGs, so I have no opinion of them. -
Mechanized Menace Lost in the MYST
League of Legends! insanely fun game and it is sort of a RPG.
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My overall favorite would be Anarchy online (back in the day when it was booming) but now I play Aion from time to time.
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What do you all think about Guild Wars vs. WoW in the price point.
Is WoW much better since you pay $10-15 a month for it? -
Rose Online. But it died coz of crackers. Lol.
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ummmmmmmm you put GW1 or GW2. GW2 isn't even out yet and has no release date, let alone release quarter. Somebody else posted SWTOR and thats not out yet either lol.
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I used to like World of Warcraft when it first came out. way back in the day. Then i left. few years later i thought id try again but my account was gone since i gave it to my girlfriends kid. so i started over made it to the level cap and getting into raids was really tough. it was elitism at its best. groups are asking for people only with specific gear. anything else and no one wanted you. if i was established or stayed the whole time i think i would have been fine. but for someone just starting out again the end game just sucked. no body wants someone with low level gear or inexperienced. so i ended up just maxing out his level and then quiting again. i just wasnt going to deal with the way the community acted.
with that in mind I havent found another mmorpg that i felt was worth the time investment. it seems like they are all more or less the same these days.
i played Everquest 1, DaoC, and WoW -
Mine is WoW.
The reason:
It is always changing on a consistent basis. There is always something to do. I see it more as a time killer when I don't have much work to do and I just feel like kicking back and pwning nubs hahaha....or getting pwned either one. -
The funny thing about the elitism in WoW... is that most of what these people claim you NEED... you really don't.
You just need to pay attention and not be a complete idiot.
(and have some minimum levels and gear, most of which the game won't even let you try if you aren't powerful enough)
Most of the elitism is players simply wanting (and frankly needing) to be carried.
As for easy... WoW was the easiest MMO I have ever played.
Granted, that was a long time ago... but from everything I have read WoW has only gotten easier. -
MapleStory...
I just keep getting back into it. I'd say that what entices me back into the game is bossing. I love being with groups of people fighting bosses. It's kind of like Dungeons in 2Moons or a group party in Act 5 Hell in Diablo 2. I would supposedly like WoW's raids, but I got bored of WoW at around level 5.
Other than bossing, I also like merching in the game, which actually occupies most of my time. I would browse the "Free Market" and find good deals then resell them at a higher price.
I have been playing MapleStory since beta, I believe that makes it 6 years. However, I have been on and off.
Another game that I love to play is League of Legends. Primarily because of teamwork and group tactics that I get to do with my team. Talking in Skype and Ventrilo is amazingly fun for me. This is probably why I didn't really like Starcraft 2. -
There is a fine line between elitism and not wanting to waste time in WoW. I used to be in numerous hard core raiding guilds in WoW throughout TBC. Before there were daily quests to farm gold, I had to fly myself on a 60% flying mount farming ore for an hour just to sell on the auction house so I could afford the night's repair bill. Daily quests made it a bit easier but since I was a warrior, MT/OT/DPS, my repair bills would be astronomical. Just about everyone would have to due this. So when captain stands in fire decides to wipe the raid, we would instantly replace him. We just didn't have time to teach someone with out common sense. Over the years, I spent a great deal of time teaching fellow warriors how to tank and dps.
But what was crazy was that all my old raid buddies from Kara, Gruul's, ZA, SSC, TK, Hyjal and BT quit the game when Wotlk came out. I had to find guild and apply as if I was some random scrub. Someone with vast experience of his class in PVE who used to raid leading had to find a guild. When we finally downed OS 3 drek i was amazed. We spent 4 weeks wiping due to people not being able to understand the concept of not standing in zones or flame walls. I argued with our "skilled" ret paladin who had the only betrayer of humanity that dropped in 3 months for our guild. Here I was dpsing at the same level that I destroyed people in t5 with s3 gear and t6 with s4 gear losing to people that don't understand how not to dodge fire. Except I was getting outdpsed due to gear. And from WOTLK on, it has always been about your gear and rather your skill as a player. That's why I quit. -
Lord Of The Rings Online
Why? I'm a big fan of the Lord Of The Rings (both books and movies) and I get a kick out of exploring Middle-earth. There is, for me at least, that coolness of seeing & exploring places that I have read about.
The history of Middle-earth, the story...it just all adds up to one cool experience.
If you happen to play...and are on the Brandywine server...say hello to the little hobbit named Vangar! -
To raid in any MMO I have ever played, an hour of recuperation to face the best and most powerful the game has to offer is a complete joke.
Any MMO is a timesink... the point is to enjoy it.
And I am not sure why money is even an issue in WoW... I had more gold than I knew what to do with at level 40 playing single-account, manually, and playing the market. (and this is when they didn't just give you everything)
Also, why doesn't your guild help you with repair expenses?
Since you do this as a guild, why do you not prep and recuperate as a guild?
(At the very least it would be more fun.)
Maybe I am just used to actually having to put effort into something and not just having it handed to you on a silver platter with barely more than logging on and "not standing in fire".
People making mistakes is part of the game... heaven forbid you have to grow with your guild and teach them an encounter. (That being said, the guy who never learns both gets and deserves that /guildkick or /raidkick in any MMO.)
Hey, I usually put up with public groups and people who are obviously learning... (note please... people who make the same mistake repeatedly are not included)
The goal of any MMO is to interact with people. The real treasures are the "war stories" of "that one time"... NOT the shiny pixels that in WoW pretty much everyone has and is guaranteed if they don't "stand in fire".
The one that comes to mind would be our "sacrificial paladin" who decided he wanted to whack the dragon before he died. He walks up and whacks it, and dies... while we are buffing. (yeah this meant wipe...) Result = 120 people just wasted 6 hours of preparation and get to work off another couple hours of XP loss. We teased him relentlessly for years about this... "sure you don't want to hit him while we are buffing?"
And yet... that war story made for many beers worth of RL entertainment and friendship. I value that moment and the subsequent laughs more than every pixel I have ever earned in any MMO.
MMORPG Battle - Discussion Thread
Discussion in 'Gaming (Software and Graphics Cards)' started by fgocards, Jul 26, 2011.