Seriously Guys. You are a big forum for laptops and nobody has started a Mantle complain thread? Why is this?
I think its a huge mess from AMD that we laptop users have to wait for Mantle. We have a GCN GPU but AMD just cares about desktops and not about us. They even didn't gave us a release we just have to wait for a unknown date... AMD really lets us in the dark
When will we finally get Mantle? In this month? In the next? In the next next? As I know AMD we can wait 8-15 months because they simply don't care. Its really sad.
What do you think about his... I think we laptop users should let know AMD; that we want Mantle fast. Especially laptops could benefit from Mantle...
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Pff, that is sad indeed. I imagine how helpful it would be for the MSI GX series, for example. I don't like that Nvidia's Shadowplay isn't compatible with laptops yet, but at least there are plenty of other similar programs, while Mantle is something way too hyped to be ignored for notebooks by AMD.
dampflokfreund likes this. -
There is nothing similar to ShadowPlay with the same low overhead and always-on shadow recording capability. If you want to complain about Mantle not being on notebooks, well Nvidia has ignored ShadowPlay on notebooks for even longer, despite the fact that I and many others have demonstrated since the very beginning that it works on laptops just fine.
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I'm well aware of its advantages and workarounds, I mean you can still record or stream through some more intensive software, but what Mantle does you can't replicate through another method at the moment.
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I think Mantle soon going into garbage and we will have to wait for DirectX 12. Mantle was only good to give a push to Microsoft to start their own low-level gaming API project.
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I don't think DX12 will ever work for our laptops, it might need Enduro/PX configurations as well and we might have to upgrade our card for DX12 like DX9 to DX10 and DX10 to DX11. So I don't think thats better. At least we will get Mantle at some time....
Holy cow, right I forgot these MSI laptops with a AMD A10 APU and a 7970M, the difference would be impressive. But sadly AMD don't care. We have to know AMD we want Mantle for laptops, I used to send AMD people many tweets about that, but it seems Im the only one who does that so AMD feels they can wait longer for Mantle on laptops. -
If Directx 12(?) is good enough we don't need Mantle, then AMD will probably stop developing Mantle. Same thing for game devs. So in the end, only a few games will even use it, and only for a short historical window. Another week or so and things should be clearer after some offical announcements.
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If we look back in 5 years and the only real purpose Mantle served was to give M$ and Khronos the kick in the balls they needed to evolve their stagnant API's, well I'm fine with that too. We as gamers win in the end. And perhaps this was AMD's intention all along:
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Yeah it's the same situation over with the green team too. NVIDIA have had ShadowPlay out for 6 months now on desktops but so far, nary a peep has been heard about support for laptops. It's very irritating as high-end laptop GPUs cost a good deal more than the desktop equivalents, yet somehow we're the 2nd class citizens.
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If AMD were smart they'd develop a full fledged API for Linux and work with Valve for full support on SteamOS.
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Linux already has that and it's called OpenGL. AMD along with Nvidia and Intel are already working to "radically reduce driver overhead" in OpenGL and they will present at GDC. Also you can't have a proprietary API in Linux.
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I'm not talking proprietary. They could develop it for Linux with Valve behind them and the SteamOS it could gain a lot more momentum than OpenGL. OpenGL has been around forever, but has gained very little steam (pun intended).
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Because Windows has been the dominant consumer OS on PC's since forever and game companies obviously go after the largest install base. OpenGL is used for games outside of the M$ sphere of influence (Windows and Xbox), plus OpenGL is mainly a workstation not gaming API and is dominant for graphics outside of gaming, e.g. CAD, VFX, CGI film and animation, scientific research, military and commercial applications, etc.
Anyway, what would be the point of what you're suggesting? Introduce more fragmentation into the market even though apparently M$ and Khronos are starting to get serious about improving their API's? -
there is a modded driver that enables mantle on mobile gpus. i have a 7970m and i have tried it. its nothing special. mantle is very glitchy. great performance one second terrible frame drops the next. you are not missing out.
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You're using a hack to enable Mantle on an otherwise unsupported system so you can't blame any problems solely on Mantle being worthless. For example, I can enable ShadowPlay on my notebook through a workaround, but it causes large performance loss, especially in SLI. Does this mean ShadowPlay is trash? Of course not. Many people with supported systems are using it just fine, it's just that my system is unsupported and there also happens to be a bug with it in SLI. With all that being said, it's undeniable that even for supported configurations Mantle is very much in a beta state and rough around the edges at the moment.
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The latest AMD drivers support lap-tops I just installed them on my alienware m17 r4 with a 7970 video card..
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columbosoftserve Notebook Evangelist
They're talking about Mantle support specifically though... it is still unsupported in laptops.
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As for OpenGL, it introduces competion. And as you said, that pushes the industries forward. Right now we really only have one gaming OS, which is Windows. Windows needs some gaming competition, which includes DirectX. If Mantle dies because of DirectX, then what will push it forward in the future? I hope the upcoming OpenGL announcements will bring some competition to DirectX.
Back to Mantle on Laptops, I think it depends on how DirectX does with its upcoming announcement. -
i never said it was worthless, nor did i say it's trash. i am aware that mantle doesnt fully support mobile gpus and the risks that comes with using a modded driver. at mantle's current state, it's still in beta. that's why it came in a beta driver instead of a whql. even people with the new series of amd desktop gpus are having problems with stuttering fps. which is the same problem i am having.
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Not more fragmentation. Competition. As you said OpenGL is mainly a workstation API and has little to no influence on the gaming industry. There would probably be a significantly larger adoption of Linux if games were ported to work with it. Not to mention the appeal of creating your own gaming PC without the added expense or overhead associated with a Windows OS.
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In my opinion, there's nothing worth complaining about.
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Because the most vocal members are Nvidia users, so they couldn't care less.
Yes I just opened that can of worms. Go ahead and prove me wrong. -
I can agree with that. :thumbsup:
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And Mantle is that competition. Have you forgotten how AMD said its end goal is to make Mantle a cross-platform, cross-vendor industry software standard? Mantle not just on Windows for GCN hardware as in its current form but also on Linux (SteamOS), OS X, and mobile and compatible with modern GPU's from different IHV's.
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Ironically, a lot of use are now Nvidia users, because of the Enduro screw up.columbosoftserve likes this.
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We just have to let them know that we want the Mantle API too. If we are silent, AMD don't cares at all and crossfire for 4k etc is higher priority.
Mantle for laptops...
Discussion in 'Gaming (Software and Graphics Cards)' started by dampflokfreund, Mar 7, 2014.