Considering that slide, I think more people will buy Kaveri systems this time around. And with the possibility of problem free Dual Graphics means that Kaveri + Bonaire GPUs should work very well in Mantle games. In mid-range notebooks especially AMD systems will have big advantages against both Intel + AMD and Intel + nVidia systems. As far as mid-range systems go, even without mantle, the CPU side of Kaveri will not be a bottleneck. Sure quad core intel still has a lot of advantages in productivity applications but hopefully that will change in favor of Kaveri once (hoping it does) HSA and hUMA support takes off. As for the high end lets hope MSI can convince AMD to allow them to change the APU TDP to 45W.
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Now that Mantle has been confirmed to not be locked to AMD cards only can I change my vote?
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Edit: I just looked at both images at separate sides and it has totally been faked. First they enlarged the picture to avoid the edges because it has been cut into vertical sections and re-positioned, then they also shaved off the top and bottom to make it seem like a similar sized image, yet the aspect ratio isn't even the same (the first image is clearly taller than the second, they didn't shave enough). Nice try to whoever did it but at the end, it's EPIC FAIL!
I can tell that you have a nVidia GPU as your avatar, and can see where the bias is coming from, but please, before posting stuff like that make sure its legitimate. -
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Edit: Here it is http://vr-zone.com/articles/mantling-alliances-ritchie-corpus-amd-interview/58215.html
VR-ZONE interviewed AMD's Ritche Corpus and he said that they will make it open once the software is stable, so I might have been wrong about the exact date or I found it from another source. -
Wow, more people here are actually leaning more towards a promise about ponies riding on a rainbow, than a proven shift toward better architecture which will 100% give way better performance than whatever a piece of software can do. Mantle still havent been showcased or proven, other than good words from AMDs partners.
GG notebookreview.
And incase someone missed it earlier
5150Joker and transphasic like this. -
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Im not saying Mantle wont have any benefits. It will most likely do, but Im having hard time picturing a new API beating DX which have been here since 95 and improved year after year, by 20%. That is almost the same improvements as the jump from GTX 580 > GTX 680 saw.
If DX is so bad, why havent anyone done anything about it earlier?
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Maxwell + G-Sync is a far more potent combination than EA's poorly coded games + Mantle. Oh and show me some hard numbers of Mantle gains? Because so far all its riding on is a bunch of hype. G-SYNC has credible developers (including Johan Andersson) and web editors gushing over it:
Cloudfire likes this. -
D3D has many shortcomings but M$ hasn't done anything about it because why would you when you have a monopoly. I hope Mantle becomes a wakeup call for both M$ and Khronos and influences the future direction of their respective API's. -
What about 3dfx?
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And if Nvidia decides not to support Mantle in their future products, that's their problem. There's nothing preventing them from doing so since Mantle is not tied to GCN. But knowing that Nvidia apparently loves to hurt the industry and PC gamers by sticking to closed and proprietary systems (see PhysX, CUDA, crappy Linux drivers), there certainly is a precedent for it. -
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Last edited by a moderator: May 12, 2015
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We don't know which monitors in the future will support g-sync, or even if notebooks will. It is too early to say. All we know is the current monitor that will support it.
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And no, this is not like PhysX. PhysX is cleary proprietary and needs a CUDA-enabled GeForce GPU to run at its best. It was originally developed by Ageia and then bought by Nvidia. And why would AMD pay money to use crappy PhysX when they can use DirectCompute or OpenCL for game physics simulation for free and allow it to run on any GPU, like they did for TressFX in Tomb Raider? This is the point I was making earlier about wishing that Nvidia would take the high road and adopt open standards instead of becoming more and more closed. It's the best thing for everyone.
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I would like to see both efficiency improvement to get better framerate, quality at lower power consumption. 30-50% reduced power consumption to produce similar capabilty to ivy/haswell line-up accordingly and 30-50% better efficiency for "mantled" gaming software compared to if mantle optimization is not implemented.
All in all, I'd love to see the efficiency to increase by 60-100% next year by hardware and software optimization. :thumbsup: Probably, game with mantle first in order to better utilize and prolong my current notebook gaming capability, hence no need to replace it next year -
With regards to G-SYNC, everyone is aware it requires g-sync circuitry to operate, that shouldn't need to be stated. However, the fact that it runs on most games without additional coding means that uptake will be fairly quick. As for the TN monitor argument, companies like Overlord are already interested in the tech and there is no indication the technology is confined to TN--if you've got proof otherwise I'd like to see it. On that subject, for gaming purposes nothing beats TN. Most IPS displays on the market have fairly low end panels so the vast majority you see in stores are mediocre junk that are easily matched by these top end TN panels. I have a beautiful $1000 wide gamut IPS panel that I'd give up for a 27" high end TN with g-sync without hesitation. Why? Because the tearing + blurring is all to obvious in FPS games.
P.S. Someone should put up a poll here on NBR: Would they take a mantle equipped gaming notebook with a IPS panel or a maxwell one with a high end TN panel + gsync? There's nothing stopping a vendor like Alienware from integrating g-sync into their notebooks. Don't be shocked if you see it in a Clevo/AW high end notebook in the future.Cloudfire likes this. -
Actually I am pretty worked up about g-sync also. My big question is why we have not seen independant reviews on it? Why haven't they let some big sites in to just play with it using various games? Maybe they still need to tweak the hardware or software?
Any way, all of these are unknown, Maxwell, G-sync, and Mantle. -
As for the poll, you'd have to convince people of the benefits of G-Sync without them having seen it in-person because G-Sync is one of those things that needs to be seen to be believed. On the other hand, the benefits of Mantle are easier to explain and grasp. I predict the results would be quite close because some people just aren't bothered as much by tearing, or they run all their games with V-Sync anyway, and would rather have 20-50% performance improvement plus the much nicer IPS panel. I would go for Mantle and the IPS screen, but if it was a straight-up Mantle vs. G-Sync poll, I wouldn't vote because I want both. It's unfair that we as PC gamers have to make these kinds of decisions and this needs to change. -
fatboyslimerr Alienware M15x Fanatic
Pretty heated debate. For someone who is not intending to upgrade anytime soon the fact that mantle will work with previous gen GCN such as my 7970m is great. I don't really care what the difference is, its just good they are still supporting my old card. Hopefully better driver support too.
Maxwell top end cards will cost in excess of $1k? Did Titan push the limits of GPU pricing up forever? No thanks.
So will g-sync only work on monitors that support it? That's no better an mantle only being supported by EA. Stupid industry. -
What I desire more than anything are games, especially AAA expensive games, that launch without constant server crashes, without a locked pre-selected server farm, without significant bugs and glitches. Mantle and G-sync are gravy on the cake as far as I'm concerned. Neither mean squat if these major game developers can't get their act together.
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"Nobody takes what you say serious" - Take a look at my post count. Take a look at my rep points. Take a look at yours. You reply back to me. Seems like someone is taking me serious. But I`m not taking you serious. You are just an insecure little kid throwing around personal attacks because someone dared to be sceptical against this magical API.
"Microsoft has monopoly"
Why do you think Mantle was made in the first place? If a simple software API can increase performance by that much, why haven`t, lets say Nvidia made it earlier, or AMD? If 20% increase in performance were true, heck why waste billions of dollars on making a new GPU, R&D cost, new fab equipment and such when you can just make a piece of software? GTX 580 > GTX 680 saw a 20-25% increase. Are you telling me a brand new API will offer the same?
Then back to my question: Why haven`t anyone done anything about it earlier? Game developers use DX everyday. They should know everything about it and be the first one to complain if overhead and such get in the way with DX. They haven`t complained. Because DX might not be as bad as some people make it out to be.
I guess the idea of putting on more cores on a GPU could all be for nothing then.
That argument was weak r3d. Everyone knows that better hardware give better performance. And better hardware comes out all the time. New API on the other hand. That is something no one here have any grasp of what the effect will be.
Just sheeps, and hopeful people, eating everything AMD tells you raw.transphasic likes this. -
Did you notice that he was quick to call you out on your credibility just because you chose to be sceptical about something thats never been proven?
Its not like your participation in various forums for several years, or your benching, matters right?
Best to ignore these people.
AMD will have to cough up a lot of money to make developers code their games for AMD GPUs.
If Mantle becomes universal and open, Nvidia will not use it. They are concentrating on making OpenGL improvements and according to multiple sites, that will offer the same improvements as Mantle will do. So AMD will still be alone with their own API, which they will be forced to pay developers to use, since DX will be the choice of software. And OpenGL which already exist.
Tim Sweeney from Epic Games explained why OpenGL will have much greater support from game developers than a new API like Mantle,
Also, Mantle doesn`t seem to scare Microsoft.
So to recap:
OpenGL will offer the same improvements as Mantle. Nvidia is working along with Valve to make optimizations there for the SteamBox. And the fruit from that work will be used on Nvidia GPUs.
Microsoft is still improving DirectX and will be using it on Xbox One, and it offer low level optimizations, to make most out of the hardware. Will be used by the clear majority of PC game developers.
So yeah. Maxwell + G-sync (which have unlike Mantle, been showcased and proven to work) seems to be the way to go. Mantle will be no threat, and both software optimizations and hardware development will go its usual course :thumbsup:5150Joker likes this. -
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I`m not sure the frustration toward Nvidia is so big that they will prioritze Mantle instead of DX. Youre right though, Linus is not actually happy with the crappy Linux support. -
Don't get me wrong, Mantle is not designed to replace DX11, or OpenGL for that matter, its just an alternative to DX11, one that covers its shortcomings, mainly cross-platform support (yes, it can be adapted by mobile gpus, so that developers don't have to code for too many operating systems and architectures separately), the fact that PS4 code is very similar to Mantle is already a win, but Mantle will still be a secondary API on Windows based machines next to DX11, and in fact will not affect DX11 coding much, it will just be a side-project for porting from PS4 in the near future except for PC exclusives. OpenGL on the other hand, even though its somewhat multiplatform, is still much harder to code for than Mantle, so I guess Mantle will be more of a competitor to OpenGL.
They said that coding for Mantle only takes two Man * months, so a good dev team of a dozen people will get through it in a week or two. I don't think it will do much of a dent on development costs and profits can only grow.
The frustration was mainly on the Linux side where DX11 doesn't exist but it might have been a bit of a pain on the Windows side too, so devs crossed the border. This usually equates to better AMD optimization in game at release, but again this is for DX11. As far as I can tell people code for DX11 first, but developing on AMD hardware might be the catalyst to get devs interested in coding for mantle too. Now all of the above was assuming these were games based on multi-game engines developed by big studios. One can only guess what indi developers will do.octiceps likes this. -
AMD doesn't need to pay devs to use Mantle. Mantle has enough merit that developers of cutting-edge games will support it of their own accord if it means they can squeeze more performance out of high-end PC hardware and create richer experiences. Developers like Chris Roberts:
And like Link4 said, Mantle doesn't take a lot of time and work to code for. Oxide Games quoted 2 man-months of work. That's a month with two people and two weeks with four people. Devs could easily release a game with a D3D render path initially and then patch in Mantle support a few weeks later. It's not a problem. This is the approach DICE has taken with BF4.
Oxide was demoing their StarSwarm game using Mantle at APU13 here are some tweets from the event:
Link4 likes this. -
This page has been pretty informative because of all the links people have posted to prove their points. I've learned quite a bit about Mantle and G-Sync (although G-Sync wasn't really the topic). It is unfortunate the same posts that contain these links will probably lead to a thread lock.
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I don't think you quite understand what the word "proof" means.
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By the way, already preparing myself for a Mantle test with a mid-range mobile GCN Radeon, hope it will perform as expected;
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On the other side, game devs are generally more happy with Intel's CPU offer. -
Let us see, but i'm kinda septic about this mantle thing..
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I voted for Maxwell, but I'm probably more interested in what AMD brings to the table for 2014. It's time for them to step up to the plate.
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Some old examples (with CUDA).
With HSA, the iGPU compute throughput will also be useful in high frequency physics.
And here's are some voxel / engine / demos. The whole world is generated and rendered, ON THE FLY, with a Radeon 4770. -
I have a feeling that the future of Mantle is tied to SteamOS (and vice versa)...
If Valve decides to REALLY screw MS, they might decide to go the Mantle way (quite convenient with all next gen consoles running on AMD hardware) to gain a competitive advantage over MS DXxx.x
Wouldn't you be happy changing MS's schizofrenic Win8.X AND in parrallel get a 20% boost in performance??? To me sounds like a killer deal, but let's see how the whole thing will evolve. Exciting times ahead, no? -
Another game coming with Mantle support. Sniper Elite 3 to tap AMD's Mantle API - The Tech Report
Looks like we will get even more next year.
Maxwell or Mantle makes you more excited?
Discussion in 'Gaming (Software and Graphics Cards)' started by JKnows, Nov 15, 2013.